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2013-11-01ZVISION: Don't use unneeded function.Marisa-Chan
2013-11-01ZVISION: Fix ZorkRaw stream decoder return true instead of real flag.Marisa-Chan
2013-10-31ZVISION: Fix actionRandom parameter reader.Marisa-Chan
2013-10-31ZVISION: Handle go to 0000 - previous location.Marisa-Chan
2013-10-31ZVISION: Correct timer code to match original.Marisa-Chan
2013-10-30ZVISION: Move actionTimer to use ValueSlot class.Marisa-Chan
2013-10-30ZVISION: New class for handle values and values from [slots].Marisa-Chan
2013-10-30ZVISION: Add universe scope of puzzles to reference table.Marisa-Chan
2013-10-30ZVISION: Define all sidefx types.Marisa-Chan
2013-10-30ZVISION: Add to sidefx and scriptManager classes stop and kill methodsMarisa-Chan
2013-10-29ZVISION: Make setPartialScreen use mask color correctly.Marisa-Chan
2013-10-29ZVISION: Add engine pointer to actionResult for manipulations withMarisa-Chan
engine.
2013-10-25ZVISION: Remove field "flags" from puzzle structure.Marisa-Chan
2013-10-25ZVISION: Remove not needed (de)serialize functions from controls class.Marisa-Chan
2013-10-25ZVISION: Replace disable/enable control functions by call toMarisa-Chan
getStateFlag.
2013-10-25ZVISION: Refactoring script manager, massive changes.Marisa-Chan
2013-10-25ZVISION: Added global StateFlags and set/get/unset functions.Marisa-Chan
2013-10-25ZVISION: Move setState to use queuePuzzle.Marisa-Chan
2013-10-25ZVISION: Add flag to puzzle structure for use with new referenceTable.Marisa-Chan
2013-10-24ZVISION: Added clean function for script scope and body for queueMarisa-Chan
routine.
2013-10-24ZVISION: New data types for script files and puzzle reference.Marisa-Chan
2013-10-22ZVISION: Set right reaction for mouse up/down events.Marisa-Chan
2013-10-22ZVISION: Added system StateKey names enum.Marisa-Chan
2013-10-21ZVISION: Fix changelocation sscanf format string to original format.Marisa-Chan
2013-10-20ZVISION: SetPartialScreen must update part of currentBackground image.Marisa-Chan
2013-10-20ZVISION: New render functions for rendering surface-to-surface.Marisa-Chan
2013-10-20ZVISION: Forgotten change cursos to pressed in ZGI code.Marisa-Chan
2013-10-20ZVISION: Style modifing by astyle.Marisa-Chan
2013-10-18ZVISION: Correcting TimerNode behavior.Marisa-Chan
2013-10-18ZVISION: Move TimerNode to SideFX-based class.Marisa-Chan
2013-10-18ZVISION: Added type field for SideFXMarisa-Chan
2013-10-18ZVISION: Basic integration of SideFX into scriptManager.Marisa-Chan
2013-10-18ZVISION: New base class similar to control for handling timers, music, etc...Marisa-Chan
2013-10-18ZVISION: Detach raw stream reader from RawZorkStream for creating correct ↵Marisa-Chan
avi raw reader.
2013-10-18ZVISION: Streamvideo alwayas skippable. Skippable flag renamed to skipline.Marisa-Chan
2013-10-18ZVISION: Select needed workingWindow for ZGI and Nemesis.Marisa-Chan
2013-10-18ZVISION: Change platform detection of ZGI, dos->win.Marisa-Chan
2013-10-18ZVISION: Don't need to set push flag in cursorDown because it's block change ↵Marisa-Chan
cursor image.
2013-10-18ZVISION: screenSpaceToImageSpace return 0,0 when pointer outside working window.Marisa-Chan
2013-10-18ZVISION: Attempt to fix compilation on AmigaOS4Matthew Hoops
2013-10-17WINTERMUTE: Remove useless __inlineMatthew Hoops
2013-10-17ZVISION: Make the line height be an intMatthew Hoops
2013-10-17ZVISION: Consistently use the type of the state mapMatthew Hoops
Should fix the AmigaOS4 build
2013-10-17BUILD: Mark ZVision as requiring freetype2/16bitMatthew Hoops
2013-10-17Merge branch 'zvision'Willem Jan Palenstijn
This merges pull request 395 for the ZVision engine developed during GSoC2013.
2013-10-17NEVERHOOD: Another fix for Russian versionEugene Sandulenko
2013-10-17Merge branch 'avalanche'Willem Jan Palenstijn
This merges pull request 399 for the Avalanche engine developed during GSoC2013.
2013-10-17FULLPIPE: Implement MovGraph2::findLink2()Eugene Sandulenko
2013-10-17FULLPIPE: Implement MovGraph2::findLink1()Eugene Sandulenko
2013-10-17AVALANCHE: callDialogDriver, displayText, unSkrimble, doTheBubble string cleanupurukgit
Unify callDialogDriver() and displayText(). Rework it, unSkrimble() and doTheBubble() to use Common::String instead of a private buffer. This fixes the bug regarding examining the money bag.