Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-03-02 | Revert "SCI: Fixed bug #3039775 - "KQ4: Graphics glitch [...]"" | Willem Jan Palenstijn | |
This reverts commit 74e99328ec0fa43074c52b69d21922407153a1aa. SSCI takes care of this issue in a different manner, which the next commit emulates. | |||
2011-03-02 | SCI: Fixed bug #3040161 - "LONGBOW: Textbox glitch" | md5 | |
GetLongest() could exceed the maximum width with the very last character of a word. The same fix has been applied to the SCI32 code. | |||
2011-03-02 | SCI: Fixed text positioning in the credits screen of Dr. Brain Amiga | md5 | |
The additional text positioning code in kDisplay was added in SCI1 middle, not SCI1 late. Also, did some slight cleanup | |||
2011-03-02 | SCI: Fix garbage collection for SCI32 | Matthew Hoops | |
SCI32 has no ports | |||
2011-03-02 | SCI: Bug fixes to the reg_t addition operator | md5 | |
Thanks to fingolfin's comments regarding these | |||
2011-03-02 | HUGO: Silence GCC warning | Max Horn | |
2011-03-02 | SCI: Fixed bug #3039775 - "KQ4: Graphics glitch in the mansion tower" | md5 | |
2011-03-02 | SCI: Fix variable name | Willem Jan Palenstijn | |
2011-03-02 | SCI: Fixed script bug #3059871 - "SCI Fanmade - Ocean Battle: Crash while ↵ | md5 | |
playing" | |||
2011-03-02 | SCI: Cleanup | md5 | |
2011-03-02 | SCI: Change workaround for hoyle3-demo's rendering order | Willem Jan Palenstijn | |
This behaviour much more closely matches SSCI. | |||
2011-03-01 | SCI: Fixed the background color of the status bar in Amiga versions | md5 | |
2011-03-01 | SCI: Fixed bug #3039188 - "LSL2 Amiga: Failed to Initialize Sound Driver error" | md5 | |
This was a signed/unsigned issue. Also fixed compilation when DEBUG is enabled. Thanks to waltervn for his help on this. | |||
2011-03-01 | HUGO: Correct 2 Memory Leaks in DAT Object Loading. | D G Turner | |
2011-03-01 | HUGO: Correction for Schedule saveActions() mistake. | D G Turner | |
2011-03-01 | GUI: Fix default mode bug in initCommonGFX. | Johannes Schickel | |
Formerly when a game which used defaultTo1XScaler was run with "-gdefault" from command line, it was run with a 2x scaler in case of the SDL backend, since it defaults to 2x (see SdlGraphicsManager::getDefaultGraphicsMode). | |||
2011-02-28 | AGI: Add detection for the 'AGI Combat' fan game | Matthew Hoops | |
2011-03-01 | HUGO: Rewrite saveActions() and readActions() in order to be platform and ↵ | strangerke | |
endian safe. This breaks (again) the savegame file formats... Hopefully for the last time | |||
2011-02-28 | HUGO: cleanup, fix several bad indirections (thanks LordHoto) | strangerke | |
2011-02-28 | HUGO: Fix assert while saving under linux | strangerke | |
2011-02-28 | SCI: Skip Ports when iterating over Windows in GC | Willem Jan Palenstijn | |
2011-02-28 | SCI: Fix crash with hunk refs in logkernel output | Willem Jan Palenstijn | |
2011-02-28 | SCI: Removed the script patch for the scrubbing scene. The crash no longer ↵ | md5 | |
occurs with the latest fixes to kDoBresen | |||
2011-02-28 | SCI: Removed several workarounds which are no longer needed, after the ↵ | md5 | |
changes regarding hunk pointers in r0d555c4 | |||
2011-02-28 | SCI: Added CD flags to the CD versions of LSL6 | md5 | |
2011-02-28 | SWORD2: Silence an MSVC warning (false positive) | md5 | |
2011-02-28 | SCI: Add workaround for PQ:SWAT. | Lars Skovlund | |
This is a bug in the SCI32 class library, and there are similar workarounds for a number of SCI32 games. | |||
2011-02-28 | SWORD2: fix leak of previous commit properly | Fabio Battaglia | |
Memorize psx sprite buffer pointer to properly free it | |||
2011-02-28 | SWORD2: Plug a memory leak in psx version | Fabio Battaglia | |
Free buffer used to resize psx sprite in drawTextObject | |||
2011-02-28 | SCI: Moved hunk pointer handling to the GC, and removed some related workarounds | md5 | |
SCI scripts can contain stale pointers, which are used later on. We now delete the contents of hunk entries without invalidating the relevant pointers and let the GC clear the references. Many thanks to waltervn and wjp for all their work and help on this. | |||
2011-02-28 | SCI: Add FIXME comment to workaround | Willem Jan Palenstijn | |
2011-02-28 | HUGO: Remove forgotten debug message | strangerke | |
2011-02-28 | HUGO: rewrite saveEvents() and restoreEvents() in order to be endian and ↵ | strangerke | |
platform safe | |||
2011-02-28 | SCI: Reverted rc7bfbc3 and fixed the actual cause of bug #3106107 | md5 | |
While fast forwarding a song, disable its hold value together with any possible sound looping, so that the song won't loop forever. | |||
2011-02-28 | SCI: Fixed bug #3106107 - "QFG3: Crash when saving outside palace" | md5 | |
Ignore requests to alter a song's hold value while it's being faded, and reset a song's hold value when fading starts. This ensures that the song will actually stop when fading is done and won't keep looping forever. | |||
2011-02-28 | SCI: Cleanup of the save/load dialog patching code and the lofs type ↵ | md5 | |
detection code | |||
2011-02-27 | TOON: Avoid hiding overloaded virtual methods | Ori Avtalion | |
2011-02-27 | AGOS: Avoid hiding overloaded virtual methods | Ori Avtalion | |
2011-02-27 | SCI: Fix negative window origin alignment. | Willem Jan Palenstijn | |
SSCI does a shr 1; shl 1 here in SetOrigin. This fixes a crash in the ending scene of SQ3 (#3194199). | |||
2011-02-27 | SCI: Fixed GUI option flags for PQ:SWAT | md5 | |
2011-02-27 | SCI: Remove kDoBresen special case for SCI_VERSION_1_EGA_ONLY | Willem Jan Palenstijn | |
Confirmed with QfG2 disassembly (the only 1_EGA_ONLY game) that it behaves the same as SCI_VERSION_1_EARLY games, except for the uninitialized read already mentioned in kDoBresen. | |||
2011-02-27 | SCI: Renamed SCI_VERSION_1_EGA to SCI_VERSION_1_EGA_ONLY | md5 | |
This renaming allows us to better distinguish that this version is for games that only had an EGA version, and avoid confusion with newer SCI1 game releases with EGA graphics (e.g. KQ5 EGA). The only game with this SCI version is QFG2, a SCI1 EGA game with a parser. Also, added some games for each SCI version. | |||
2011-02-27 | SCI: Detect the version of PQ SWAT from gog.com | Lars Skovlund | |
2011-02-27 | SCI: Improved the readability of the kDoBresen code a bit | md5 | |
2011-02-27 | SCI: Don't set b_movCnt to moveSpeed while walking | Willem Jan Palenstijn | |
This fixes moonwalking in LSL1 and movement speed in KQ5. It appears to be have been a RE bug. | |||
2011-02-27 | HUGO: Set all the palette instead of only one color in remapPal. | strangerke | |
This fixes the palette issue after the cave in H3 | |||
2011-02-27 | SWORD2: Reduce overhead | dhewg | |
2011-02-27 | SWORD2: Respect screen pitch while postprocessing | dhewg | |
Fixes subtitles on androids | |||
2011-02-27 | HUGO: Better fix for graphics glitches in DOS versions, fix H3 ending animation | strangerke | |
2011-02-26 | SCI: Avoid hiding overloaded virtual methods | Ori Avtalion | |