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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2009-07-06
Set up GPL functions properly (the math evaluator now calls the handler if it...
Denis Kasak
2009-07-06
Fixed bug where the GPL interpreter left parameters from previous commands on...
Denis Kasak
2009-07-06
Implemented Script::play() GPL opcode.
Denis Kasak
2009-07-06
Implemented GPL operators.
Denis Kasak
2009-07-05
Renaming Animation -> AnimationManager and AnimObj -> Animation in light of t...
Denis Kasak
2009-07-05
* API change for Animation and AnimObj; AnimObj is now a proper class and eac...
Denis Kasak
2009-07-04
Rewrote Sprite::draw() to draw overflowing sprites correctly. Stopped playing...
Denis Kasak
2009-07-04
Implemented handler for the Load instruction. Removed Script::dummy().
Denis Kasak
2009-07-04
* Added Game::init() and moved some functionality from Game::Game to it (load...
Denis Kasak
2009-07-04
* Removed tracking of Z coordinates in Drawable since it's not used
Denis Kasak
2009-07-04
* Split code from Game::changeRoom() into Game::loadRoom() and game::loadOver...
Denis Kasak
2009-07-04
Added _animationsArchive member to DraciEngine.
Denis Kasak
2009-07-04
Restructured Script so I can start adding callbacks to GPL commands (added Dr...
Denis Kasak
2009-07-03
Added support for playing and stopping animations.
Denis Kasak
2009-07-03
Added Sprite::getRect() and Text::getRect().
Denis Kasak
2009-07-03
Added deconstructor for Animation. Made Animation objects delete their frames...
Denis Kasak
2009-07-03
Made Game::changeRoom() clear the overlaysArchive cache when it's done loadin...
Denis Kasak
2009-07-03
Enabled loading room number 1 as a test.
Denis Kasak
2009-07-03
Added support for loading room overlays to Game::changeRoom().
Denis Kasak
2009-07-03
Made the animation engine compile.
Denis Kasak
2009-07-03
Implemented beginning of the animation engine.
Denis Kasak
2009-07-03
Added support for mirrored sprites.
Denis Kasak
2009-07-03
Added bool parameter markDirty to Sprite::draw() and Text::draw() to specify ...
Denis Kasak
2009-07-03
Added two more debug levels (logic and animation).
Denis Kasak
2009-07-03
Removed demo code so I can start working on the real intro.
Denis Kasak
2009-07-02
Added Game::changeRoom() method and Game::_currentRoom.
Denis Kasak
2009-07-02
Added rooms and overlays archives.
Denis Kasak
2009-07-02
Fixed typo.
Denis Kasak
2009-07-02
Added struct Room.
Denis Kasak
2009-07-02
DraciEngine now opens and stores pointers to essential archives. Changed code...
Denis Kasak
2009-07-02
Merged the info available from _objectStatus with the GameObject struct. Made...
Denis Kasak
2009-07-02
Added BArchive::clearCache() method for clearing the data cache of opened files.
Denis Kasak
2009-07-02
Make the meta engine pass the pointer to the detected version and not the who...
Denis Kasak
2009-07-01
Added empty animation.cpp and animation.h files.
Denis Kasak
2009-07-01
Added Text::setSpacing() method.
Denis Kasak
2009-07-01
Made Text objects calculate their widths and heights properly.
Denis Kasak
2009-07-01
Removed declaration of Screen::drawSprite() which is now obsolete.
Denis Kasak
2009-07-01
Made coordinate specification mandatory when constructing objects of type Spr...
Denis Kasak
2009-07-01
Modified Sprite, Text and Drawable to handle data hiding properly since they'...
Denis Kasak
2009-07-01
Added Text::setText() and Text::setColour() methods. Changed demo animation t...
Denis Kasak
2009-07-01
Changed intro animation to render text via the new Text class.
Denis Kasak
2009-07-01
Added text position specification to Text constructor.
Denis Kasak
2009-07-01
Added Text as a subclass of Drawable. Fixed syntax error in font.cpp
Denis Kasak
2009-07-01
Added Font::drawString overload that takes in a pointer to a byte buffer and ...
Denis Kasak
2009-06-30
Added the Drawable abstract base class and made Sprite inherit from it.
Denis Kasak
2009-06-29
Changed some data members in Draci::GameInfo from uint32 to uint16 (previousl...
Denis Kasak
2009-06-29
Account for endianess properly when reading in game variables.
Denis Kasak
2009-06-28
Added an offset parameter to Script::run() so we can specify where to start t...
Denis Kasak
2009-06-28
Changed Script::run() to accept a GPL2Program struct instead of a byte pointe...
Denis Kasak
2009-06-28
Removed disassembling of the GPL script for the first game location from Drac...
Denis Kasak
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