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2016-09-22XEEN: Create WorldOfXeenResources class for their specific stringsPaul Gilbert
Some strings are still in the base Resources, since they're referred to by core dialogs. These may be able to be refactored in the future as support is added for the other games
2016-09-22XEEN: Fix some compiler warningsPaul Gilbert
2016-09-22XEEN: Create Resources class to encapsulate all the static resourcesPaul Gilbert
This will make it easier later on to handle things like translations, and if the other games have different values for some arrays
2016-09-22XEEN: Create a WorldOfXeen sub-namespacePaul Gilbert
2016-09-22FULLPIPE: Remove debug leftoverEugene Sandulenko
2016-09-22FULLPIPE: Fix Kozyawkas not hanging in the air when jar is lifter in scene04Eugene Sandulenko
2016-09-22FULLPIPE: Added more debug output to scene04Eugene Sandulenko
2016-09-22DM: Some renaming, reduce dereferencingStrangerke
2016-09-22DM: Fix GCC warningStrangerke
2016-09-21XEEN: Beginnings of Clouds endingPaul Gilbert
2016-09-21XEEN: Fixes for Clouds introPaul Gilbert
2016-09-21XEEN: Implemented Clouds intro, doScroll fixesPaul Gilbert
2016-09-21FULLPIPE: Fix crash when savepath is not writeableEugene Sandulenko
2016-09-21FULLPIPE: Fix errorneous message queue cleanupEugene Sandulenko
2016-09-21SCI: Fix kernel signature commentMartin Kiewitz
2016-09-21FULLPIPE: Fix crash on scene09 reentryEugene Sandulenko
2016-09-21FULLPIPE: Fix scene09 difficulty. Now cords collision gets properly ignoredEugene Sandulenko
2016-09-21FULLPIPE: Added more debug output to scene09. Clarified pixel data type.Eugene Sandulenko
2016-09-21FULLPIPE: Added more debug to scene09Eugene Sandulenko
2016-09-21XEEN: Further work on Darkside introPaul Gilbert
2016-09-21XEEN: Give Cutscenes a virtual destructorPaul Gilbert
2016-09-21XEEN: Refactored doScroll to have it available to cutscenesPaul Gilbert
2016-09-21FULLPIPE: Furhter simplification of loading codeEugene Sandulenko
2016-09-21FULLPIPE: Fix alpha data typeEugene Sandulenko
2016-09-21FULLPIPE: Remove obsolete warningEugene Sandulenko
2016-09-21FULLPIPE: Fix inventory transparencyEugene Sandulenko
2016-09-21FULLPIPE: Optimize savegame loadingEugene Sandulenko
2016-09-21DM: Fix GCC warnings reported by eriktorbjornStrangerke
2016-09-21DM: Rename GraphicIndice membersStrangerke
2016-09-20XEEN: In progress Clouds intro, subtitles cleanupPaul Gilbert
2016-09-20XEEN: Fix vertical gfx mergingPaul Gilbert
2016-09-20XEEN: Added Clouds of Xeen title screenPaul Gilbert
2016-09-21FULLPIPE: Throttle animation playback to 30fpsEugene Sandulenko
2016-09-20DM: Fix two memory leaksStrangerke
2016-09-20DM: Initialize some variablesStrangerke
2016-09-20FULLPIPE: Simplified Debug scene logicEugene Sandulenko
2016-09-20FULLPIPE: Fix Debug screen functionalityEugene Sandulenko
2016-09-20FULLPIPE: Fix debug menu cheatEugene Sandulenko
2016-09-20DM: Janitorial - remove trailing spacesStrangerke
2016-09-20DM: Make use of TimeLineEventTypeStrangerke
2016-09-20DM: Rename TimelineEventType membersStrangerke
2016-09-20FULLPIPE: Correctly fill out dummy header on reading failureEugene Sandulenko
2016-09-20FULLPIPE: Save ScummVM-specific header with the savesEugene Sandulenko
2016-09-20FULLPIPE: Move more stuff to stateloader.cppEugene Sandulenko
2016-09-20FULLPIPE: Read playtime and save date from save headersEugene Sandulenko
2016-09-20FULLPIPE: Read ScummVM savegame header from end of the fileEugene Sandulenko
This will let us maintain backward compatibility with original saves
2016-09-20FULLPIPE: Fix inventory not being cleared on game loadEugene Sandulenko
2016-09-19XEEN: Added Pharaoh endgame score screenPaul Gilbert
2016-09-19XEEN: Change Window _vm field to be staticPaul Gilbert
2016-09-19XEEN: Added remainder of Darkside endingPaul Gilbert