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2014-03-12FULLPIPE: Implement sceneHandler18_clickBoard()Eugene Sandulenko
2014-03-12FULLPIPE: Implement sceneHandler18_showManJumpTo()Eugene Sandulenko
2014-03-12VOYEUR: Add Computer Hotspot in debuggerStrangerke
2014-03-12VOYEUR: Fix default value of _computerTextIdStrangerke
2014-03-12FULLPIPE: Implement sceneHandler18and19_animateRiders()Eugene Sandulenko
2014-03-11AGOS: Fix scroll wheel glitch in Simon the Sorcerer 1.Kirben
2014-03-11CGE: Get rid of a magic value in file seekStrangerke
2014-03-11CGE: Remove the useless return value of XCrypt()Strangerke
2014-03-10CGE: Fix 2 more obsolete debug messagesStrangerke
2014-03-10FULLPIPE: Implement sceneHandler18and19_showGirlJump()Eugene Sandulenko
2014-03-10FULLPIPE: Implement sceneHandler18and19_showBoyJump()Eugene Sandulenko
2014-03-10FULLPIPE: Implement sceneHandler18and19_manStandArmchair()Eugene Sandulenko
2014-03-10FULLPIPE: Implement sceneHandler18and19_girlJumpTo()Eugene Sandulenko
2014-03-10CGE: Fix obsolete debug messageStrangerke
2014-03-10FULLPIPE: Make angle arithmetics more readable in scene18/19Eugene Sandulenko
2014-03-10LURE: Use the mouse pointer for menus on the WiiDamien
Without this, this game is almost unplayable, since the scrolling menus respond to the slightest tilt of the Wiimote, typically scrolling from the top straight to the bottom. Using a mouse pointer in the menus is much easier.
2014-03-10TONY: Revert 60980e783ef263f3ed5aa708dc3032779d3be923Strangerke
2014-03-10TONY: Fix clang warnings - Courtesy of LordHotoStrangerke
2014-03-10Merge pull request #446 from lordhoto/agos-offset-fixJohannes Schickel
AGOS: Fix sound offset table access for StS 2 Mac/Amiga.
2014-03-09TONY: Add some missing virtual keywordsStrangerke
2014-03-10FULLPIPE: Implement sceneHandler18and19_drawRiders()Eugene Sandulenko
2014-03-09GROOVIE: Remove two useless variablesStrangerke
2014-03-09VOYEUR: rename audio and video track access functionsStrangerke
2014-03-09VOYEUR: Another try to get rid of the hidden overloaded functionsStrangerke
2014-03-09VOYEUR: Remove a default parameter in RL2Decoder::loadfile()Strangerke
2014-03-09VOYEUR: Remove useless VoyeurEngine pointer in SoundManagerStrangerke
2014-03-09VOYEUR: Remove useless object in RL2VideoTrackStrangerke
2014-03-09VOYEUR: Fix a couple of hidden overloaded virtual functionsStrangerke
2014-03-09AGOS: Fix sound offset table access for StS 2 Mac/Amiga.Johannes Schickel
This (hopefully) fixes bug #6549: "#6549 AGOS: Simon2 Amiga Datafiles crashes with assertion in Intro". I don't have any copy of StS 2 Mac/Amiga thus I cannot test this. This bug was caused by a regression in c82a75df69aa5d8f36eae52deee508ef9a61e49e.
2014-03-09SCUMM: Define symbols before actually using them in proc3ARM.s.Johannes Schickel
2014-03-09Merge pull request #444 from lordhoto/iphone-clang-3.3Johannes Schickel
IPHONE: Support clang based toolchain
2014-03-09TUCKER: Some renaming in GraphicsStrangerke
2014-03-09TUCKER: Some more refactoringStrangerke
2014-03-09TUCKER: Some more refactoringStrangerke
2014-03-09TUCKER: Fix some values assigned to _csDataLoadedStrangerke
2014-03-09TUCKER: make _panelLockedFlag a boolean instead of an integerStrangerke
2014-03-09TUCKER: Fix some values assigned to _skipCurrentCharacterDrawStrangerke
2014-03-09TUCKER: Some more renamingStrangerke
2014-03-09FULLPIPE: Implement sceneHandler18and19_showBoyJumpTo()Eugene Sandulenko
2014-03-08TUCKER: Some more renamingStrangerke
2014-03-08TUCKER: Change the type of some variables to booleanStrangerke
2014-03-08TUCKER: Initialize some uninitialized variablesStrangerke
2014-03-08VOYEUR: Fix some uninitialized variablesStrangerke
2014-03-08FULLPIPE: Implement sceneHandler18and19_showGirlJumpTo()Eugene Sandulenko
2014-03-07TUCKER: Avoid a potential string overrun by using strlcpy instead of strcpyStrangerke
2014-03-07TUCKER: Use a boolean for drawFlag instead of an integerStrangerke
2014-03-07TUCKER: Some more renamingStrangerke
2014-03-07AVALANCHE: Implement Parser::bossKey().uruk
Revise some other parts of the engine during the process.
2014-03-07TUCKER: Use boolean in place of integer for some members of the Sprite structureStrangerke
2014-03-07TUCKER: Start renaming struct members to follow coding/naming conventionsStrangerke