Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-03-07 | MOHAWK: Make Riven use original executables for cursors | Matthew Hoops | |
It will try both Windows and Macintosh executables. The hardcoded cursors have been removed. | |||
2011-03-06 | SCUMM: Use the new WinCursor code in SCUMM HE | Matthew Hoops | |
Also, updated the MacResManager cursor code to reflect the SCUMM resource extractor code changes | |||
2011-03-04 | GRAPHICS: Split the NE cursor code from the NEResources class | Matthew Hoops | |
Now the code lies in Graphics and all cursors are not cached upon opening an exe. The engine is now in charge of caching which cursors it wants. | |||
2011-02-22 | COMMON: Add a key color field to NECursor | Matthew Hoops | |
2011-02-22 | COMMON: Begin to merge some NE/PE code | Matthew Hoops | |
The ID classes are now common to both. The files have been renamed to better illustrate their purpose. | |||
2011-02-22 | SCUMM: Use the new PEResources class for HE cursors | Matthew Hoops | |
Putt-Putt Saves the Zoo HE72 still works fine for me | |||
2011-02-21 | SCI: Spell 'canister' correctly | Matthew Hoops | |
2011-02-21 | SCI: Fixed script bug #3040722 in QFG3 | md5 | |
2011-02-21 | SCI: Throw a warning instead of an error if there ever is a modulus calculation | md5 | |
with negative numbers in SCI0 games older than 0.000.685 | |||
2011-02-21 | SCI: SCI1.1 script also compare pointers with integers (e.g. QFG3, room 440) | md5 | |
2011-02-21 | SCI: Added a custom modulo reg_t operator | md5 | |
This version only handles signed integers. The modulo operator was changed in SCI0 late (Iceman, and perhaps all SCI0 0.000.685 and later) so that it handles negative numbers as well. We need to see if there really is a need to keep two different modulo operators (which will only be necessary if any SCI0 game asks for the modulo of a negative number by mistake, or a number larger than 32767). Thus, error out in such a case for SCI0, so that this can be investigated properly | |||
2011-02-20 | TESTBED: Adapt documentation to the palette RGBA->RGB change. | Johannes Schickel | |
2011-02-20 | CRUISE: Remove leftover RGBA reference. | Johannes Schickel | |
2011-02-20 | AGI: Remove leftover RGBA reference in comments. | Johannes Schickel | |
2011-02-20 | KYRA: Fix regression in Screen::setInterfacePalette. | Johannes Schickel | |
This fixes an out of bounds write introduced with 9216c7e. | |||
2011-02-20 | SCI: Add support for enabling/disabling Mac icon bar images | Matthew Hoops | |
2011-02-20 | SCI: Fix KQ6 Mac video positioning | Matthew Hoops | |
2011-02-20 | SCI: Cache all icon bar images from the start | Matthew Hoops | |
2011-02-20 | SCI: Don't error out when a Mac resource has size 0 | Matthew Hoops | |
2011-02-20 | MOHAWK: Don't display LiveText phrases too early. | Alyssa Milburn | |
2011-02-20 | MOHAWK: Make LBLiveTextItem call done() when finished. | Alyssa Milburn | |
2011-02-20 | MOHAWK: Fix kLBAutoSync notifies. | Alyssa Milburn | |
2011-02-20 | MOHAWK: A zero matchFrom matches everything. | Alyssa Milburn | |
2011-02-20 | MOHAWK: Ignore out-of-bounds LB words. | Alyssa Milburn | |
2011-02-20 | MOHAWK: Fix LB palettes which don't start at 0. | Alyssa Milburn | |
(Thanks to LordHoto for pointing out this was crazy.) | |||
2011-02-20 | SCUMM: More DISABLE_TOWNS_DUAL_LAYER_MODE mess | dhewg | |
Uglify more code to fix compilation for DS Only compile-tested | |||
2011-02-20 | MOHAWK: Add detection strings for Harry and the Haunted House | strangerke | |
2011-02-20 | HUGO: Fix crash when Hugo.dat not found (or wrong version detected) | strangerke | |
2011-02-20 | HUGO/TOOLS: reorder things in HUGO.DAT, move from RGBA to RGB | strangerke | |
2011-02-20 | SCI: Slight cleanup | md5 | |
2011-02-20 | HUGO: Fix a bug in setCursorPal() introduced by recent palette modifications | strangerke | |
2011-02-20 | HUGO: Some more refactoring | strangerke | |
2011-02-20 | GRAPHICS: Switch PICT's palette from RGBA to RGB | Matthew Hoops | |
2011-02-20 | MOHAWK: Fix Un-initialized Read In Myst Library Tower Rotation Control. | D G Turner | |
2011-02-20 | M4: Updated for OSystem Palette RGBA->RGB Change. | D G Turner | |
2011-02-20 | SAGA: Fixed palette setting inside Gfx::setPaletteColor() (thanks to ↵ | md5 | |
LordHoto for noticing this) | |||
2011-02-20 | SCI: Moved the gcCountdown() code inside the op_callk case, since that's the ↵ | md5 | |
only place where it's used | |||
2011-02-19 | MOHAWK: Update LBPaletteItem for RGB palettes. | Alyssa Milburn | |
2011-02-19 | MOHAWK: Change bitmaps to use RGB palettes. | Johannes Schickel | |
Thanks to clone2727 for reviewing this patch. | |||
2011-02-19 | Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into ↵ | Johannes Schickel | |
master Conflicts: backends/platform/android/android.cpp engines/sci/graphics/screen.cpp engines/sci/graphics/transitions.cpp | |||
2011-02-19 | DRASCULA: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-19 | SCI: Some spacing fixes and typos | md5 | |
2011-02-19 | SAGA: Convert Gfx::palFade to the setPalette RGBA->RGB change too. | Johannes Schickel | |
2011-02-19 | SCI: Reverted r914fe95, and silenced a false positive warning | md5 | |
2011-02-19 | SCI: Added a FIXME for the KQ5 FM-TOWNS resource handling code | md5 | |
2011-02-19 | SCI: Refactored the reg_t related operations and comparisons | md5 | |
This refactoring reduces a lot of code duplication, allows for better control, makes the code more readable and allows us to remove a lot of now unneeded workarounds | |||
2011-02-19 | QUEEN: fix #1858081 - Jetty: "sign" at wrong position | Gregory Montoir | |
Off by one error in original object trigger ; since this is minor glitch, this patch only fixes new game state (ie. existing savegames are still affected). | |||
2011-02-19 | TUCKER: cleanup, removed unused variables | Gregory Montoir | |
2011-02-19 | TUCKER: fix truncated action string in english version | Gregory Montoir | |
2011-02-19 | TUCKER: fix #2872348 - walk bug by switching places in museum | Gregory Montoir | |
Looks like an original game glitch, prevent hard-coded sequence execution on location switch (after using map). |