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2008-06-12AGOS: Fixed a memory leak in the AGOS engineChristopher Page
svn-id: r32679
2008-06-12CINE: Fixed memory leaks in the CINE engineChristopher Page
svn-id: r32677
2008-06-12LURE: Fixed memory leaks in the LURE engineChristopher Page
svn-id: r32675
2008-06-12SAGA: Fixed memory leaks in the SAGA engineChristopher Page
svn-id: r32673
2008-06-11Merged revisions ↵Christopher Page
32564-32565,32567-32575,32577,32579-32594,32596-32603,32605-32639,32644-32646,32648-32666 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r32667
2008-06-11Documented CineUnpacker class.Kari Salminen
svn-id: r32665
2008-06-11No need to specify CaseSensitiveString_Hash explicitly anymoreMax Horn
svn-id: r32663
2008-06-10Pressing enter when entering the name of a save game should save that gameFilippos Karapetis
svn-id: r32661
2008-06-10A little Delphine unpacker documentation addition and variable renaming.Kari Salminen
svn-id: r32660
2008-06-10Fixed regression in the pendulum room, preventing the player from selecting ↵Filippos Karapetis
John's hands (new version of drascula.dat needed) svn-id: r32657
2008-06-10Changed unpackHelper1(numBits, addCount) to unpackBytes(numBytes).Kari Salminen
svn-id: r32655
2008-06-10unpackerHelper2(numBits) -> copyRelocatesBytes(offset, numBytes) and some ↵Kari Salminen
revising of the unpacking routine. svn-id: r32653
2008-06-10The static arrays in drascula.dat contain signed integers as wellFilippos Karapetis
svn-id: r32651
2008-06-10Use the array sizes loaded from drascula.dat, instead of ARRAYSIZEFilippos Karapetis
svn-id: r32650
2008-06-10Properly renamed some of the functions in the Delphine unpacker after ↵Kari Salminen
understanding what they really do. svn-id: r32649
2008-06-10Fixed character walking in room 14 (the bar, right after BJ is kidnapped). ↵Filippos Karapetis
This should fix the issues with the pianist in bug report #1979989 - "DRASCULA : Lip sync error when talking to pianist" svn-id: r32648
2008-06-10Objectified the Delphine decompression routine (i.e. delphineUnpack).Kari Salminen
svn-id: r32646
2008-06-10verbo -> verbFilippos Karapetis
svn-id: r32645
2008-06-10drawSurface1 -> bgSurfaceFilippos Karapetis
svn-id: r32644
2008-06-09TOUCHE: Reverted some comments that were used for testing purposesChristopher Page
svn-id: r32641
2008-06-09endianess fixesFilippos Karapetis
svn-id: r32639
2008-06-09Fixed regression from commit #32636, leading to a crashFilippos Karapetis
svn-id: r32638
2008-06-09Fixed warnings. (Mainly, GCC 4.3 doesn't want you to use "char" as an arrayTorbjörn Andersson
index. Probably because it's undefined whether or not it's signed.) svn-id: r32637
2008-06-09Properly initialize and free memory for textsEugene Sandulenko
svn-id: r32636
2008-06-09Properly initialize and destroy the different arrays read from drascula.dat. ↵Filippos Karapetis
Also, fixed a crash that occurred from the last commit svn-id: r32635
2008-06-09Bugfix to read the first array element correctly by sevFilippos Karapetis
svn-id: r32634
2008-06-09- drascula.dat is now read completelyFilippos Karapetis
- Removed the rest of the game static data (staticdata.h) - Some naming convention fixes (added underscore to some shared variables) - Renamed objeto -> object svn-id: r32628
2008-06-08Restore apostrophe hack.Eugene Sandulenko
svn-id: r32623
2008-06-08Load all texts from drascula.datEugene Sandulenko
svn-id: r32622
2008-06-08quitGame() -> endChapter()Filippos Karapetis
svn-id: r32620
2008-06-08Removed the MiVideoSSN buffer, using screenSurface instead. Added a FIXME ↵Filippos Karapetis
for decodeOffset (as it can incorrectly write beyond 64000 bytes, up to 64256) svn-id: r32619
2008-06-08Fixed readVolCnf() filename length detection and converted ↵Kari Salminen
fixVolCnfFileName-function to something easier to understand. svn-id: r32618
2008-06-08pointer -> memPtrFilippos Karapetis
Des_RLE -> decodeRLE Des_OFF -> decodeOffset Lenght -> length Removed duplicate code for RLE decoding svn-id: r32617
2008-06-08Use mixVideo() in showFrame() and some capitalization fixesFilippos Karapetis
svn-id: r32616
2008-06-08- Removed the AuxBuffOrg and AuxBuffDes buffersFilippos Karapetis
- Renamed loadPCX -> showFrame - Removed WaitForNext() - Cleaned up the PCX frame loading code svn-id: r32615
2008-06-08The pendulumSurface pointer is only used in update_102()Filippos Karapetis
svn-id: r32614
2008-06-08Removed the useless pcxBuffer buffer and auxPun pointer and fixed an ↵Filippos Karapetis
off-by-one error in the PCX decoding routine svn-id: r32613
2008-06-08Grouped all the different draw buffers/pointers togetherFilippos Karapetis
svn-id: r32612
2008-06-08Use _system->quit() instead of exit(0).Torbjörn Andersson
svn-id: r32611
2008-06-08CleanupFilippos Karapetis
svn-id: r32609
2008-06-08Initialize _charMap to avoid crash when drascula.dat doesn't existFilippos Karapetis
svn-id: r32607
2008-06-07Add stubs for .dat file loadingEugene Sandulenko
svn-id: r32605
2008-06-07WIP of drascula.dat loading. Eugene Sandulenko
DISCLAIMER: this is too far from finished. From now drascula.dat is required to run the game, but in the meantime you have to make it by yourself. Do not update DRASCULA_DAT_VER as I want it to be version 1 once all loading will be implemented, but that may lead to some changes similar to r32602. svn-id: r32603
2008-06-07Add new files to makefile.Eugene Sandulenko
svn-id: r32600
2008-06-07Shuffled around more code. Now the files look more manageable.Eugene Sandulenko
svn-id: r32599
2008-06-07Another fix, now to German texts.Eugene Sandulenko
svn-id: r32597
2008-06-07Ooops. Several missing colons in the texts which lead to wrong messages were ↵Eugene Sandulenko
spotted and fixed. svn-id: r32596
2008-06-07Patch #1986992: "DRASCULA: correcting errors"Eugene Sandulenko
svn-id: r32592
2008-06-07CleanupFilippos Karapetis
estanteria -> bookcase svn-id: r32591
2008-06-07Fixed regression from last commitFilippos Karapetis
svn-id: r32590