Age | Commit message (Collapse) | Author |
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1fd81eee4056342971220240a49baef73737b386
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This syncs the engine's module.mk with the changes in 38a8aa516e0fa315e318801e5399f82e51efa8df
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This gives clearer errors when users use savegames saved with a different version
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NEVERHOOD: Neverhood engine
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CID 1002998.
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A typo in commit 98fa064. Thanks to LordHoto for pointing that out
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Check for the end of the movie resource before buffering more audio chunks.
This avoids reading past the end of the movie resource. Also, clean up some
movie related checks
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We now check if the engine should quit in the loop of the end credits animation
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We now only test for events in testKeypressed() without updating the
game cycle at all (NAGI doesn't update the game cycle either). This
fixes the slowdowns in some animations where have.key() is issued,
like Manannan's lightnings in the intro of KQ3 and the bullets in the
intro of PQ1
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We now set the play time - commit 5e10737015faa15d225f70b364096982923eb415
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ResourceMan::purgeResources()
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