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2016-08-26DM: Use error() in f278_resetDataToStartGameStrangerke
2016-08-26DM: Fix compilation on MSVC9Strangerke
2016-08-26DM: Refactor f331_applyTimeEffectsStrangerke
2016-08-26DM: Rename mapTime in dm.cppStrangerke
2016-08-26DM: Remove useless cast and the associated obsolete commentStrangerke
2016-08-26DM: Refactor f318_dropAllObjects, f319_championKill and f323_unpoison. ↵Strangerke
Rename _moveSens
2016-08-26DM: Refactor f320_applyAndDrawPendingDamageAndWoundsStrangerke
2016-08-26DM: refact f293_drawAllChampionStates, f283_viAltarRebirth, ↵Strangerke
f327_isProjectileSpellCast and f326_championShootProjectile. Rename Direction.
2016-08-26DM: Add f427_dialogDraw, f425_printCenteredChoice, f426_isMessageOnTwoLinesBendegúz Nagy
2016-08-26DM: Add DialogManBendegúz Nagy
2016-08-26DM: Fix segfault with resume gameBendegúz Nagy
2016-08-26DM: Refactor f322_championPoison, f284_setPartyDirection, f316_deleteScent, ↵Strangerke
f317_addScentStrength, f310_getMovementTicks and f294_isAmmunitionCompatibleWithWeapon
2016-08-26DM: Refactor f324_damageAll_getDamagedChampionCount, ↵Strangerke
f286_getTargetChampionIndex, f311_getDexterity and f308_isLucky
2016-08-26DM: Refactor f304_addSkillExperience, change _g313_gameTime to int32Strangerke
2016-08-26DM: Refactor f307_getStatisticAdjustedAttack, f305_getThrowingStaminaCost ↵Strangerke
and f330_disableAction
2016-08-26DM: Refactor f313_getWoundDefenseStrangerke
2016-08-26DM: Get rid of a GOTO in f321_addPendingDamageAndWounds_getDamageStrangerke
2016-08-26DM: Some refactoring in f321_addPendingDamageAndWounds_getDamageStrangerke
2016-08-26DM: Rename f325_decrementStamina, refactor f300_getObjectRemovedFromSlot and ↵Strangerke
f325_decrementStamina Also remove a couple of GOTOs in f321_addPendingDamageAndWounds_getDamage
2016-08-26DM: Some renaming in f298_getObjectRemovedFromLeaderHand, refactor ↵Strangerke
f312_getStrength
2016-08-26DM: Refactor f299_applyModifiersToStatistics, remove a GOTO.Strangerke
2016-08-26DM: Fix a bug in f288_getStringFromIntegerStrangerke
2016-08-26DM: Light refactoring and renaming of local variables in f328_isObjectThrownStrangerke
2016-08-26DM: Fix some more CppCheck warningsStrangerke
2016-08-26DM: Properly stub f064_SOUND_RequestPlay_CPSDStrangerke
2016-08-26DM: Remove variable redefinition in f337_setDungeonViewPalette, reduce some ↵Strangerke
scopes
2016-08-26DM: Remove broken characters in f231_getMeleeActionDamage bodyStrangerke
2016-08-26DM: Silent some CppCheck warnings in eventman.cppStrangerke
2016-08-26DM: Reduce the scope of a couple of variablesStrangerke
2016-08-26DM: Remove a broken character in the definition of f231_getMeleeActionDamageStrangerke
2016-08-26DM: Fix compilation using MSVC9Strangerke
2016-08-26DM: Add code for loading the save filesBendegúz Nagy
2016-08-26DM: Fix footprints everywhereBendegúz Nagy
2016-08-26DM: Fix activeGroup removalBendegúz Nagy
2016-08-26DM: Add entrance processingBendegúz Nagy
2016-08-26DM: Add savegame functionsBendegúz Nagy
2016-08-26DM: Engine now correctly set's the activeGroupIndex of groupsBendegúz Nagy
2016-08-26DM: Fix setting _g309_partyMapIndex when moving between levelsBendegúz Nagy
2016-08-26DM: Some refactoringBendegúz Nagy
2016-08-26DM: Fix pressure plate on level 0Bendegúz Nagy
2016-08-26DM: Fix champion bar graphsBendegúz Nagy
2016-08-26DM: Fix broken damage displayBendegúz Nagy
2016-08-26DM: Fix missing messages at the bottom of the screenBendegúz Nagy
2016-08-26DM: Add ChampionMan::f331_applyTimeEffectsBendegúz Nagy
2016-08-26DM: Add ChampionMan::f320_applyAndDrawPendingDamageAndWounds()Bendegúz Nagy
2016-08-26DM: Add input timeout and fix movement after throwing a projectileBendegúz Nagy
2016-08-26DM: Fix broken ChampionMan::f303_getSkillLevelBendegúz Nagy
2016-08-26DM: Fix Timeline _g370_events initializationBendegúz Nagy
2016-08-26DM: Add f371_commandProcessType111To115_ClickInActionArea and it's dependenciesBendegúz Nagy
2016-08-26DM: Add f370_commandProcessType100_clickInSpellAreaBendegúz Nagy