Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-07-20 | SAGA: Add debug commands for playing music, sounds and voices | Filippos Karapetis | |
2014-07-20 | SAGA: Some renaming | Filippos Karapetis | |
2014-07-20 | SAGA: Remove the now unneeded individual cave scene handlers | Filippos Karapetis | |
2014-07-20 | SAGA: Merge all of the ITE intro cave scene handlers | Filippos Karapetis | |
2014-07-20 | SAGA: Move ITE credits together with the other ITE static data | Filippos Karapetis | |
2014-07-20 | SAGA: Move the ITE intro text together with the other static ITE data | Filippos Karapetis | |
2014-07-20 | SAGA: Add wrappers for queuing music events | Filippos Karapetis | |
2014-07-20 | SAGA: Get rid of the MUSIC_DEFAULT flag | Filippos Karapetis | |
2014-07-20 | SAGA: Fix spacing | Filippos Karapetis | |
2014-07-20 | SAGA: Move and rename some defines which are only used in the ITE intro | Filippos Karapetis | |
2014-07-20 | MADS: Initialise _lineIndex | Torbjörn Andersson | |
Without this, Rex Nebular crashes on startup for me. | |||
2014-07-19 | MADS: Remove redundant saved surface from FullScreenDialog base class | Paul Gilbert | |
2014-07-18 | MADS: Fixes for compilation warnings | Paul Gilbert | |
2014-07-18 | MADS: Beginnings of work on Rex Nebular main menu | Paul Gilbert | |
2014-07-12 | SCUMM: Fix potential crash in o5_setClass() | Torbjörn Andersson | |
If 'obj' was exactly equal to _numActors, derefActor() would have complained about it being an invalid actor. I haven't seen any bug reports about this, so presumably it never actually happened. | |||
2014-07-11 | MADE: Print v1 database debugging at level 1 instead of all the time | Matthew Hoops | |
2014-07-11 | MADE: Error out when a picture cannot be found | Matthew Hoops | |
2014-07-11 | MADE: Error out when a blocks file fails to open | Matthew Hoops | |
2014-07-09 | TSAGE: Fix for R2R endgame crash when active character is Seeker | Paul Gilbert | |
2014-07-08 | GOB: Remove duplicate entries for Ween DOS | Sven Hesse | |
Seems like that happened when I sorted them by platform after splitting up the big detection table in 07b17f711. This fixes bug #6676. | |||
2014-07-08 | MOHAWK: Reset some Myst state variables as per the original | Bastien Bouclet | |
This fixes a bug where the player could be stuck on Channelwood's lower level with the elevator on the upper level. This also turns the light off on Stoneship when entering the age, since the battery is depleted. Thanks to dtungsten for submitting this fix in PR#478. | |||
2014-07-07 | NEVERHOOD: Play a single sound when losing the memory puzzle (bug #6672) | Filippos Karapetis | |
When the memory puzzle is reset, each revealed tile gets hidden again. When a lot of tiles were hidden, the multiple clicking sounds would fill the available sound slots. To avoid this, only a single click is sounded when losing | |||
2014-07-05 | SWORD1: Tweak MPEG-2 cutscenes error message | Thierry Crozat | |
Beside making the message slightly better imho, it is also now identical to the same message in BS2 and also more coherent with the DXA message. | |||
2014-07-05 | SCUMM: Cleanup. | Johannes Schickel | |
2014-07-05 | SCUMM: Simplify index file handling for Steam versions. | Johannes Schickel | |
This also makes sure that all extra needed detection data for the Steam releases is located inside detection.cpp. | |||
2014-07-05 | SCUMM: Fix a subtle bug in Sound::getCDStatus() for Loom Steam | Filippos Karapetis | |
2014-07-05 | SCUMM: Slight formatting fixes. | Johannes Schickel | |
2014-07-05 | SCUMM: Remove unused variable. | Johannes Schickel | |
2014-07-05 | SCUMM: Use spaces instead of tabs in comments. | Johannes Schickel | |
2014-07-05 | SCUMM: Remove empty line before license header. | Johannes Schickel | |
2014-07-05 | Merge pull request #470 from bluegr/Lucasarts_Steam | Johannes Schickel | |
SCUMM: Add support for Steam versions of Indy 3, Indy 4, Loom and Dig | |||
2014-07-04 | SCUMM: Add support for CD audio tracks in the Steam versions of Loom | Filippos Karapetis | |
Many Thanks to Ben Castricum for the original patch | |||
2014-07-03 | VOYEUR: Fix crash when playing video #42 | Paul Gilbert | |
2014-07-03 | VOYEUR: Fix double apartment enter animation when loading save from launcher | Paul Gilbert | |
2014-07-03 | SCUMM: Add support for Steam versions of Indy 3, Indy 4, Loom and Dig | Filippos Karapetis | |
Many Thanks to Ben Castricum for the original patch | |||
2014-07-01 | TSAGE: Fix incorrect scene item resource in Ringworld 1 | Paul Gilbert | |
2014-07-01 | VOYEUR: Fix to show cursor after loading savegame | Paul Gilbert | |
2014-07-01 | YOVEUR: Enable engine by default. | Johannes Schickel | |
We ship this with 1.7.0 according to our release plans, thus it should really be enabled by default. | |||
2014-06-30 | TSAGE: Remove mutex locks that were causing occassional deadlocks | Paul Gilbert | |
2014-06-30 | TSAGE: Fix for loading savegames in the R2R Flub tube maze | Paul Gilbert | |
2014-06-30 | NEVERHOOD: Fix uninitialized variables in Sprite (bug #6663) | johndoe123 | |
2014-06-30 | FULLPIPE: Initialize variable | Eugene Sandulenko | |
2014-06-29 | MADS: Fix incorrect difficulty check for leaving ship without rebreather | Paul Gilbert | |
2014-06-29 | MADS: Fix using arrow keys in Miranda's maze | Paul Gilbert | |
2014-06-29 | AGOS: Revert my MIDI changes that caused bug #6664. | Kirben | |
2014-06-28 | MADS: Cleanup of fields and constants usage | Paul Gilbert | |
2014-06-28 | MADS: Create savegame thumbnail from scenes before opening in-game dialogs | Paul Gilbert | |
2014-06-29 | MADS: Don't error out on unsupported scene transitions | Filippos Karapetis | |
This prevents the game from erroring out when screen fade is toggled | |||
2014-06-28 | MADS: Fix selection of lines in the difficulty dialog to match the original | Paul Gilbert | |
2014-06-28 | SAGA: Added detection for Chinese floppy ITE. Needs CJK rendering | Eugene Sandulenko | |