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2016-06-05GNAP: Fix crash in scene 17Strangerke
2016-06-04GNAP: Fix crash in scene 9Strangerke
2016-06-04GNAP: Fix hotspot in scene 8Strangerke
2016-06-04SCUMM HE: Fix Wiz images color checks as used by MoonbaseEugene Sandulenko
2016-06-03GNAP: Flip the converted frame instead of the original one in order to ↵Strangerke
respect constness
2016-06-03GRAPHICS: Added FloodFill class to Surface.Eugene Sandulenko
Moved from WAGE engine and is using stack-based classic floodfill implementation.
2016-06-02GNAP: Remove debug messageStrangerke
2016-06-02SCUMM HE: Documented o100_getWizData()Eugene Sandulenko
2016-06-01MOHAWK: Initialize some more variablesStrangerke
2016-06-01Merge pull request #768 from salty-horse/access_audioEugene Sandulenko
ACCESS: Reduce audio header dependencies
2016-06-01MOHAWK: Remove yet another useless variableStrangerke
2016-06-01MOHAWK: Change several variables to booleanStrangerke
2016-06-01MOHAWK: Remove a useless structureStrangerke
2016-06-01MOHAWK: Initialize some variablesStrangerke
2016-05-31GNAP: Change two variables to bool, remove two useless variablesStrangerke
2016-05-31TINSEL: Fix illegal memory reads.Eugene Sandulenko
In case of "unnamed" case (see line 582) we were memcpy'ing 31 byte from the heap.
2016-05-31TINSEL: Guard against illegal memory writesEugene Sandulenko
2016-05-31TOON: Plug memory leakEugene Sandulenko
2016-05-31JANITORIAL: Whitespace fixesEugene Sandulenko
2016-05-31TOON: Init memory before usageEugene Sandulenko
2016-05-31SCUMM HE: Initialize memory before usageEugene Sandulenko
2016-05-31SAGA: Fix potential buffer overrunEugene Sandulenko
2016-05-31SAGA: Safer string manipulationEugene Sandulenko
2016-05-31PRINCE: Detecting unknown cursorsEugene Sandulenko
2016-05-31PRINCE: Proper processing of missing sprite maskEugene Sandulenko
2016-05-31PRINCE: Object initializationEugene Sandulenko
2016-05-31SCUMM HE: Improved debug messagesEugene Sandulenko
2016-05-30GNAP: Simplify transparency handling on BE systemsThierry Crozat
2016-05-30GNAP: Fix sprites display on big endian systemsThierry Crozat
2016-05-30SCUMM HE: Fix int32 vs intEugene Sandulenko
2016-05-30GNAP: (hopefully) fix display on BE systemsStrangerke
2016-05-30SCUMM HE: Fixed initialization in Moonbase AIEugene Sandulenko
2016-05-30SCUMM HE: Fix object destructionEugene Sandulenko
2016-05-30PARALLACTION: Fix object initializationEugene Sandulenko
2016-05-30PARALLACTION: More string safetyEugene Sandulenko
2016-05-30SCUMM HE: Moonbase FOW rendering fixesEugene Sandulenko
2016-05-30SCI32: Really guard against null pointer dereference in calcListsColin Snover
CID 1356125.
2016-05-30GNAP: Remove obsolete commentStrangerke
2016-05-30MOHAWK: Initialize some variablesStrangerke
2016-05-30GNAP: Make two variables local to Scene52::run()Strangerke
2016-05-30GNAP: Initialize two more variablesStrangerke
2016-05-30GNAP: Remove duplicate codeStrangerke
2016-05-30GNAP: Make 2 variables local to setDeviceHotspotStrangerke
2016-05-30GNAp: Remove an unused variableStrangerke
2016-05-30GNAP: Initialize some unitialized variables in GnapEngineStrangerke
2016-05-30GNAP: Fix corrupted savegame title in GUIsylvaintv
2016-05-29GNAP: Fix waitForUpdate behaviorsylvaintv
2016-05-29SHERLOCK: Silence very noisy GCC warningTorbjörn Andersson
Since 'w' and 'h' are members of ManagedSurface, using them as input parameters to a method caused GCC to warn about them being shadowed. For just about every file in the Sherlock engine...
2016-05-29ACCESS: Reduce audio header dependenciesOri Avtalion
2016-05-29Merge pull request #751 from einstein95/patch-1Filippos Karapetis
NEVERHOOD: Add earlier English demo of Neverhood