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2013-09-09ZVISION: Create method for clipping a rect to the working windowRichieSams
2013-09-09ZVISION: Create method for converting image space to working window spaceRichieSams
2013-09-09ZVISION: Create class for rendering TrueType fontsRichieSams
2013-09-09ZVISION: Save a thumbnail of the RenderManager backbuffer instead of the ↵RichieSams
actual screen This prevents things like the GMM being in the thumbnail
2013-09-09ZVISION: Create method for getting the RenderManager backbufferRichieSams
2013-09-09ZVISION: Create method for rendering to the working window with binary alphaRichieSams
2013-09-09ZVISION: Stop avi playback once the animation is finishedRichieSams
2013-09-09ZVISION: Implement ActionPlayPreloadAnimationRichieSams
2013-09-09ZVISION: Implement ActionPreloadAnimation::execute()RichieSams
2013-09-09ZVISION: Implement AnimationControlRichieSams
This handles playing animations asyncronously over numerous frames
2013-09-09ZVISION: Add method for getting a pointer to a ControlRichieSams
2013-09-07ZVISION: Set a Puzzle as completed before executing its ResultActionsRichieSams
2013-09-07ZVISION: Delete a Control * when removing it from _activeControlsRichieSams
2013-09-07ZVISION: Add scr parse line for ActionAssignRichieSams
It was already implemented, just not added to the scr parsing
2013-09-07ZVISION: Allow RLF seeking without returning a frameRichieSams
2013-09-07ZVISION: Make LeverControl render to the working window instead of directly ↵RichieSams
to the screen
2013-09-07ZVISION: Make the declaration and implementation of copyRectToWorkingWindow ↵RichieSams
be the same
2013-09-07ZVISION: Add dirty rectangling support for pure image renderingRichieSams
Still need to add support for ResultActions and Controls that directly use OSystem::copyRectToScreen()
2013-09-07ZVISION: Fix pixel copying errors in renderRectToWorkingWindowRichieSams
2013-09-07ZVISION: Update ActionSetPartialScreen to use new function nameRichieSams
2013-09-07ZVISION: Re-enable rendering to the backbufferRichieSams
2013-09-06ZVISION: Actually use the converted color instead of the old oneRichieSams
2013-09-06ZVISION: Fix accidental signed read from save file headerRichieSams
2013-09-06ZVISION: Delete action_nodeRichieSams
2013-09-06ZVISION: Save the Puzzle key, since ChangeLocation could be calledRichieSams
Which wipes all the puzzles
2013-09-06ZVISION: Fix signed/unsigned mismatchRichieSams
2013-09-06ZVISION: Disable saving until it can be fixedRichieSams
2013-09-06ZVISION: Do full working window warp instead of image at a timeRichieSams
2013-09-04Merge branch 'master' into zvisionRichieSams
2013-09-04ZVISION: Initialize Location to the main menurichiesams
This ensures that the first auto save of the game will have a useful location
2013-09-04ZVISION: Create an instance of SaveManagerrichiesams
2013-09-04ZVISION: Implement SaveManagerrichiesams
2013-09-04ZVISION: Create methods for generating save file namesrichiesams
2013-09-04ZVISION: Create ScriptManager _activeControls serialization methodsrichiesams
2013-09-04ZVISION: Create ScriptManager state table serialization methodsrichiesams
2013-09-04ZVISION: Implement TimerNode serializationrichiesams
2013-09-04ZVISION: Create base methods for Control serializationrichiesams
2013-09-04ZVISION: Create method for getting the current locationrichiesams
2013-09-04ZVISION: Remove zero valued entries in the global state table once a framerichiesams
2013-09-04ZVISION: Create method to get the current background offsetrichiesams
2013-09-03ZVISION: Allow changeLocation to be executed right away instead of next framerichiesams
2013-09-03ZVISION: Convert ZVision singleton accessors to be inlinerichiesams
2013-09-03SCI: Fix script bug #3614968 - "SCI: Camelot - crash at the pool of Siloam"Filippos Karapetis
2013-09-03ZVISION: Change ActionPlayAnimation::_loop refer to a count rather than a ↵richiesams
boolean _loopCount refers to the number of times an animation should be played, where 0 corresponds to infinite.
2013-09-03ZVISION: Remove unnecessary file.open()richiesams
It's done inside readImageToSurface() and it no longer needs to be on the heap
2013-09-03ZVISION: Fix signed/unsigned mismatchrichiesams
2013-09-03ZVISION: Free the _currentBackground Surface in RenderManager destructorrichiesams
2013-09-03ZVISION: Cleanup all used memory in RLF animationsrichiesams
2013-09-03ZVISION: Cleanup _activeControls in ScriptManager destructorrichiesams
2013-09-03ZVISION: Call Surface::free() in the cursor destructorrichiesams