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2019-08-24SCI32: Fix QFG4 Empty Burgomeister room tellersluicebox
Fixes bug #10754
2019-08-24TESTBED: Comment correctionvyzigold
Co-Authored-By: Cameron Cawley <ccawley2011@gmail.com>
2019-08-24TESTBED: Move encoding conversion tests to testbedJaromir Wysoglad
This way it is possible to test the backend conversions too.
2019-08-24AGI: Fix some GCC Compilation WarningsD G Turner
These were associated with memset() of Mouse structure which now has a constructor method to do this instead.
2019-08-22XEEN: Fix pitfall destinations in Southern TowerPaul Gilbert
2019-08-22XEEN: Fix giving lava damage after combat endsPaul Gilbert
2019-08-22BLADERUNNER: Restore Animoid banter and purchasesantoniou79
2019-08-22BLADERUNNER: Restore Hasan being at Animoid past Act 2antoniou79
This restores the trigger for the last dialogue about the fish scale
2019-08-22BLADERUNNER: Restore a banter quote for Sgt Wallsantoniou79
2019-08-22BLADERUNNER: Named animations for Klein and Hasanantoniou79
2019-08-21SCI: Fix PQ3 Day 6 house fire repeatingsluicebox
Fixes bug #11089
2019-08-21GRAPHICS: Display Mac monochrome cursor inverted pixelssluicebox
Bug #7050
2019-08-20XEEN: Fix applying characters' fire resistance when walking on lavaPaul Gilbert
2019-08-20SCI: Fix QFG1VGA Drink water messagesluicebox
Fixes bug #11086
2019-08-19SCI: Fix spacing and macro on previous commitsluicebox
2019-08-19SCI: Fix PQ3 doctor's mouth animation speedsluicebox
Fixes bug #10255
2019-08-19SCI32: Fix QFG4 Great Hall argument doorsluicebox
Fixes a large number of script bugs surrounding the door to the argument between Katrina and Ad Avis in the great hall. This fixes floppy-only bugs, CD regressions, and message responses which were broken in all versions. As part of this, the audio for two messages is now available in the CD version for the first time. Bug #10799
2019-08-18XEEN: Workaround for incorrect vowelless knights riddle answerPaul Gilbert
2019-08-18XEEN: Fix granting temporary fire resistancePaul Gilbert
2019-08-18XEEN: Workaround script bug opening sarcophagus in SphinxPaul Gilbert
2019-08-18XEEN: Implement autosave supportPaul Gilbert
2019-08-18GLK: FROTZ: Whitespace fixesPaul Gilbert
2019-08-18GLK: FROTZ: Fix creating text vs buffer windowsPaul Gilbert
2019-08-19STARTREK: Read most of the TUG mission texts from RDF filesFilippos Karapetis
2019-08-19STARTREK: Fix failed action textsFilippos Karapetis
2019-08-19STARTREK: Fix loading of some texts, and add the "text" console commandFilippos Karapetis
2019-08-18BLADERUNNER: Restore bits of dialogue for McCoy, Chew, Wallsantoniou79
2019-08-18BLADERUNNER: McCoy should face Clovis in KP07 (ClickedOnActor)antoniou79
2019-08-18BLADERUNNER: Restore bits of Guzza dialogueantoniou79
2019-08-18KYRA: LOL: Fix GCC Compiler Warning from memset UsageD G Turner
The memset call to clear the Common::Event is unecessary as all fields are cleared either directly by the class constructor or for fields which are struct/class objects, by their constructors.
2019-08-17STARTREK: Fix introduced bug in mission chain loading codeD G Turner
This needs to avoid loading when the mission is "VENG" i.e. the last mission, since there is no next mission to load and this would have loaded an invalid memory string.
2019-08-17BLADERUNNER: Remove traces of added L.MOUSE2 object in PS07antoniou79
2019-08-17BLADERUNNER: Remove aux (added) L.MOUSE2 objectantoniou79
2019-08-17BLADERUNNER: Complete Klein's annoyed behaviorantoniou79
Also restored him being at the lab past day 1 (Act 1 up to and including Act 3)
2019-08-17BLADERUNNER: Merge code for clues in PS07 original/cut versionsantoniou79
2019-08-17BLADERUNNER: Restored - Dino gets clues properlyantoniou79
He gets them from the mainframe as indicated by the game's manual
2019-08-17STARTREK: Read TUG0 description messages from the respective RDF fileFilippos Karapetis
2019-08-17STARTREK: More explicit definition of text typesFilippos Karapetis
2019-08-17STARTREK: Load all kinds of messages, and remove redundant variablesFilippos Karapetis
2019-08-17STARTREK: Allow lowercase for mission names in console commandsFilippos Karapetis
2019-08-16GLK: FROTZ: Workaround Shogun Blorb having a 0 size apal chunkPaul Gilbert
2019-08-16GLK: FROTZ: Erase correct area when switching rooms in ArthurPaul Gilbert
2019-08-16GLK: FROTZ: Properly implement os_char_widthPaul Gilbert
This fixes a memory corruption in the Arthur startup
2019-08-16GLK: FROTZ: Proper pixel precision for V5+Paul Gilbert
2019-08-16GLK: FROTZ: Only call Glk move cursor for Glk text grid windowsPaul Gilbert
2019-08-16BLADERUNNER: Restored buzzer to annoy Dino (WIP)antoniou79
2019-08-16BLADERUNNER: Added cut generic walker modelsantoniou79
2019-08-16STARTREK: Simplify screen name code and add the "actions" debug commandFilippos Karapetis
- The screen name and map name code have been merged and simplified - Some usage of SharedPtr has been adapted - Duplicate code for loading the room map has been merged - The "actions" command has been imported from the tools code - Cleanup
2019-08-15SCI: Fix builds when SCI32 disabledsluicebox
Fixes previous commit
2019-08-15SCI: Fix ECO2 Icon bar tutorialsluicebox
Fixes bug #11081