Age | Commit message (Expand) | Author |
2014-02-26 | PEGASUS: Fix being able to use the inventory from the pause screen | Matthew Hoops |
2014-02-26 | VOYEUR: Remove setVm from Debugger | Strangerke |
2014-02-26 | VOYEUR: Remove setVm from SVoy | Strangerke |
2014-02-26 | FULLPIPE: Implement scene19_initScene2() | Eugene Sandulenko |
2014-02-26 | VOYEUR: Remove a boolean increment in checkPhoneCall() | Strangerke |
2014-02-26 | VOYEUR: Fix eternal loop bug in sDrawPic() | Strangerke |
2014-02-26 | VOYEUR: Add missing break in cardPerform() switch | Strangerke |
2014-02-26 | VOYEUR: Add a sanity check in loadAStack() | Strangerke |
2014-02-26 | VOYEUR: Fix read out of bounds in Debugger | Strangerke |
2014-02-26 | VOYEUR: Fix pointer in BoltFile::initDefault() | Strangerke |
2014-02-26 | VOYEUR: Remove a useless function | Strangerke |
2014-02-26 | VOYEUR: Fix some more uninitialized variables | Strangerke |
2014-02-26 | VOYEUR: Fix a couple of uninitialized variables in RL2VideoTrack and Graphics... | Strangerke |
2014-02-25 | MADS: In progress implementation of loadScene | Paul Gilbert |
2014-02-25 | MADS: Starting to refactor some Scene array fields as separate classes | Paul Gilbert |
2014-02-25 | AVALANCHE: Rework define() and the constants in ShootEmUp. | uruk |
2014-02-25 | VOYEUR: Add some details about unused variables, initialize some variables | Strangerke |
2014-02-25 | AVALANCHE: Repair ShootEmUp::escapeCheck(). | uruk |
2014-02-25 | AVALANCHE: Move initializations from ShootEmUp::setup() to the constructor. | uruk |
2014-02-25 | AVALANCHE: Rework use of Common::Rect. | uruk |
2014-02-25 | FULLPIPE: Rename rest of vars on scene09. This completes the scene | Eugene Sandulenko |
2014-02-25 | MADS: Moved scene data classes into their own code file | Paul Gilbert |
2014-02-25 | VOYEUR: Fix uninitialized variables in DisplayResource and RL2Decoder | Strangerke |
2014-02-25 | VOYEUR: Fix some uninitialized variables in ThreadResource | Strangerke |
2014-02-25 | VOYEUR: Add some missing initializations in SVoy, introduce EVTYPE_NONE even ... | Strangerke |
2014-02-25 | AVALANCHE: Fix destination check in initRunner() | Strangerke |
2014-02-24 | MADS: Beginnings of scene-specific data loading | Paul Gilbert |
2014-02-25 | FULLPIPE: Renames in scene09 | Eugene Sandulenko |
2014-02-24 | R2R: Don't allow character to teleport (bug #6546) | Strangerke |
2014-02-24 | MADS: Shift some fields and methods to Dialogs and Game classes | Paul Gilbert |
2014-02-24 | MADS: Added skeleton framework for game scene classes | Paul Gilbert |
2014-02-23 | MADS: Implemented sound player logic and outer game loop | Paul Gilbert |
2014-02-24 | KYRA: Slight constant name cleanup. | Johannes Schickel |
2014-02-23 | MADS: Added game initialisation code | Paul Gilbert |
2014-02-24 | R2R: Fix bug #6547 - Invalid cursor during dialogs | Strangerke |
2014-02-23 | FULLPIPE: More renames in scene09 | Eugene Sandulenko |
2014-02-23 | FULLPIPE: Started renaming in scene09 | Eugene Sandulenko |
2014-02-23 | PEGASUS: Force the inventory drawers closed when loading a game | Matthew Hoops |
2014-02-23 | MADS: Fixes for the display of dialogs | Paul Gilbert |
2014-02-23 | R2R: Add a little hack to get the correct sentence order after scanning ARM (... | Strangerke |
2014-02-23 | BBVS: remove useless check in updateIndicator() | Strangerke |
2014-02-22 | MADS: Copy protection dialog is starting to be displayed | Paul Gilbert |
2014-02-22 | MADS: Implemented more logic for dialog display | Paul Gilbert |
2014-02-22 | FULLPIPE: Implement sceneHandler09_ballExplode() | Eugene Sandulenko |
2014-02-22 | MADS: Removed M4-specific code. Keeping engine MADS-specific for now | Paul Gilbert |
2014-02-22 | BBVS: Move some code out of bbvs.cpp | Filippos Karapetis |
2014-02-22 | BBVS: Silent some CppCheck warnings | Strangerke |
2014-02-22 | MADS: Further cursor/event initialisation | Paul Gilbert |
2014-02-22 | MADS: Beginnings of cursor initialization | Paul Gilbert |
2014-02-22 | AVALANCHE: Repair ShootEmUp::updateTime(). | uruk |