Age | Commit message (Collapse) | Author |
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The original script patch only worked when speed
slider was all the way up.
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Conflicts:
engines/sherlock/decompress.cpp
engines/sherlock/objects.cpp
engines/sherlock/objects.h
engines/sherlock/scene.cpp
engines/sherlock/scene.h
engines/sherlock/sound.cpp
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This keeps the game from hanging when trying to quit during Jim's
gym demonstration. Hopefully any other effect of it is also good.
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engine option gets disabled for all Amiga games
also disabled for certain fanmade games, which
require a mouse.
defaults to enabled mouse
Engine options are not shown for previously
detected games until those games get redetected
If there is a way to handle those cases, please
fix.
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implement string collecting for SCI3
implement object offset collecting for SCI0-SCI2
implement said-str offset collecting for SCI0-SCI1
add new debug command scro / script_objects
add new debug command script_said
string without terminating NUL now a warning
the latter happens in qfg2 for amiga room 84
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the original script patch messed up room changes
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This fixes possible gamestate corruption when using 'send' in the
debugger to call methods.
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We don't implement the keyboard cursor movement anyway, and it was
stopping Space and Enter from working when showing dialogs
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sub-files in Resources::load
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