Age | Commit message (Collapse) | Author |
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Also rename loadGame() to loadHeroes().
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This commit hopefully silence a great wall of GCC warnings.
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Now it mimics the original correctly.
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Now the inventory system is working as intended.
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Now the "main switch" on the menu panel is working.
Also move a couple of defines from cge2_main.h to cge2.h during the process.
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Add stubs for called functions.
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Now Anna is also reachable/playable.
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Now the selected item's picture is blinking until deselected.
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Now the inventory system is (at least partially) working.
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Also move closePocket() closer to the others and fix the stub message in busy().
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The origin of the bug is that when we added the command (triggered by a mouse-click on a sprite) to display a speech bubble we checked the command's reference wrong and didn't bind (by modifying the reference) the bubble to a certain hero. So they just appeared randomly above the sprites what triggered the event, or even in worse places.
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Fixes a possible memory leak.
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Minor modification in Spare again to do so.
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