Age | Commit message (Expand) | Author |
2006-03-02 | Breaking cine, in the hopes that somebody will fix this obviously totally bog... | Max Horn |
2006-03-01 | Initialize new SCUMM vars for V1/2 | Travis Howell |
2006-03-01 | Fix compile | Travis Howell |
2006-03-01 | Fix for Symbian to close an open file in the right thread | Lars Persson |
2006-03-01 | added 2 SCUMM vars for v1/v2. | Gregory Montoir |
2006-03-01 | Oops forgot to enable music again. | Johannes Schickel |
2006-03-01 | Added debug calls to the adlib functions, also uses mixer samplerate now. | Johannes Schickel |
2006-03-01 | Updated datatypes to resolve ambiguity | Lars Persson |
2006-03-01 | Fixed updateCallback11() according to LordHoto's directions, and renamed it | Torbjörn Andersson |
2006-03-01 | Renamed 'unk9' to a slightly more descriptive 'repeatCounter'. (I should have | Torbjörn Andersson |
2006-03-01 | Use signed integers for jump offsets, so that the jump opcodes can jump both | Torbjörn Andersson |
2006-03-01 | Cleaned up updateCallback36() and renamed it setVibratoDepth(). | Torbjörn Andersson |
2006-03-01 | Cleaned up updateCallback35() and renamed it setAMDepth(). It looks like the | Torbjörn Andersson |
2006-03-01 | Minor cleanup and comments. | Torbjörn Andersson |
2006-03-01 | Remove HE specific string array from SCUMM6 table, since the value is differe... | Travis Howell |
2006-03-01 | Update string array tables and use for all possible games and strings | Travis Howell |
2006-03-01 | Update string array table for SCUMM7 | Travis Howell |
2006-02-28 | Add comment to workaround for music in Sam & Max, based on commit log. And li... | Travis Howell |
2006-02-28 | updated some bugs/issues comments and removed wrong 'FIXME' markers. | Gregory Montoir |
2006-02-28 | Added lock() and unlock() again to readBuffer. | Johannes Schickel |
2006-02-28 | Added some basic comments, along with some very, very minor cleanup. | Torbjörn Andersson |
2006-02-28 | Removed unnecessary line. | Torbjörn Andersson |
2006-02-28 | This may be needless paranoia, but I always get nervous about order of | Torbjörn Andersson |
2006-02-28 | These zakTowns specific changes aren't explained and don't match original cod... | Travis Howell |
2006-02-28 | Typo. | Travis Howell |
2006-02-28 | Update code and comment for screen savers issue in Sam & Max. | Travis Howell |
2006-02-27 | Fixes hangs in the "Pool of Sorrow" scene (at least I don't get them anymore). | Johannes Schickel |
2006-02-27 | Typo. | Travis Howell |
2006-02-27 | Update comment for SO_WAIT_FOR_TURN workaround in The Dig, this is due to scr... | Travis Howell |
2006-02-27 | Added WIP Adlib sound playing code to kyra. | Johannes Schickel |
2006-02-27 | Revert the 'get rid of SO_WAIT_FOR_TURN workaround' commit but keep it specif... | Gregory Montoir |
2006-02-27 | Get rid of the SO_WAIT_FOR_TURN hack for TheDig as the original interpreter d... | Gregory Montoir |
2006-02-27 | cleanup | Gregory Montoir |
2006-02-27 | Use _numStrips when checking for foreced sprite redraw, instead of set values. | Travis Howell |
2006-02-27 | Charset 0 is loaded on start in original versions of OLD_BUNDLE games too | Travis Howell |
2006-02-27 | SysEx data now passed around with const pointers. Permits simplification of s... | Jamieson Christian |
2006-02-26 | Removed deprecated IMUSE_DEBUG #define in favor of debugC calls using the run... | Jamieson Christian |
2006-02-26 | Cleanup | Max Horn |
2006-02-26 | Do not compute the MD5 checksum if an override for it is set | Max Horn |
2006-02-26 | Initial add of the Lure of the Temptress disassembly | Paul Gilbert |
2006-02-26 | With the added delay to the popup menu loop, it's much more likely that each | Torbjörn Andersson |
2006-02-26 | Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar | Torbjörn Andersson |
2006-02-26 | Added delays to the waitForRelease() and waitForPress() busy-wait loops. | Torbjörn Andersson |
2006-02-26 | Remove roomOps cases which are never used by COMI scripts | Travis Howell |
2006-02-26 | COMI uses a separate setting for the verb charset, verbs use correct charset now | Travis Howell |
2006-02-26 | Camera variables are initialised on startup by COMI too | Travis Howell |
2006-02-26 | Move debug mode setting to initScummVars(), so it is reset when game is resta... | Travis Howell |
2006-02-26 | That change shouldn't have been commited | Travis Howell |
2006-02-26 | stop playing a sample before deleting the sample data | Willem Jan Palenstijn |
2006-02-26 | Change debugInput opcode result to zerod array for now, since it expects inpu... | Travis Howell |