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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-03-14
WAGE: Made bounds calulation less restrictive
Eugene Sandulenko
2016-03-13
SCI32: Implement kCelInfo
Colin Snover
2016-03-13
SCI32: Fix scaler drawing pixels at the wrong positions
Colin Snover
2016-03-13
Revert "SCI32: Fix small inaccuracy in the scaling drawing code"
Colin Snover
2016-03-13
SCI32: Add note about kCantBeHere rect
Colin Snover
2016-03-13
SCI32: Remove incorrect note about dword_C6288
Colin Snover
2016-03-13
SCI32: Clarify the purpose of scaling ratios used in ScreenItem
Colin Snover
2016-03-13
SCI32: Correct some kernel call signatures
Colin Snover
2016-03-13
SCI32: Implement kCelHigh and kCelWide SCI32 versions
Colin Snover
2016-03-13
SCI32: Fix small inaccuracy in the scaling drawing code
Martin Kiewitz
2016-03-12
TUCKER: Don't try parsing missing debug values in demo
Ori Avtalion
2016-03-11
SCI32: Fix incorrect mouse event coordinates in SCI2 hires
Colin Snover
2016-03-11
SCI32: Use Common::fill() instead of memset(), where possible
Filippos Karapetis
2016-03-11
SCI32: Assign a define for the non-remapped number of colors
Filippos Karapetis
2016-03-11
WAGE: Added Pavilion and T-Rex detection
Eugene Sandulenko
2016-03-11
WAGE: Added two more games to detection tables
Eugene Sandulenko
2016-03-11
SCI32: Add remap counters and hook them up to frameOut
Filippos Karapetis
2016-03-11
SCI32: Avoid usage of delegated constructors
Filippos Karapetis
2016-03-11
SCI32: More work on remapping
Filippos Karapetis
2016-03-11
SCI32: Handle the different remap color ranges in SCI2 and SCI21
Filippos Karapetis
2016-03-11
SCI32: Fix bug in updateRemap()
Filippos Karapetis
2016-03-11
SCI32: Initial implementation of kRemapColors
Filippos Karapetis
2016-03-10
SCI32: Implement GfxText32::getTextCount
Colin Snover
2016-03-10
SCI32: Use correct name of kCantBeHere kernel function
Colin Snover
2016-03-10
SCI32: Use separate function for SCI32 version of kCantBeHere
Colin Snover
2016-03-10
SCI32: Clean up debug messages in GfxFrameout
Colin Snover
2016-03-10
SCI32: Implement kMovePlaneItems
Colin Snover
2016-03-10
ACCESS: Revert AGOE Spanish detection entry back to unstable
Paul Gilbert
2016-03-10
SCI32: Remove side-effect-abusing calls to ScreenItem::getCelObj
Colin Snover
2016-03-10
SCI32: Minor cleanup of kernel calls
Colin Snover
2016-03-10
SCI32: Implement kSetNowSeen
Colin Snover
2016-03-10
SCI32: Implement kCantBeHere
Colin Snover
2016-03-10
WAGE: Code formatting
Eugene Sandulenko
2016-03-09
WAGE: Disabling bounds calculation code as too buggy ATM.
Eugene Sandulenko
2016-03-09
WAGE: Improved a bit bounds calculation. Still bad
Eugene Sandulenko
2016-03-09
WAGE: Fix calculation for bitmap bboxes
Eugene Sandulenko
2016-03-09
SCUMM: Make DOTT/MM patch check less strict
Willem Jan Palenstijn
2016-03-09
Revert "SCUMM: Fix detection of Maniac Mansion from within DoTT"
Willem Jan Palenstijn
2016-03-09
SHERLOCK: Add format to fix compile error
Christoph Korn
2016-03-09
WAGE: Recomputed md5s of rest of the games
Eugene Sandulenko
2016-03-09
WAGE: Recalculate all md5s based on Mac Resource fork. This eliminates 2 dupl...
Eugene Sandulenko
2016-03-09
SCUMM: Fix detection of Maniac Mansion from within DoTT
Torbjörn Andersson
2016-03-09
WAGE: Fix gameid for Twisted!
Eugene Sandulenko
2016-03-09
WAGE: Skip flood fill in Bitmap when calclating bounds
Eugene Sandulenko
2016-03-09
WAGE: Attempt to fix bounds calculation
Eugene Sandulenko
2016-03-09
WAGE: Added alternate versions of Karth of the Jungle
Eugene Sandulenko
2016-03-09
WAGE: Precalculate design bounds based on real data
Eugene Sandulenko
2016-03-09
WAGE: More detection entries
Eugene Sandulenko
2016-03-09
WAGE: Added Minitorian game detection
Eugene Sandulenko
2016-03-09
WAGE: Added one more game
Eugene Sandulenko
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