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2008-01-05Let the audio mixer delete the streamSou objectMax Horn
svn-id: r30265
2008-01-05Workaround for Amiga Gold Rush's broken picture 147 by patching it.Kari Salminen
svn-id: r30263
2008-01-05When loading and before starting an iMuse Digitial track, reset it ↵Max Horn
completely to zero svn-id: r30262
2008-01-05Clarified some iMuse Digital code as I understand itMax Horn
svn-id: r30260
2008-01-05Implement a workaround to hide.mouse-command for Amiga's Gold Rush. Fixes ↵Kari Salminen
walking with mouse in room 192 (The hanging scene i.e. the copy protection failure scene). svn-id: r30259
2008-01-05As far as I can tell / understand, IMuseDigital::getSoundStatus can safely ↵Max Horn
just use isSoundHandleActive for both stream and streamSou (warning: might cause regressions) svn-id: r30258
2008-01-05Use souStreamUsed to distinguish between 'stream' and 'streamSou' usageMax Horn
svn-id: r30257
2008-01-05Do not busy wait in IMuseDigital::allocSlot on *any* platformMax Horn
svn-id: r30255
2008-01-05Implement unknown test command 19 (hopefully) properly and name it ↵Kari Salminen
unofficially as the in.motion.using.mouse-command. svn-id: r30251
2008-01-05Fixed regression that would cause ScummEngine_v80he to leak polygon slots at anTorbjörn Andersson
alarming rate. svn-id: r30249
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30242
2008-01-05Removed tabs in front of GPL headerPaul Gilbert
svn-id: r30241
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2008-01-05Changed room change code for an immediate transition when in EGA mode (which ↵Paul Gilbert
can't do fades) svn-id: r30236
2008-01-05Fix for popup menus to work in EGA modePaul Gilbert
svn-id: r30234
2008-01-05Made standard EGA background colour a constantPaul Gilbert
svn-id: r30233
2008-01-05Fix to show credits screen correctly in EGA modePaul Gilbert
svn-id: r30232
2008-01-05Brought waitForPress into line with other similar methods to not register ↵Paul Gilbert
control characters svn-id: r30231
2008-01-05Fix to use correct EGA/VGA colour when displaying talk conversation optionsPaul Gilbert
svn-id: r30230
2008-01-05Fix for showing the correct colour in the status line in EGA modePaul Gilbert
svn-id: r30229
2008-01-05Added support for the EGA style menuPaul Gilbert
svn-id: r30228
2008-01-05Removed redundant parameters and clarified EGA and VGA specific definitionsPaul Gilbert
svn-id: r30227
2008-01-05Added extra handling for EGA dialogs, and added formalised ↵Paul Gilbert
parameters/methods for text positioning svn-id: r30226
2008-01-05Corrected the RGB values generated for a given EGA palette indexPaul Gilbert
svn-id: r30224
2008-01-04In revision 30221, the correct font wasn't selected in the character ↵Nicola Mettifogo
selection screen. Always ask things twice. svn-id: r30222
2008-01-04Fix for bug# 1729307. Fonts are now displayed with shadows when needed on ↵Nicola Mettifogo
Amiga. The correct font for intro screen has also been selected. svn-id: r30221
2008-01-04Applied my alternative patch for feature request #1266599 ("BS1: Invert stereoTorbjörn Andersson
channels for traffic sounds in Rue Jarry"). Now let's see if it breaks any other scenes. :-) svn-id: r30220
2008-01-04Slight cleanupFilippos Karapetis
svn-id: r30217
2008-01-04Make AGIPAL also accept 'pal.100' (Original hacked interpreter also does this).Kari Salminen
svn-id: r30213
2008-01-03Fix another -Wuninitialized warnings - n could have been returned w/o having ↵Max Horn
been set first svn-id: r30211
2008-01-03Silence a -Wuninitialized warningMax Horn
svn-id: r30205
2008-01-03Fix compilationFilippos Karapetis
svn-id: r30204
2008-01-03Made the Loom Roland music fix a bit more specific. Only one song in EGA LoomTorbjörn Andersson
is affected and, according to Kirben, none in Monkey Island 1 VGA. I don't know about Monkey Island 1 EGA, but I've assumed it uses the same music as the VGA versions. svn-id: r30202
2008-01-03Resolve portabillity issues introduced with last commit.Johannes Schickel
svn-id: r30201
2008-01-03- got rid of hardcoding "KYRA.DAT" in all places, where it's usedJohannes Schickel
- now using "kyra.dat" rather than "KYRA.DAT" svn-id: r30200
2008-01-03Committed slightly modified patch #1862758 "KYRA: audio data assignment patch".Johannes Schickel
svn-id: r30198
2008-01-03Properly fixed bug #1861863 - "ITE: Crash when using Eeah with Eeah"Filippos Karapetis
svn-id: r30195
2008-01-03Made AGIPAL-loading more lenient with errors. Added AGIPAL-flag to Naturette ↵Kari Salminen
3. These together fix Naturette 3's intro (No more long shakings). svn-id: r30193
2008-01-03Fix for the Space Trek sprite duplication bug (#1659209). Makes commands ↵Kari Salminen
position and position.v use coordinate clipping for Space Trek. svn-id: r30190
2008-01-03Fix for bug #1861863 - "ITE: Crash when using Eeah with Eeah"Filippos Karapetis
svn-id: r30181
2008-01-03Fix endian issue in checkArrayLimits().Travis Howell
svn-id: r30178
2008-01-03Fix endian issue in redimArray.Travis Howell
svn-id: r30176
2008-01-03Added MD5 for English EGA versionPaul Gilbert
svn-id: r30175
2008-01-02Fixed bug in Nippon Safes for Amiga, Italian version. Game now doesn't crash ↵Nicola Mettifogo
anymore when starting introduction. svn-id: r30173
2008-01-02Fix for bug #1829409. Character now changes expression accordingly with ↵Nicola Mettifogo
available dialogue answers. svn-id: r30171
2008-01-02Removed debug printf.Nicola Mettifogo
svn-id: r30169
2008-01-02Fix for bug #896489: "DIG: Missing subtitles when talking to Brink"Eugene Sandulenko
svn-id: r30167
2008-01-02Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. ↵Kari Salminen
vComputer) for particular old Amiga AGI games (Space Quest I v1.2 at the moment). svn-id: r30164
2008-01-02Oops. Moved too much code in the last commit.Eugene Sandulenko
svn-id: r30162
2008-01-02Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading"Eugene Sandulenko
svn-id: r30160