Age | Commit message (Collapse) | Author |
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See commit 7cbf5a9289 for more information.
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This ensures that the save files are sorted numerically instead of
'hoping' for it.
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Before displayMousePointer() that calls display16x16IndexedBuf() did the
blit and I forgot to add it when removing the custom cursor handling in
38cd5b2ac3.
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At least during the title screens when the game is just waiting for
user input it shouldn't use a full CPU core.
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update() and pollEvent() are called multiple times over
the course of one game loop, thus restoreSurfaceUnderMousePointer()
and displayMousePointer() are called multiple times as well. This caused
massive lag and froze the script system when the mouse was moved.
While this commit doesn't fix the cursor flickering, it is now responsive
at all times.
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previous commits
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