Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-02-13 | KYRA: Silence some icpc warnings by making a member array of ↵ | Johannes Schickel | |
KyraRpgGUISettings non-const. All instances are const anyway, thus this should be a safe way to silence the warning. | |||
2012-02-13 | TSAGE: R2R - Scene 1337: Implement 10 more AI functions | Strangerke | |
2012-02-13 | TSAGE: R2R - Scene 1337: Implement subD02CA() plus a couple of little ↵ | Strangerke | |
functions used by AI | |||
2012-02-13 | BASS: Reduce code duplication in autosave code | Willem Jan Palenstijn | |
2012-02-13 | BASS: Fix savegame corruption | Willem Jan Palenstijn | |
When using the GMM or autosaves, _savedMouse and _savedCharSet were never set. See bug #3487117. | |||
2012-02-13 | BASS: Report savegame errors when saving by pressing enter | Willem Jan Palenstijn | |
This makes error handling consistent between mouse and keyboard. | |||
2012-02-13 | SCUMM: Clean up resetSentence | Willem Jan Palenstijn | |
2012-02-13 | SCI: Fix the order of diagonal roll transitions in the old lookup table | Filippos Karapetis | |
This fixes several inverted transitions (like in SQ3, ICEMAN, Hoyle 1 etc) - bug #3485194 | |||
2012-02-13 | SCUMM: Fix compiler warning. | Travis Howell | |
2012-02-13 | SCI: Fix bug #3487092: "SCI: LB1: Magnifying glass cursor is grey" | Filippos Karapetis | |
2012-02-13 | SWORD1: Silence some MSVC warnings (conversion from double to float) | Filippos Karapetis | |
2012-02-12 | DREAMWEB: Improve subtitle durations in madman scene | Willem Jan Palenstijn | |
2012-02-12 | DREAMWEB: Fix missing subtitle lines in speech+subtitle mode | Willem Jan Palenstijn | |
This is done by adding a (very ugly) way to force the previous timed-temp line off screen, so the next one can be shown. | |||
2012-02-12 | DREAMWEB: Fix duplicate line in monk end sequence | Willem Jan Palenstijn | |
2012-02-12 | TOON: Fix bug #3467139 with russian version crash | sylvaintv | |
Bug #3467139: "TOON: Russian Version Crashes" A frame is corrupted in an localized animation Moved the check before the Rect creation. | |||
2012-02-12 | TOON: Add russian version detection | sylvaintv | |
2012-02-12 | TSAGE: R2R - Scene 1337: Implement 2 functions used by AI | Strangerke | |
2012-02-12 | SCI: Expand adjustGraphColor to work for older EGA games too | Willem Jan Palenstijn | |
See bug #3486899. | |||
2012-02-12 | TSAGE: R2R - Scene 1337: Implement 7 functions used by AI | Strangerke | |
2012-02-12 | TSAGE: R2R - Scene 1337: Implement main AI function, with all sub-functions ↵ | Strangerke | |
stubbed | |||
2012-02-11 | MOHAWK: Avoid warning | Willem Jan Palenstijn | |
2012-02-11 | TSAGE: R2R - Scene 1337: Implement shuffleCards() | Strangerke | |
Game is now starting | |||
2012-02-11 | TINSEL: Added extra fields to the savegame header for SCN/GRA usage and language | Paul Gilbert | |
New savegames that are created will no longer appear in the savegame list for different data versions or languages. | |||
2012-02-11 | TSAGE: R2R - scene 1337: Implement some missing functions | Strangerke | |
2012-02-11 | Revert "SCUMM: revert savegame version to 89" | Willem Jan Palenstijn | |
This reverts commit 65fc7225bb31e72120dcdf16e91ae377c657548d. Increasing the savegame version on a branch and then decreasing it again leads to problems with loading current savegames in old commits during a bisect. | |||
2012-02-11 | SCUMM: revert savegame version to 89 | Tobias Gunkel | |
Previous versions 89-92 are merged into version 89. | |||
2012-02-11 | SCUMM: remove unnecessary cast to Actor_v0 | Tobias Gunkel | |
2012-02-11 | SCUMM: replaced A with a0 to avoid upper-case local vars | Tobias Gunkel | |
2012-02-11 | SCUMM: cleanup and separation of objIsActor()/objToActor()/actorToObj() for ↵ | Tobias Gunkel | |
v0 and other engines | |||
2012-02-11 | SCUMM: match style-guide, add missing spaces between some "if ()", "for ()" | Tobias Gunkel | |
2012-02-11 | SCUMM: add support for diagonal walking between boxes (e.g. used for meteor ↵ | Tobias Gunkel | |
opening scene) | |||
2012-02-11 | SCUMM: Remove old code | Robert Crossfield | |
2012-02-11 | SCUMM: Few changes for animations, dont move while turning & not necessary ↵ | Robert Crossfield | |
to call animateactor during startanimactor | |||
2012-02-11 | SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 ↵ | Tobias Gunkel | |
versions In addition some routines (e.g. the gfx ones) that are even used in v1. | |||
2012-02-11 | SCUMM: save complete v0 state and initialize actors correctly | Tobias Gunkel | |
2012-02-11 | SCUMM: remove the temporary variable _limb_current | Tobias Gunkel | |
2012-02-11 | SCUMM: _currentLights is v0 only | Tobias Gunkel | |
2012-02-11 | SCUMM: adjust to coding style-guide | Tobias Gunkel | |
2012-02-11 | SCUMM: fix gcc compiler warnings | Tobias Gunkel | |
2012-02-11 | SCUMM: Fix if there is no costume set | Robert Crossfield | |
2012-02-11 | SCUMM: Fix ActorStop, V0 needs to set the stop direction | Robert Crossfield | |
2012-02-11 | SCUMM: forward savegame version is needed due to previous savegame changes) | Tobias Gunkel | |
2012-02-11 | SCUMM: fix cutscenes by reintroduction of freeze modes | Tobias Gunkel | |
2012-02-11 | SCUMM: replace o_beginOverride() with o2_beginOverride() | Tobias Gunkel | |
In contrast to the comment in o_beginOverride() VAR(VAR_OVERRIDE) is not set in the disassembly. In addition the cutscene stack-pointer is always 0 as this feature is not used in v0. This makes o_beginOverride() work the same way o2_beginOverride() and so it is not needed anymore. Note that fetchScriptWord() was changed to ScummEngine::fetchScriptWord() in o2_beginOverride() as ScummEngine_v0::fetchScriptWord() only fetches a byte. As we need two bytes here we have to use ScummEngine::fetchScriptWord(). | |||
2012-02-11 | SCUMM: introduce constants for _userState for cleaner and easier to ↵ | Tobias Gunkel | |
understand code | |||
2012-02-11 | SCUMM: isPlayer() is not supported by engine v0 | Tobias Gunkel | |
2012-02-11 | SCUMM: scumm_vars 14 to 16 are not handled specially in v0 | Tobias Gunkel | |
Reading the manuscript will be fixed by this. | |||
2012-02-11 | SCUMM: fix diagonal walking in at least MM v0 | Tobias Gunkel | |
The comparison "ABS((int)(deltaXFactor >> 16)) > _speedx)" does not work as "deltaXFactor >> 16" will clear the fractional part of deltaXFactor. As a result the deltaXFactor might be bigger than (_speedx<<16) and the actor moves faster than he should. | |||
2012-02-11 | SCUMM: in v0 do not allow an inventory item as 2nd object of a give-to command | Tobias Gunkel | |
2012-02-11 | SCUMM: handle v0 distance check in checkPendingWalkAction() correctly | Tobias Gunkel | |