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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-04-16
MADS: Remove git conflict markers in menu_views.h
Rob Loach
2016-04-15
WAGE: Draw console via MacWindow
Eugene Sandulenko
2016-04-15
WAGE: Fix border blitting
Eugene Sandulenko
2016-04-15
WAGE: Fix window title drawing
Eugene Sandulenko
2016-04-15
WAGE: Fix window composing offset
Eugene Sandulenko
2016-04-15
WAGE: Simplify border drawing
Eugene Sandulenko
2016-04-15
WAGE: Fix border clipping
Eugene Sandulenko
2016-04-15
WAGE: Started screen composing
Eugene Sandulenko
2016-04-15
WAGE: Benefit from ManagedSurface methods
Eugene Sandulenko
2016-04-15
WAGE: Switch to ManagedSurface
Eugene Sandulenko
2016-04-15
NEVERHOOD: Avoid crash in original load/delete game dialogs
Torbjörn Andersson
2016-04-15
NEVERHOOD: Fix bug #7116 ("Crash upon clicking ...")
Torbjörn Andersson
2016-04-15
NEVERHOOD: Tiny whitespace fix
Torbjörn Andersson
2016-04-15
KYRA: Initialize variable before usage.
Johannes Schickel
2016-04-14
WAGE: Started to plug the WM in
Eugene Sandulenko
2016-04-14
AGOS: Reduce audio header dependencies
Ori Avtalion
2016-04-14
JANITORIAL: Reduce audio header dependencies
Ori Avtalion
2016-04-14
JANITORIAL: Reduce GUI header dependencies
Ori Avtalion
2016-04-14
WAGE: Draw border in MacWindow
Eugene Sandulenko
2016-04-13
Merge pull request #746 from OmerMor/master
Martin Kiewitz
2016-04-13
SCI: Added the Atari ST version of Codename: Iceman
Omer Mor
2016-04-13
DRASCULA: Improve text centering
Thierry Crozat
2016-04-13
WAGE: Basic stuff to MacWindowManager
Eugene Sandulenko
2016-04-13
TSAGE: Reduce GUI header dependencies
Ori Avtalion
2016-04-13
TESTBED: Include correct header
Ori Avtalion
2016-04-13
HUGO: Reduce header dependencies
Ori Avtalion
2016-04-13
AGI: Move predictivedialog.h out of agi.h
Ori Avtalion
2016-04-13
WAGE: Added stub of MacWindowManager class
Eugene Sandulenko
2016-04-13
WAGE: More auxiliary methods to MacWindow class
Eugene Sandulenko
2016-04-13
WAGE: Stub for MacWindow class
Eugene Sandulenko
2016-04-12
DRASCULA: Fix cursor visibility during animation at start of chapter 6
Thierry Crozat
2016-04-12
DRASCULA: Fix wrong background for inventory in chapter 6
Thierry Crozat
2016-04-12
WAGE: Update game status
Eugene Sandulenko
2016-04-12
WAGE: Fix console redrawing when desktop is redrawn
Eugene Sandulenko
2016-04-12
WAGE: Redraw scene on object move to match original.
Eugene Sandulenko
2016-04-12
WAGE: Fix click target search order
Eugene Sandulenko
2016-04-12
WAGE: Fix object sorting. Fixes many glitches
Eugene Sandulenko
2016-04-11
DRASCULA: Fix regression in subtitle display in Spanish version
Thierry Crozat
2016-04-11
WAGE: Fix sorting of objects during move
Eugene Sandulenko
2016-04-11
DRASCULA: Fix typo in variable name
Thierry Crozat
2016-04-11
DRASCULA: Fix random crash when loading pendulum scene savegame
Thierry Crozat
2016-04-11
DRASCULA: Rename variable to clarify its meaning
Thierry Crozat
2016-04-11
DRASCULA: Fix color for Drascula at the end of chapter 5
Thierry Crozat
2016-04-11
DRASCULA: Improve loading savegames in Pendulum scene
Thierry Crozat
2016-04-10
DRASCULA: Fix loading games in room 102 when still chained
Thierry Crozat
2016-04-10
ALL: Split SMALL_SCREEN_DEVICE into GUI_ENABLE_KEYSDIALOG and GUI_ONLY_FULLSC...
Eugene Sandulenko
2016-04-09
SHERLOCK: RT: Fix crasah showing items to Rose Hanchem
Paul Gilbert
2016-04-09
DRASCULA: Fix character walking off screen
Thierry Crozat
2016-04-09
WAGE: Added debug code for dumping CODE resource fork
Eugene Sandulenko
2016-04-09
SHERLOCK: Fix crash when searching the Serrated Scalpel journal
Torbjörn Andersson
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