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2013-09-21ZVISION: Add documentation to RenderManagerRichieSams
2013-09-21ZVISION: Add documentation to TruetypeFontRichieSams
2013-09-21ZVISION: Remove unused function argumentsRichieSams
2013-09-21ZVISION: Remove unused animation functionsRichieSams
2013-09-21Merge branch 'master' into sci_midiparserWillem Jan Palenstijn
Conflicts: engines/sci/sound/midiparser_sci.cpp
2013-09-21SCI: fix dataInc signalling fixes bug #3035159m-kiewitz
we set signal in parseNextEvent on dataInc events, which then effectively triggered 2 cues through kDoSoundUpdateCues instead of one. Fixes Freddy Pharkas Ballad intro on floppy + demos
2013-09-21SCI: Handle !fireEvents in processEventWillem Jan Palenstijn
2013-09-21SCI: abbrev. ffs to FE and priority check fixm-kiewitz
2013-09-21SCI: sfx/music priority int16 fixes bug #3615038m-kiewitz
it seems that sound system up till SCI0_LATE uses int16, afterwards it seems they changed to byte main music object (conMusic) in Laura Bow 1 uses -1 as priority. This was truncated to 255 till now, which resulted in many sound effects not getting played, because those used priority 0
2013-09-21SCI: Add source of the checksums for RAMA GermanFilippos Karapetis
2013-09-21SCI: Add detection entry for the German version of RAMAEnrico Horn
2013-09-21NEVERHOOD: Document two resources used in game menusFilippos Karapetis
2013-09-21NEVERHOOD: Split the sprites in module 2800 into a separate fileFilippos Karapetis
2013-09-21AUDIO: Simplify SCI inFastForward flag by moving it to MidiParserWillem Jan Palenstijn
2013-09-21ZVISION: Add documentation for RlfAnimationRichieSams
2013-09-21ZVISION: Add documentation to SaveManagerRichieSams
2013-09-21ZVISION: Directly access _globalState instead of using setStateValueRichieSams
setStateValue does a _referenceTable lookup and potentially adds Puzzles to _puzzlesToCheck. We know that _referenceTable and _puzzlesToCheck with be cleared during ScriptManager::changeLocation(), so using setStateValues ends up just being wasteful.
2013-09-21ZVISION: Clear out the current state table values before loading any from a ↵RichieSams
save file
2013-09-21ZVISION: Only allow save slots in the range [1, 20]RichieSams
This is the range supported by the ZNem / ZGI save menus
2013-09-21ZVISION: Load the state values before changing locationRichieSams
2013-09-20TSAGE: Cleanup of vampire statuses in R2R Flub mazePaul Gilbert
2013-09-21SCI: Move MIDI event processing out of parseNextEventWillem Jan Palenstijn
2013-09-20FULLPIPE: Initisalize uninitialized variable. CID 1063191Eugene Sandulenko
2013-09-20FULLPIPE: Remove unused class variable. CID 1063185Eugene Sandulenko
2013-09-20FULLPIPE: Remove unused variables. CID 1063179Eugene Sandulenko
2013-09-20TSAGE: Beginnings of fixes and renames for R2R Flub mazePaul Gilbert
2013-09-19TSAGE: Further bugfixes and renaming for R2R shaft bottomPaul Gilbert
2013-09-19TSAGE: Reversed all R2R enableRegion/disableRegion callsPaul Gilbert
2013-09-19SCI: Fix too strict assert triggering in LSL5Willem Jan Palenstijn
2013-09-19FULLPIPE: Remove leftover debug outputEugene Sandulenko
2013-09-19FULLPIPE: Fix bug in picture searchEugene Sandulenko
2013-09-19FULLPIPE: Implement startWalkTo()Eugene Sandulenko
2013-09-19FULLPIPE: Unstubbed MovGraph constructorEugene Sandulenko
2013-09-18TSAGE: Added missing header change from previous commitPaul Gilbert
2013-09-18TSAGE: Generalised saving of R2R walk regions resourcePaul Gilbert
2013-09-18TSAGE: Renamings for R2R elevator shaftPaul Gilbert
2013-09-18SCI: Fully explain qfg1vga script patchm-kiewitz
2013-09-18SCI: Explain qfg1vga script patch slightlyWillem Jan Palenstijn
2013-09-18SCI: QfG1VGA script patch fixes bug #3585793m-kiewitz
2013-09-18Merge branch 'warningFix'Einar Johan Trøan Sømåen
2013-09-18WINTERMUTE: Cast rotate in base_sub_frameTobia Tesan
2013-09-18WINTERMUTE: Explicitly cast zoom for float version of TransformStructTobia Tesan
2013-09-18WINTERMUTE: Cast zoom inside display(Trans?)ZoomTobia Tesan
2013-09-18WINTERMUTE: Fix types in transform_struct for coherence; this silences warningsTobia Tesan
2013-09-18FULLPIPE: CGameLoader -> GameLoaderEugene Sandulenko
2013-09-18FULLPIPE: CGameVar -> GameVarEugene Sandulenko
2013-09-18FULLPIPE: CObjstateCommand -> ObjStateCommandEugene Sandulenko
2013-09-18FULLPIPE: Rename C* modal objectsEugene Sandulenko
2013-09-18FULLPIPE: CStepArray -> StepArrayEugene Sandulenko
2013-09-18FULLPIPE: CPtrList -> PtrListEugene Sandulenko