Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-24 | SCI32: Fix QFG4 Empty Burgomeister room teller | sluicebox | |
Fixes bug #10754 | |||
2019-08-24 | TESTBED: Comment correction | vyzigold | |
Co-Authored-By: Cameron Cawley <ccawley2011@gmail.com> | |||
2019-08-24 | TESTBED: Move encoding conversion tests to testbed | Jaromir Wysoglad | |
This way it is possible to test the backend conversions too. | |||
2019-08-24 | AGI: Fix some GCC Compilation Warnings | D G Turner | |
These were associated with memset() of Mouse structure which now has a constructor method to do this instead. | |||
2019-08-22 | XEEN: Fix pitfall destinations in Southern Tower | Paul Gilbert | |
2019-08-22 | XEEN: Fix giving lava damage after combat ends | Paul Gilbert | |
2019-08-22 | BLADERUNNER: Restore Animoid banter and purchases | antoniou79 | |
2019-08-22 | BLADERUNNER: Restore Hasan being at Animoid past Act 2 | antoniou79 | |
This restores the trigger for the last dialogue about the fish scale | |||
2019-08-22 | BLADERUNNER: Restore a banter quote for Sgt Walls | antoniou79 | |
2019-08-22 | BLADERUNNER: Named animations for Klein and Hasan | antoniou79 | |
2019-08-21 | SCI: Fix PQ3 Day 6 house fire repeating | sluicebox | |
Fixes bug #11089 | |||
2019-08-21 | GRAPHICS: Display Mac monochrome cursor inverted pixels | sluicebox | |
Bug #7050 | |||
2019-08-20 | XEEN: Fix applying characters' fire resistance when walking on lava | Paul Gilbert | |
2019-08-20 | SCI: Fix QFG1VGA Drink water message | sluicebox | |
Fixes bug #11086 | |||
2019-08-19 | SCI: Fix spacing and macro on previous commit | sluicebox | |
2019-08-19 | SCI: Fix PQ3 doctor's mouth animation speed | sluicebox | |
Fixes bug #10255 | |||
2019-08-19 | SCI32: Fix QFG4 Great Hall argument door | sluicebox | |
Fixes a large number of script bugs surrounding the door to the argument between Katrina and Ad Avis in the great hall. This fixes floppy-only bugs, CD regressions, and message responses which were broken in all versions. As part of this, the audio for two messages is now available in the CD version for the first time. Bug #10799 | |||
2019-08-18 | XEEN: Workaround for incorrect vowelless knights riddle answer | Paul Gilbert | |
2019-08-18 | XEEN: Fix granting temporary fire resistance | Paul Gilbert | |
2019-08-18 | XEEN: Workaround script bug opening sarcophagus in Sphinx | Paul Gilbert | |
2019-08-18 | XEEN: Implement autosave support | Paul Gilbert | |
2019-08-18 | GLK: FROTZ: Whitespace fixes | Paul Gilbert | |
2019-08-18 | GLK: FROTZ: Fix creating text vs buffer windows | Paul Gilbert | |
2019-08-19 | STARTREK: Read most of the TUG mission texts from RDF files | Filippos Karapetis | |
2019-08-19 | STARTREK: Fix failed action texts | Filippos Karapetis | |
2019-08-19 | STARTREK: Fix loading of some texts, and add the "text" console command | Filippos Karapetis | |
2019-08-18 | BLADERUNNER: Restore bits of dialogue for McCoy, Chew, Walls | antoniou79 | |
2019-08-18 | BLADERUNNER: McCoy should face Clovis in KP07 (ClickedOnActor) | antoniou79 | |
2019-08-18 | BLADERUNNER: Restore bits of Guzza dialogue | antoniou79 | |
2019-08-18 | KYRA: LOL: Fix GCC Compiler Warning from memset Usage | D G Turner | |
The memset call to clear the Common::Event is unecessary as all fields are cleared either directly by the class constructor or for fields which are struct/class objects, by their constructors. | |||
2019-08-17 | STARTREK: Fix introduced bug in mission chain loading code | D G Turner | |
This needs to avoid loading when the mission is "VENG" i.e. the last mission, since there is no next mission to load and this would have loaded an invalid memory string. | |||
2019-08-17 | BLADERUNNER: Remove traces of added L.MOUSE2 object in PS07 | antoniou79 | |
2019-08-17 | BLADERUNNER: Remove aux (added) L.MOUSE2 object | antoniou79 | |
2019-08-17 | BLADERUNNER: Complete Klein's annoyed behavior | antoniou79 | |
Also restored him being at the lab past day 1 (Act 1 up to and including Act 3) | |||
2019-08-17 | BLADERUNNER: Merge code for clues in PS07 original/cut versions | antoniou79 | |
2019-08-17 | BLADERUNNER: Restored - Dino gets clues properly | antoniou79 | |
He gets them from the mainframe as indicated by the game's manual | |||
2019-08-17 | STARTREK: Read TUG0 description messages from the respective RDF file | Filippos Karapetis | |
2019-08-17 | STARTREK: More explicit definition of text types | Filippos Karapetis | |
2019-08-17 | STARTREK: Load all kinds of messages, and remove redundant variables | Filippos Karapetis | |
2019-08-17 | STARTREK: Allow lowercase for mission names in console commands | Filippos Karapetis | |
2019-08-16 | GLK: FROTZ: Workaround Shogun Blorb having a 0 size apal chunk | Paul Gilbert | |
2019-08-16 | GLK: FROTZ: Erase correct area when switching rooms in Arthur | Paul Gilbert | |
2019-08-16 | GLK: FROTZ: Properly implement os_char_width | Paul Gilbert | |
This fixes a memory corruption in the Arthur startup | |||
2019-08-16 | GLK: FROTZ: Proper pixel precision for V5+ | Paul Gilbert | |
2019-08-16 | GLK: FROTZ: Only call Glk move cursor for Glk text grid windows | Paul Gilbert | |
2019-08-16 | BLADERUNNER: Restored buzzer to annoy Dino (WIP) | antoniou79 | |
2019-08-16 | BLADERUNNER: Added cut generic walker models | antoniou79 | |
2019-08-16 | STARTREK: Simplify screen name code and add the "actions" debug command | Filippos Karapetis | |
- The screen name and map name code have been merged and simplified - Some usage of SharedPtr has been adapted - Duplicate code for loading the room map has been merged - The "actions" command has been imported from the tools code - Cleanup | |||
2019-08-15 | SCI: Fix builds when SCI32 disabled | sluicebox | |
Fixes previous commit | |||
2019-08-15 | SCI: Fix ECO2 Icon bar tutorial | sluicebox | |
Fixes bug #11081 |