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2006-05-25fix out-of-bounds array accessWillem Jan Palenstijn
svn-id: r22627
2006-05-25fixed regression after conversion consolePaweł Kołodziejski
svn-id: r22626
2006-05-25Fade down the palette and the music in playVQA(). (We can't fade down theTorbjörn Andersson
palette before that, I think, because then we don't have any good palette to make a backup copy of.) svn-id: r22625
2006-05-25Added support for fading digital music in or out.Torbjörn Andersson
svn-id: r22624
2006-05-25Some more _quitFlag checks, makes quitting while end sequence faster.Johannes Schickel
svn-id: r22623
2006-05-25- Adds some _quitFlag checksJohannes Schickel
- deletes Screen::drawPixel svn-id: r22622
2006-05-25Fixes bead movement speed in end scene.Johannes Schickel
svn-id: r22621
2006-05-24Fixed warning.Torbjörn Andersson
svn-id: r22620
2006-05-24Fix crash. Console should be created after graphics initEugene Sandulenko
svn-id: r22619
2006-05-24converted to scummvm console stylePaweł Kołodziejski
svn-id: r22618
2006-05-24Update only dirty rects instead of fullscreen updateEugene Sandulenko
svn-id: r22617
2006-05-24Fix a const warningMax Horn
svn-id: r22615
2006-05-24Fixed most - not all - GCC warnings.Torbjörn Andersson
svn-id: r22614
2006-05-24Fixes bug # 1471893 ("KYRA1: Graphics glitch when Malcolm turns to stone").Johannes Schickel
svn-id: r22612
2006-05-24From what I understand, the __ prefix is generally reserved for system headers,Torbjörn Andersson
so I've removed most of them. There's still some in list.h, but that should probably be replaced by our own list handler some day. svn-id: r22611
2006-05-24Removes debug printf.Johannes Schickel
svn-id: r22610
2006-05-24removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRESPaweł Kołodziejski
svn-id: r22609
2006-05-24cleanupPaweł Kołodziejski
svn-id: r22608
2006-05-24fixed modifier keysPaweł Kołodziejski
svn-id: r22607
2006-05-24moved addSpecialDebugLevel into constructorPaweł Kołodziejski
svn-id: r22606
2006-05-24include mouse support alwaysPaweł Kołodziejski
svn-id: r22605
2006-05-24opsPaweł Kołodziejski
svn-id: r22604
2006-05-24formating a bitPaweł Kołodziejski
svn-id: r22603
2006-05-24removed not used anymore variablePaweł Kołodziejski
svn-id: r22602
2006-05-24strip one level of funcPaweł Kołodziejski
svn-id: r22601
2006-05-24Seems like the sound is generated at 22050 Hz regardless of output sample rate.Torbjörn Andersson
Hopefully, that will change in the future. svn-id: r22595
2006-05-24Only check if the files on "CD 0" are present. The others are requested withTorbjörn Andersson
"insert CD" messages. (Of course, that isn't supported, or even well tested, but the idea is sound.) This makes it possible to run the BS2 demo again. Incidentally, this is how I *meant* for it to work when I added that check - I even wrote so in the comment above that section of the code - so how on earth did I manage to screw it up like that? svn-id: r22594
2006-05-24Downgraded startHETalkSound() error (when the speech file isn't open) to aTorbjörn Andersson
warning, since it happens on the Pajama Sam's Lost & Found demo's main menu screen. svn-id: r22593
2006-05-23update make subsystemEugene Sandulenko
svn-id: r22591
2006-05-23imported AGI enginePaweł Kołodziejski
svn-id: r22588
2006-05-23Check _quitFlag during the first parts of the Kyra 3 main menu animation.Torbjörn Andersson
svn-id: r22587
2006-05-23Fix for saving the palette before playing a VQA movie. (Suggested by LordHoto.)Torbjörn Andersson
svn-id: r22586
2006-05-23Reworked the DISPATCH current action to support NPC schedules like the ↵Paul Gilbert
original game does. Additionally added basic implementation of necessary support routines svn-id: r22582
2006-05-23Added a new outer loop for what will later allow the restarting of the game. ↵Paul Gilbert
Also added the animation of the Skorl catching the player if the game state indicates it has happened svn-id: r22581
2006-05-23Added the loading of NPC schedulesPaul Gilbert
svn-id: r22580
2006-05-23Added new resource entries for NPC schedules, the Skorl catching animation, ↵Paul Gilbert
and miscellaneous svn-id: r22579
2006-05-23Added support structures for NPC schedulesPaul Gilbert
svn-id: r22578
2006-05-23Added some extra safety checks. Also contains some started work on ↵Paul Gilbert
redesigning the display of the current action svn-id: r22577
2006-05-23Added script methods for manipulating current action support data and a stub ↵Paul Gilbert
for a script method that plays background music svn-id: r22576
2006-05-23Update details for Russian translationsTravis Howell
svn-id: r22574
2006-05-22Fix debug messages.Torbjörn Andersson
svn-id: r22570
2006-05-22Cleanup.Torbjörn Andersson
svn-id: r22569
2006-05-21make printExpr, skipExpr accept both gob1 and gob2 expressionsWillem Jan Palenstijn
svn-id: r22568
2006-05-21Palette handling simplification, suggested by LordHoto.Torbjörn Andersson
svn-id: r22567
2006-05-21If possible, sync the frame to getSoundElapsedTime().Torbjörn Andersson
svn-id: r22566
2006-05-21Grotesque hack to support the jung2.vqa movie. Either the VQA is less wellTorbjörn Andersson
understood than I hoped, or the offset to the first frame of the movie is completely out to lunch. Scan the file for the first VQFR chunk and use that offset instead. svn-id: r22565
2006-05-21The unsupported cutscene is called "jung", not "junk". (It just happens to lookTorbjörn Andersson
like junk at the moment.) svn-id: r22564
2006-05-21More VQA fixes:Torbjörn Andersson
* Use setScreenPalette() rather than calling the backend directly. (As an extra bonus, the VQA player now only needs to store 3 bytes per colour.) * Hide the mouse cursor while the movie is playing. svn-id: r22563
2006-05-21At LordHoto's request...Torbjörn Andersson
* The VQA move player isn't as similar to the WSA movie player as we first envisioned, so the VQA player no longer inherits from Movie. It does retain a fairly similar calling interface, though. * Use the Kyra engine's idea of screen dimensions, rather than the backend's. svn-id: r22561
2006-05-21Some minor VQA player fixes:Torbjörn Andersson
* The playVQA() function now takes the name of the cutscene, rather than the filename. This is so that playVQA("FOO") will be able to play FOO0.VQA, FOO1.VQA or FOO2.VQA, depending on which movie size is selected. * The VQA player centers movies by default, so don't set the position to 0,0. * Ask the backend for screen dimensions (for centering the movie) rather than hard-coding them. svn-id: r22560