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2010-10-25SWORD25: Get rid of most of the 'kernel service/superclass' codeMax Horn
svn-id: r53835
2010-10-25TOON: Implemented Ambient SFXSylvain Dupont
For example used in arcade playing sounds, lullaby music, toilet game win sound effects... svn-id: r53834
2010-10-25LASTEXPRESS: Add Date-time comments for US & FR Broderbund releasesJulien Templier
svn-id: r53833
2010-10-25SWORD25: Get rid of classes ScummVMWindow and WindowMax Horn
svn-id: r53832
2010-10-25HUGO: Add specific versions of doAction() for Dos versionsArnaud Boutonné
svn-id: r53831
2010-10-25SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base classMax Horn
svn-id: r53830
2010-10-25SCUMM: Move class Player_V2CMS to its own header fileMax Horn
svn-id: r53829
2010-10-25SCI: fix comment in kAddToPicMartin Kiewitz
svn-id: r53828
2010-10-25HUGO: Add a debug channel for Object functionsArnaud Boutonné
svn-id: r53826
2010-10-25HUGO: cleanup: Suppress trailing spaces and tabsArnaud Boutonné
svn-id: r53825
2010-10-25HUGO: Fix display priority order in H1 DosArnaud Boutonné
svn-id: r53823
2010-10-25HUGO: Add specific function variantes for H2 Dos and H3 DosArnaud Boutonné
Also add pathfinding to H1 Dos svn-id: r53822
2010-10-25SCUMM: Add patch #3094711 - MMC64: Correct position of plant actor.Travis Howell
svn-id: r53814
2010-10-25HUGO: Add missing files (sorry!)Arnaud Boutonné
svn-id: r53812
2010-10-25HUGO: Fix GCC warningsArnaud Boutonné
svn-id: r53811
2010-10-25HUGO: Add specific v1d object classArnaud Boutonné
svn-id: r53810
2010-10-25SCUMM: Add patch #3089936 - MMC64: Parcel/Tombstone/Verb Fix.Travis Howell
svn-id: r53807
2010-10-25SCUMM: Add patch #3093541 - MMC64: Actor Walk / Object Fix.Travis Howell
svn-id: r53806
2010-10-25SCUMM: Add patch #3093061 - MMC64: sentence highlighting.Travis Howell
svn-id: r53805
2010-10-25SCUMM: Add patch #3093051 - MMC64: Ladder facing patch.Travis Howell
svn-id: r53799
2010-10-25SCUMM: Add patch #3093048 - MMC64: German actor names.Travis Howell
svn-id: r53796
2010-10-25GOB: Fix the Gob3 ladder walking bugSven Hesse
Fix the bug where Blount stops in the middle of big ladders. svn-id: r53794
2010-10-25GOB: Fix the Gob3 stairs walking bugSven Hesse
Fix the bug where blount keeps moving between two steps of wide stairs. svn-id: r53793
2010-10-25GOB: Format optimizePoints() to be a bit more readableSven Hesse
svn-id: r53792
2010-10-25GOB: Minor map cleanupSven Hesse
Make the direction a named enum and create a function moveDirection() for increasing coordinates according to a direction. svn-id: r53791
2010-10-25GOB: Fix a typo in checkDirectPath()Sven Hesse
svn-id: r53790
2010-10-25GOB: Format getDirection() to be more readableSven Hesse
svn-id: r53789
2010-10-25GOB: Add sanity checks to getPass()/setPass()Sven Hesse
svn-id: r53788
2010-10-25GOB: Make moveAdvance() and movePathFind() a bit more readableSven Hesse
svn-id: r53787
2010-10-25SCUMM: Add patch #3093057 - MMC64: sentence/inventory color.Travis Howell
svn-id: r53785
2010-10-25LASTEXPRESS: Adding Date-Time Comments To UK Broderbund Detection EntryDavid Turner
As per Littleboy's request. svn-id: r53784
2010-10-25LASTEXPRESS: Don't use NULL in arithmeticMatthew Hoops
svn-id: r53783
2010-10-24SAGA: reduce memory usageAndrew Kurushin
svn-id: r53782
2010-10-24SAGA: fix SAGA_DEBUG; fix IHNM cutaway typoAndrew Kurushin
svn-id: r53781
2010-10-24SAGA: fix const cast warnsAndrew Kurushin
svn-id: r53780
2010-10-24SAGA: replace Resource:loadResource malloc with ByteArray classAndrew Kurushin
svn-id: r53779
2010-10-24LASTEXPRESS: Fix issues when copying debugger commandsJulien Templier
- Properly free allocated memory in resetCommand() - Make sure _commandParams strings are null-terminated svn-id: r53778
2010-10-24LASTEXPRESS: Fix crash in subtitle handlingJulien Templier
svn-id: r53777
2010-10-24SCI: Fixed bug #3094235 - "SQ4CD: Crashes at Roger jr. in beam"Filippos Karapetis
svn-id: r53776
2010-10-24SCI: fixing obvious kAddToPic regressionMartin Kiewitz
caused by r53068, triggered bug #3092840 (SQ5 genetix lab scaled incorrectly when laying course) - thx to digitall for bisect svn-id: r53775
2010-10-24GOB: Replace strncmp by scumm_stricmp when possibleArnaud Boutonné
svn-id: r53774
2010-10-24SAGA: replace Scene::_resourceList, Interface::_inventory malloc arrays with ↵Andrew Kurushin
Common::Array svn-id: r53773
2010-10-24GOB: un-ban and fix a somehow corrupted version of FascinationArnaud Boutonné
(This version has been found on original floppies) svn-id: r53772
2010-10-24LASTEXPRESS: Change detection entries platform to kPlatformUnknownJulien Templier
All full versions of the game are multiplatform Dos/Win/Mac and the demo is Dos/Win svn-id: r53770
2010-10-24SAGA: replace Actor::_actors and _objs malloc base arrays with Common::ArrayAndrew Kurushin
svn-id: r53766
2010-10-24ALL: code formatting fixesMax Horn
svn-id: r53764
2010-10-24SCUMM: Turn global g_cmsEmu into a member var of Player_V2CMSMax Horn
svn-id: r53763
2010-10-24ALL: Fix various typos (patch #3093266)Max Horn
svn-id: r53762
2010-10-24KYRA/PC98: workaround for missing delay opcodesFlorian Kagerer
The sequence data for the forest sequence in the Kyra PC-98 intro has no delay opcodes making it play way too fast on modern systems. This workaround adds the same delay opcodes to the sequence data that the other Kyra versions have. svn-id: r53761
2010-10-24SWORD25: Remove some dead code; cleanupMax Horn
svn-id: r53760