Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-04-19 | SCI: added comments about sierra not upscaling cursors for shape and view ↵ | Martin Kiewitz | |
cursors svn-id: r48721 | |||
2010-04-19 | SCI: added upscaling for shape cursors in upscaled hires games (will make ↵ | Martin Kiewitz | |
the cursor "normal" sized in japanese sci01 games) svn-id: r48720 | |||
2010-04-19 | SCI: added even more comments about the 0xD 0xA inside GetLongest() | Martin Kiewitz | |
svn-id: r48718 | |||
2010-04-19 | SCI: added more comments for 0xD 0xA cases inside GetLongest() | Martin Kiewitz | |
svn-id: r48715 | |||
2010-04-19 | SCI: Fix yet another (new) const correctness violation. | Max Horn | |
I would suggest rewriting all of text16.cpp to use byte* instead of char*, then all this casting around (which introduces the const correctness violations) would not be necessary in the first place. svn-id: r48711 | |||
2010-04-19 | Bugfix for correctly returning follower to player when they're blocked from ↵ | Paul Gilbert | |
acting svn-id: r48709 | |||
2010-04-19 | SCI: comment about platforms, where 8859-1 mapping is working | Martin Kiewitz | |
svn-id: r48708 | |||
2010-04-19 | SCI: For Japanese system-font strings, convert half-width characters to | Walter van Niftrik | |
full-width characters. svn-id: r48707 | |||
2010-04-18 | SCI: removing single byte chars from double byte check in sjis class (damn ↵ | Martin Kiewitz | |
wikipedia with their similar colors hehe) svn-id: r48706 | |||
2010-04-18 | SCI: sierra sci reacts on 0xD and 0xA to end a line. We only reacted on 0xA ↵ | Martin Kiewitz | |
and ignored 0xD before (fixes subtitles in multilingual games, because the official subtitle separator is 0xD'----'0xD) svn-id: r48699 | |||
2010-04-18 | SCI: fix regression from r48685 - english got always used for menu entries | Martin Kiewitz | |
svn-id: r48698 | |||
2010-04-18 | SCI: Don't add subtitles for monolingual strings. | Walter van Niftrik | |
svn-id: r48697 | |||
2010-04-17 | Fix warnings when FLAC&MP3&VORBIS is disabled; also fixes leak in Tinsel | Max Horn | |
svn-id: r48696 | |||
2010-04-17 | More const correctness fixes | Max Horn | |
svn-id: r48695 | |||
2010-04-17 | Fixing some warnings (with gcc 3.3.6) | Max Horn | |
svn-id: r48694 | |||
2010-04-17 | SCI: key presses of extended chars (umlauts, etc.) will now get ignored in ↵ | Martin Kiewitz | |
games that don't support them (which is all non-multilingual games) svn-id: r48693 | |||
2010-04-17 | This should fix the scaler Valgrind warning reported in (but probably not the | Torbjörn Andersson | |
cause of) bug #2976008 ("BS2: Game lockup in British Museum"). svn-id: r48692 | |||
2010-04-17 | SCI: change textedit control to cast to unsigned char to fix cursor position ↵ | Martin Kiewitz | |
when multilingual chars are used. Also make getFontHeight() private inside GfxFontFromResource class, remove it in all the other classes svn-id: r48689 | |||
2010-04-17 | SCI: map keys from 8859-1 to dos codepage, makes special chars like umlauts ↵ | Martin Kiewitz | |
work in multilingual games svn-id: r48687 | |||
2010-04-17 | SCI: move menu window inside the screen, if parts of it are outside (happens ↵ | Martin Kiewitz | |
in multilingual sq3 and lsl3) svn-id: r48686 | |||
2010-04-17 | SCI: implement ability to handle multilingual menu separators (is actually 2 ↵ | Martin Kiewitz | |
separators with a language separator inbetween) svn-id: r48685 | |||
2010-04-17 | SCI: changed coordinate adjustment for kanji chars to & 0xFFC | Martin Kiewitz | |
svn-id: r48684 | |||
2010-04-17 | SCI: Remove subtitles in menu. | Walter van Niftrik | |
svn-id: r48683 | |||
2010-04-16 | SCI: handle given coordinate to draw() inside SJIS font support as if the ↵ | Martin Kiewitz | |
horizontal part would be the center of the character, fixes not perfectly centered japanese text. I assume that PC98 ROM also handled it that way. The actual cause for those "bad" coordinates is GetLongest(), but that behaviour is definitely how sierra sci does it svn-id: r48678 | |||
2010-04-16 | SCI: support for kanji (sjis), minor centering issue left | Martin Kiewitz | |
svn-id: r48674 | |||
2010-04-16 | SCI: dont switch to english on kanji text, also cut off text w/o spaces ↵ | Martin Kiewitz | |
inside GetLongest() so that kanji raw chars will appear in windows svn-id: r48673 | |||
2010-04-16 | Added a sanity check for the current list node inside GfxAnimate::invoke(). ↵ | Filippos Karapetis | |
This should fix the crash in LSL2 as described in patch #2987942, without adding additional lookups svn-id: r48670 | |||
2010-04-16 | SCI: make pixelation transition work in upscaled hires mode | Martin Kiewitz | |
svn-id: r48668 | |||
2010-04-16 | SCI: make scroll transitions work in upscaled hires mode | Martin Kiewitz | |
svn-id: r48667 | |||
2010-04-16 | Fix for bug #2987895: "DW2: graphical errors in video on Windows" | Max Horn | |
svn-id: r48665 | |||
2010-04-16 | Added code to de-activate town NPCs once the player makes it to the castle, ↵ | Paul Gilbert | |
since they're no longer needed svn-id: r48661 | |||
2010-04-15 | SCI: split menu/item strings when displaying instead of when initializing - ↵ | Martin Kiewitz | |
makes on-the-fly menu language changes possible (used by multilingual SCI01 games) svn-id: r48659 | |||
2010-04-14 | Added a default case for characters that don't have a message set, but try ↵ | Paul Gilbert | |
to display one svn-id: r48656 | |||
2010-04-12 | Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew ↵ | Ori Avtalion | |
language svn-id: r48645 | |||
2010-04-12 | Revert "Fix use of "friend" keyword in KYRA for strict C++ compilers." | Johannes Schickel | |
Actually g++ is just fine in this case :-). The thing I missed here was that I declared the "offending" classes as friends in subclasses of KyraEngine_v1, thus those friends were allowed to access the protected elements of KyraEngine_v1 too. svn-id: r48643 | |||
2010-04-12 | Fix use of "friend" keyword in KYRA for strict C++ compilers. | Johannes Schickel | |
Unlike g++, which does inherit friends (it seems), C++ does specify that friend is not inherited. I.e. when B is a friend of A and you have a class C subclassing B, C is not allowed to access private memebers of A. svn-id: r48641 | |||
2010-04-12 | AUDIO: Rename Mixer::playInputStream to playStream | Max Horn | |
svn-id: r48637 | |||
2010-04-12 | Added the beginnings of the main timer list | Paul Gilbert | |
svn-id: r48635 | |||
2010-04-11 | Apply patch #2984508 - "GSoC: SCUMM stopped audio from playing while saving" | Ori Avtalion | |
This is a fix for bug #2090846 - "SCUMM: saving a game will play music before finishing" svn-id: r48630 | |||
2010-04-11 | Explain the rational of the CursorMan.pushCursor calls directly | Max Horn | |
Instead of referring to the commit log of a prior ref. Also rewrap some comments. svn-id: r48628 | |||
2010-04-11 | Setup and destroy a dummy cursor and palette in the Engine class. | Johannes Schickel | |
The idea behind this is exactly the same as behind r48620, but it affects all engines, thus engine authors can now use CursorMan.replaceCursor without having to worry about possible memory leaks or the like. svn-id: r48626 | |||
2010-04-11 | Enable the cursor palette in ScummEngine_v70he::setDefaultCursor just to ↵ | Johannes Schickel | |
avoid problems in case it was disabled earlier. svn-id: r48622 | |||
2010-04-11 | Fix KYRA's cursor handling by pushing a dummy cursor via ↵ | Johannes Schickel | |
CursorMan.pushCursor too. Also replace CursorMan.popAllCursors by CursorMan.popCursor to prevent the caller's cursor from being destroyed. svn-id: r48621 | |||
2010-04-11 | Fix a memory leak in SCUMM which was caused by the SCUMM engine never ↵ | Johannes Schickel | |
removing its cursor from CursorMan. The problem here was that SCUMM only uses CursorMan.replaceCursor. When no cursor had been setup before it would cause the SCUMM cursor to be never removed from CursorMan, since in this case replaceCursor just uses pushCursor. To avoid this problem I am just pushing a dummy cursor (and palette, since that is used in SCUMM HE games too) on engine setup and removing it on engine destruction. Actually every engine should setup their first cursor via CursorMan.pushCursor and then on quit remove it again via CursorMan.popCursor. Using CursorMan.replaceCursor is *no* good idea for the first cursor to setup, since that might either replace an existing cursor, thus destroying the caller's cursor, or pushing a new cursor on the stack, which might result in a leak. This would also result in making a call to CursorMan.popCursor unsafe, since that might also impact the caller's cursor setup again. svn-id: r48620 | |||
2010-04-11 | Fix bug #2985387 "KYRA1: Crash at the end of game". | Johannes Schickel | |
svn-id: r48617 | |||
2010-04-11 | Fix bug 2983187 on continuing palette change | Robert Špalek | |
svn-id: r48615 | |||
2010-04-09 | Remove unnecessary 'extern' keywords | Ori Avtalion | |
svn-id: r48598 | |||
2010-04-08 | Remove unused dereference | Ori Avtalion | |
svn-id: r48586 | |||
2010-04-07 | fixed crash during time challenges (rclick without object) | Vladimir Menshakov | |
svn-id: r48581 | |||
2010-04-07 | Add detection for an English ADI2 environment disk (for Amiga) | Arnaud Boutonné | |
svn-id: r48580 |