Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-10-01 | WINTERMUTE: Make a bunch of attributes private in BaseSoundBuffer | Tobia Tesan | |
2014-09-08 | SWORD1: Fix speech endianness heuristic on big endian systems | Thierry Crozat | |
This should fix bug #6720. | |||
2014-09-07 | SWORD1: Add debugger command to set mac speech endianness | Thierry Crozat | |
2014-09-07 | MADS: Implement loading resource sequence for AnimationView | Paul Gilbert | |
2014-09-07 | SWORD1: Fix typo in comment | Thierry Crozat | |
2014-09-07 | SWORD1: Silence some GCC warnings. | unknown | |
Signed/unsigned comparison. | |||
2014-09-07 | CGE2: Refactor _startupMode. | unknown | |
2014-09-07 | Revert "CGE2: Make the intro skippable." | Peter Bozsó | |
This reverts commit 5e099e90bcdfb87c289b919ddac60e60fbf6bdd7. There's no need for this addition, since the intro was skippable before that too, by hitting the ESC key. See System::touch(). | |||
2014-09-07 | KYRA (LOL): Fix bug #6727 due to incorrect assertion range. | D G Turner | |
This was the bug with "Engine assertion at various dialogues if no items in inventory". | |||
2014-09-06 | MADS: Fix palette for difficulty selection dialog | Paul Gilbert | |
2014-09-06 | MADS: Properly free menu items when main menu is freed | Paul Gilbert | |
2014-09-06 | CGE2: Make the intro skippable. | Peter Bozsó | |
2014-09-06 | MADS: Fix spare screen background changes for TextView showing quotes | Paul Gilbert | |
2014-09-06 | CGE2: Update English autodetection. | Peter Bozsó | |
2014-09-06 | MADS: Fix text not properly being erased when showing quotes | Paul Gilbert | |
2014-09-05 | MADS: Fix custom color setup for quotes display | Paul Gilbert | |
2014-09-05 | MADS: Fix OPL init error when showing credits multiple times | Paul Gilbert | |
2014-09-05 | MADS: Fix exiting the game | Paul Gilbert | |
2014-09-05 | MADS: Fix starting TextView palette setup and scroll ending | Paul Gilbert | |
2014-09-05 | SWORD1: Improve speech endianess detection in mac version | Thierry Crozat | |
Because of the way the speech is compressed with duplicate samples being stored with a negative size and a single value, when reading the data with the wrong endianess we can end up with a lot of duplicate samples which biased the result with the way the old heuristic was coded. Hopefully this change to skip duplicate samples will make it more robust. | |||
2014-09-05 | SWORD1: Fix heuristic to determine the endianess of the speech in mac version | Thierry Crozat | |
Because the data is compressed (a repeated sample is coded as a negative length followed by the value), when the length is read with the wrong endianess we get completely wrong data. So to get the BE data we cannot just read them assuming LE and byteswap afterward. | |||
2014-09-04 | MADS: Fix text not showing at all for Quotes | Paul Gilbert | |
2014-09-04 | MADS: Fix palette setup for credits view | Paul Gilbert | |
2014-09-03 | MADS: Properly implement drawing to a subset of the screen | Paul Gilbert | |
2014-09-03 | CGE2: Update Polish detection v1.0 freeware | Strangerke | |
2014-09-03 | WINTERMUTE: Silence GCC signed/unsigned comparison warning | Torbjörn Andersson | |
2014-09-03 | WINTERMUTE: Save the names of any language files that are loaded. (Fix bug ↵ | Einar Johan Trøan Sømåen | |
#6651) This way, they will be reloaded in the same order when loading a save game. Old save games will continue to show the bug, but new savegames will be consistent. A quick fix for old save games in the white chamber, is to launch the game with the correct language BEFORE loading the save game. This increases the save-game-version to 1.3.1ScummVM | |||
2014-09-02 | MADS: Converting text view to use existing drawing frameweork | Paul Gilbert | |
2014-09-01 | CGE2: Add detection for Sfinx v1.0 Freeware Polish | Strangerke | |
2014-08-31 | MADS: Fixes to correctly display the credits screen | Paul Gilbert | |
2014-08-31 | MADS: Actually hook in the new sound player group | Paul Gilbert | |
2014-08-31 | MADS: Implement sound player group #9 | Paul Gilbert | |
2014-08-31 | MADS: Hook in text credits view, beginnings of correct script processing | Paul Gilbert | |
2014-08-31 | ACCESS: Fix display of advert view on Exit | Paul Gilbert | |
2014-08-31 | MADS: Fix some memory leaks | Paul Gilbert | |
2014-08-30 | Merge pull request #495 from somaen/docuFix | Johannes Schickel | |
Doxygen-fixes | |||
2014-08-30 | Merge pull request #493 from BenCastricum/branch2 | Johannes Schickel | |
MISC: Some minor typo fixes | |||
2014-08-29 | WINTERMUTE: Remove unused Sqr-function. | Einar Johan Trøan Sømåen | |
2014-08-29 | ENGINES: Fix some Doxygen comments that seem wrong. | Einar Johan Trøan Sømåen | |
2014-08-24 | KYRA: Slight cleanup. | Johannes Schickel | |
2014-08-24 | KYRA: Constify base type for some pointers in AdLibDriver. | Johannes Schickel | |
2014-08-24 | KYRA: Add safety checks for getProgram/getInstrument return values. | Johannes Schickel | |
This fixes a crash in Hand of Fate when scaring off the rat by using the swampsnake potion on Zanthia. This crash is timing sensitive since the game is stopping the offending sound resource at this point. If it still gets to the instruction setting up an invalid instrument, it will crash ScummVM with in invalid read. | |||
2014-08-24 | KYRA: Extend safety check inside AdLibDriver::getProgram. | Johannes Schickel | |
This also removes an TODO and replaces it with a comment explaining this safety check. | |||
2014-08-22 | CGE2: Silence warning about uninitialized variable. | uruk | |
2014-08-22 | SWORD1: Change "no DXA support" message. | Ben Castricum | |
It's "without zlib" or "without DXA support". WJP prefers the first. | |||
2014-08-22 | MISC: Fix typo s/Adlib/AdLib/ (only where visible to the user) | Ben Castricum | |
2014-08-20 | CGE2: Update version in the fallback detection. | uruk | |
2014-08-20 | SCUMM: Add support for quit script in HE90+ games. | Kirben | |
2014-08-20 | SCUMM: Fix Bug #6711- Wrong quit message shown in Pajama Sam Lost and Found. | Kirben | |
2014-08-16 | PEGASUS: Don't try to translate "???" | Ben Castricum | |