aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Collapse)Author
2013-05-29VOYEUR: Completed setupViewPortPaul Gilbert
2013-05-28VOYEUR: Fixes to pointer fields in viewport setupPaul Gilbert
2013-05-28VOYEUR: Starting on viewport activation, and extra bolt entry guardsPaul Gilbert
2013-05-27VOYEUR: Implemented remaining Bolt init methodsPaul Gilbert
2013-05-26VOYEUR: Added code for initViewPortListPaul Gilbert
2013-05-25VOYEUR: Implemented initViewPort and pointer resolve methodsPaul Gilbert
2013-05-25VOYEUR: Fixes for decompression, and picture initialisationPaul Gilbert
2013-05-25VOYEUR: Refactoring Bolt statics into a separate classPaul Gilbert
2013-05-25VOYEUR: Beginnings of Bolt init function arrayPaul Gilbert
2013-05-24VOYEUR: Clean up of IntData usagePaul Gilbert
2013-05-23VOYEUR: Start of work on general initialisationPaul Gilbert
2013-05-22VOYEUR: Finished globalInitBolt methodPaul Gilbert
2013-05-22VOEYUR: Now the font data pointer loads correctlyPaul Gilbert
2013-05-22VOYEUR: First group's members are now successfully decompressedPaul Gilbert
2013-05-22VOYEUR: Some initial bugfixes for resource decompressionPaul Gilbert
2013-05-22VOYEUR: Implemented code for default decompressionPaul Gilbert
2013-05-21VOYEUR: Fixes for loading group indexPaul Gilbert
2013-05-21VOYEUR: Further work on bolt file loadingPaul Gilbert
2013-05-20VOYEUR: In progress work on bolt file managerPaul Gilbert
2013-05-18VOYEUR: Added proper detection entryPaul Gilbert
2013-05-18VOYEUR: Added engine skeletonPaul Gilbert
2013-05-18HOPKINS: Fix to prevent GMM saving in the underwater sub scenesPaul Gilbert
2013-05-17CGE: Add detection entry for SfinxStrangerke
2013-05-17NEVERHOOD: Add detection for Russian version. Requires more workEugene Sandulenko
2013-05-16MOHAWK: Add GF_LB_10 to try fixing bug#3611895.Alyssa Milburn
2013-05-16HOPKINS: Clean up loopsWillem Jan Palenstijn
2013-05-16HOPKINS: Fix shadowed variable not reported by MSVCStrangerke
2013-05-16HOPKINS: Fix bug #3611942 and #3613072 - Pathfinding regression in ↵Strangerke
1fd81eee4056342971220240a49baef73737b386
2013-05-15NEVERHOOD: Update old form of module.mkFilippos Karapetis
This syncs the engine's module.mk with the changes in 38a8aa516e0fa315e318801e5399f82e51efa8df
2013-05-15MADE: Show version-related before size-related incompatibilities in savegamesFilippos Karapetis
This gives clearer errors when users use savegames saved with a different version
2013-05-15Merge pull request #330 from johndoe123/neverhoodEugene Sandulenko
NEVERHOOD: Neverhood engine
2013-05-15HOPKINS: Fix erroneous check in pathfindingStrangerke
2013-05-14SWORD1: Removed unused class variableThierry Crozat
2013-05-14SWORD1: Initialize class variables in constructorThierry Crozat
CID 1002998.
2013-05-14DRASCULA: Remove superfluous strcpy()Filippos Karapetis
2013-05-14HOPKINS: Bugfix for #3612410 - hotspots are offPaul Gilbert
2013-05-14TOLTECS: Fix operator order (pre-decrement instead of post-decrement)Filippos Karapetis
A typo in commit 98fa064. Thanks to LordHoto for pointing that out
2013-05-14TOLTECS: Fix bug #3613032 - "TOLTECS: Crash during peace pipe coughing scene"Filippos Karapetis
Check for the end of the movie resource before buffering more audio chunks. This avoids reading past the end of the movie resource. Also, clean up some movie related checks
2013-05-12PEGASUS: Fix going left initially in the globe gameMatthew Hoops
2013-05-13HOPKINS : Added a lines debugger commandsylvaintv
2013-05-12HOPKINS: Use different colors for displaying hotspot zonesStrangerke
2013-05-12HOPKINS: Clean debug channels, add Pathfinding tracesStrangerke
2013-05-11HOPKINS: Courtesy of SylvainTV - Fix long diagonals to bottom left and rightStrangerke
2013-05-11QUEEN: Fix bug #3612408 - "QUEEN: Can't quit from ScummVM while ending cutscene"Filippos Karapetis
We now check if the engine should quit in the loop of the end credits animation
2013-05-11AGI: Fix bug #3600733 - "AGI FANMADE: function slowing down game"Filippos Karapetis
We now only test for events in testKeypressed() without updating the game cycle at all (NAGI doesn't update the game cycle either). This fixes the slowdowns in some animations where have.key() is issued, like Manannan's lightnings in the intro of KQ3 and the bullets in the intro of PQ1
2013-05-11AGI: Remove obsolete TODOFilippos Karapetis
We now set the play time - commit 5e10737015faa15d225f70b364096982923eb415
2013-05-11HOPKINS: Fix bug #3613068 - Detection of Hopkins RussianStrangerke
2013-05-10HOPKINS: Added a zones debugger commandPaul Gilbert
2013-05-08NEVERHOOD: Fix member var initializationsjohndoe123
2013-05-08NEVERHOOD: Fix deletes in SpriteResource::unload() and ↵johndoe123
ResourceMan::purgeResources()