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2018-03-28LILLIPUT: Fix narrowing conversion compiler errors on psp2 buildrsn8887
2018-03-28XEEN: Fix check for if party has swimming skillPaul Gilbert
2018-03-28XEEN: Don't allow dismissing characters holding Elder weapons in SwordsPaul Gilbert
2018-03-28XEEN: Use correct quest items list depending on gamePaul Gilbert
2018-03-28XEEN: Add data for Swords of Xeen to create_xeenPaul Gilbert
2018-03-28XEEN: Fix missing message for when all Guild spells boughtPaul Gilbert
2018-03-29LILLIPUT: Rename sound opcodesStrangerke
2018-03-29JANITORIAL: Fix typoAdrian Frühwirth
2018-03-29BLADERUNNER: Remove unnecessary returnsEugene Sandulenko
2018-03-29BLADERUNNER: Fix buffer overflow in PoliceMazeEugene Sandulenko
2018-03-29BLADERUNNER: Fix incorrect loop end checkEugene Sandulenko
2018-03-29BLADERUNNER: Added clarifying comment for a bug in originalEugene Sandulenko
2018-03-29BLADERUNNER: Initialize class variablesEugene Sandulenko
2018-03-28LILLIPUT: Fix name in configure.engineStrangerke
2018-03-28TUCKER: Follow code formatting convention for switch statementsAdrian Frühwirth
2018-03-28TUCKER: Check '.' instead of KEYCODE_PERIOD when skipping speechAdrian Frühwirth
See commit 7cbf5a9289 for more information.
2018-03-28LILLIPUT: more renaming and refactoringStrangerke
2018-03-28LILLIPUT: Some more renaming, use CLIP in OC_scrollAwayFromCharacterStrangerke
2018-03-28LILLIPUT: Some more renamingStrangerke
2018-03-28LILLIPUT: Rename some more opcodesStrangerke
2018-03-28LILLIPUT: More renamingStrangerke
2018-03-28LILLIPUT: Some more renamingStrangerke
2018-03-28LILLIPUT: Silent some CppCheck warningsStrangerke
2018-03-28LILLIPUT: More renamingStrangerke
2018-03-28LILLUPUT: Add missing kActionType valuesStrangerke
2018-03-28LILLIPUT: More renamingStrangerke
2018-03-28LILLIPUT: Sorts SaveStateList instead of file namesJoseph-Eugene Winzer
This ensures that the save files are sorted numerically instead of 'hoping' for it.
2018-03-28LILLIPUT: Updates savefile pattern for numeric wildcardJoseph-Eugene Winzer
2018-03-28LILLIPUT: Reformats stringJoseph-Eugene Winzer
2018-03-28LILLIPUT: Fixes typoJoseph-Eugene Winzer
2018-03-28LILLIPUT: Changes KValueType to kValueTypeJoseph-Eugene Winzer
2018-03-28LILLIPUT: Fixes formattingJoseph-Eugene Winzer
2018-03-28LILLIPUT: Some renamingStrangerke
2018-03-28LILLIPUT: Fix missing break in getArgumentStringStrangerke
2018-03-28LILLIPUT: Fix a couple of remaining 'Robin' engine stringsStrangerke
2018-03-28LILLIPUT: Fix bug in OC_scrollViewPortStrangerke
2018-03-28LILLIPUT: Marks game as unstableJoseph-Eugene Winzer
2018-03-28LILLIPUT: Fixes rendering by blitting mainSurface to screenJoseph-Eugene Winzer
Before displayMousePointer() that calls display16x16IndexedBuf() did the blit and I forgot to add it when removing the custom cursor handling in 38cd5b2ac3.
2018-03-28LILLIPUT: Adds delay during title screensJoseph-Eugene Winzer
At least during the title screens when the game is just waiting for user input it shouldn't use a full CPU core.
2018-03-28LILLIPUT: Substitues custom cursor handling with CursorManJoseph-Eugene Winzer
2018-03-28LILLIPUT: Removes redundant mouse cursor redrawsJoseph-Eugene Winzer
update() and pollEvent() are called multiple times over the course of one game loop, thus restoreSurfaceUnderMousePointer() and displayMousePointer() are called multiple times as well. This caused massive lag and froze the script system when the mouse was moved. While this commit doesn't fix the cursor flickering, it is now responsive at all times.
2018-03-28LILLIPUT: Some renaming, fix a warningStrangerke
2018-03-28LILLIPUT: Some renaming, fix regression in intro introduced in the two ↵Strangerke
previous commits
2018-03-28LILLIPUT: Some more renamingStrangerke
2018-03-28LILLIPUT: Rework _rectXMinMax and _rectYMinMaxStrangerke
2018-03-28LILLIPUT: Some more renamingStrangerke
2018-03-28LILLIPUT: Fix bug in interface button re-activationStrangerke
2018-03-28LILLIPUT: Some renamingStrangerke
2018-03-28LILLIPUT: More renamingStrangerke
2018-03-28LILLIPUT: Some more renaming, remove double variableStrangerke