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2011-03-07MOHAWK: Make Riven use original executables for cursorsMatthew Hoops
It will try both Windows and Macintosh executables. The hardcoded cursors have been removed.
2011-03-06SCUMM: Use the new WinCursor code in SCUMM HEMatthew Hoops
Also, updated the MacResManager cursor code to reflect the SCUMM resource extractor code changes
2011-03-04GRAPHICS: Split the NE cursor code from the NEResources classMatthew Hoops
Now the code lies in Graphics and all cursors are not cached upon opening an exe. The engine is now in charge of caching which cursors it wants.
2011-02-22COMMON: Add a key color field to NECursorMatthew Hoops
2011-02-22COMMON: Begin to merge some NE/PE codeMatthew Hoops
The ID classes are now common to both. The files have been renamed to better illustrate their purpose.
2011-02-22SCUMM: Use the new PEResources class for HE cursorsMatthew Hoops
Putt-Putt Saves the Zoo HE72 still works fine for me
2011-02-21SCI: Spell 'canister' correctlyMatthew Hoops
2011-02-21SCI: Fixed script bug #3040722 in QFG3md5
2011-02-21SCI: Throw a warning instead of an error if there ever is a modulus calculationmd5
with negative numbers in SCI0 games older than 0.000.685
2011-02-21SCI: SCI1.1 script also compare pointers with integers (e.g. QFG3, room 440)md5
2011-02-21SCI: Added a custom modulo reg_t operatormd5
This version only handles signed integers. The modulo operator was changed in SCI0 late (Iceman, and perhaps all SCI0 0.000.685 and later) so that it handles negative numbers as well. We need to see if there really is a need to keep two different modulo operators (which will only be necessary if any SCI0 game asks for the modulo of a negative number by mistake, or a number larger than 32767). Thus, error out in such a case for SCI0, so that this can be investigated properly
2011-02-20TESTBED: Adapt documentation to the palette RGBA->RGB change.Johannes Schickel
2011-02-20CRUISE: Remove leftover RGBA reference.Johannes Schickel
2011-02-20AGI: Remove leftover RGBA reference in comments.Johannes Schickel
2011-02-20KYRA: Fix regression in Screen::setInterfacePalette.Johannes Schickel
This fixes an out of bounds write introduced with 9216c7e.
2011-02-20SCI: Add support for enabling/disabling Mac icon bar imagesMatthew Hoops
2011-02-20SCI: Fix KQ6 Mac video positioningMatthew Hoops
2011-02-20SCI: Cache all icon bar images from the startMatthew Hoops
2011-02-20SCI: Don't error out when a Mac resource has size 0Matthew Hoops
2011-02-20MOHAWK: Don't display LiveText phrases too early.Alyssa Milburn
2011-02-20MOHAWK: Make LBLiveTextItem call done() when finished.Alyssa Milburn
2011-02-20MOHAWK: Fix kLBAutoSync notifies.Alyssa Milburn
2011-02-20MOHAWK: A zero matchFrom matches everything.Alyssa Milburn
2011-02-20MOHAWK: Ignore out-of-bounds LB words.Alyssa Milburn
2011-02-20MOHAWK: Fix LB palettes which don't start at 0.Alyssa Milburn
(Thanks to LordHoto for pointing out this was crazy.)
2011-02-20SCUMM: More DISABLE_TOWNS_DUAL_LAYER_MODE messdhewg
Uglify more code to fix compilation for DS Only compile-tested
2011-02-20MOHAWK: Add detection strings for Harry and the Haunted Housestrangerke
2011-02-20HUGO: Fix crash when Hugo.dat not found (or wrong version detected)strangerke
2011-02-20HUGO/TOOLS: reorder things in HUGO.DAT, move from RGBA to RGBstrangerke
2011-02-20SCI: Slight cleanupmd5
2011-02-20HUGO: Fix a bug in setCursorPal() introduced by recent palette modificationsstrangerke
2011-02-20HUGO: Some more refactoringstrangerke
2011-02-20GRAPHICS: Switch PICT's palette from RGBA to RGBMatthew Hoops
2011-02-20MOHAWK: Fix Un-initialized Read In Myst Library Tower Rotation Control.D G Turner
2011-02-20M4: Updated for OSystem Palette RGBA->RGB Change.D G Turner
2011-02-20SAGA: Fixed palette setting inside Gfx::setPaletteColor() (thanks to ↵md5
LordHoto for noticing this)
2011-02-20SCI: Moved the gcCountdown() code inside the op_callk case, since that's the ↵md5
only place where it's used
2011-02-19MOHAWK: Update LBPaletteItem for RGB palettes.Alyssa Milburn
2011-02-19MOHAWK: Change bitmaps to use RGB palettes.Johannes Schickel
Thanks to clone2727 for reviewing this patch.
2011-02-19Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into ↵Johannes Schickel
master Conflicts: backends/platform/android/android.cpp engines/sci/graphics/screen.cpp engines/sci/graphics/transitions.cpp
2011-02-19DRASCULA: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-19SCI: Some spacing fixes and typosmd5
2011-02-19SAGA: Convert Gfx::palFade to the setPalette RGBA->RGB change too.Johannes Schickel
2011-02-19SCI: Reverted r914fe95, and silenced a false positive warningmd5
2011-02-19SCI: Added a FIXME for the KQ5 FM-TOWNS resource handling codemd5
2011-02-19SCI: Refactored the reg_t related operations and comparisonsmd5
This refactoring reduces a lot of code duplication, allows for better control, makes the code more readable and allows us to remove a lot of now unneeded workarounds
2011-02-19QUEEN: fix #1858081 - Jetty: "sign" at wrong positionGregory Montoir
Off by one error in original object trigger ; since this is minor glitch, this patch only fixes new game state (ie. existing savegames are still affected).
2011-02-19TUCKER: cleanup, removed unused variablesGregory Montoir
2011-02-19TUCKER: fix truncated action string in english versionGregory Montoir
2011-02-19TUCKER: fix #2872348 - walk bug by switching places in museumGregory Montoir
Looks like an original game glitch, prevent hard-coded sequence execution on location switch (after using map).