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2014-05-27SCI: LB2 patch for pterodactyl room door issueMartin Kiewitz
2014-05-27MADS: Remove a couple of gotoStrangerke
2014-05-27MADS: Initialize a variable in ScreenDialog, remove a useless variableStrangerke
2014-05-27MADS: Initialize variable in SceneTeleporterStrangerke
2014-05-27MADS: Workaround for incorrect saving of dynamic hotspots in older savegamesPaul Gilbert
2014-05-27MADS: Fix saving game in the village hutPaul Gilbert
2014-05-27MADS: Fix compilation with clangEugene Sandulenko
2014-05-27MADS: Bugfix for entering scene 205 as a manFilippos Karapetis
2014-05-27MADS: Bugfix for loading saves made outside the woman's hut (scene 210)Filippos Karapetis
2014-05-27MADS: Initialize pointer in MADSEngineStrangerke
2014-05-27MADS: Initialize forcefield in scene group 3Strangerke
2014-05-26MADS: Fix occassional character gliding in cutscenesPaul Gilbert
2014-05-26MADS: Fix displaying multi-line messages in conversation with village girlPaul Gilbert
2014-05-27ALL: Introduce typesafe Debugger::registerVar functions.Johannes Schickel
2014-05-27KYRA: Adpot debugger command function naming to match our guidelines.Johannes Schickel
2014-05-27VOYEUR: Don't overwrite "exit" command in the debugger.Johannes Schickel
2014-05-27ALL: Make Debugger command function names conform to our guidelines.Johannes Schickel
2014-05-27ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.Johannes Schickel
2014-05-27ALL: Rename Debugger::DVar_Register to Debugger::registerVar.Johannes Schickel
2014-05-27ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.Johannes Schickel
2014-05-27MADS: minimise -> minimizeJohannes Schickel
2014-05-27MADS: synchronise -> synchronizeJohannes Schickel
2014-05-27MADS: Get rid of some superfluous parentheses.Johannes Schickel
2014-05-27MADS: initialise -> initialize.Johannes Schickel
2014-05-27MADS: More formatting fixes.Johannes Schickel
2014-05-27MADS: Slight formatting fixes.Johannes Schickel
2014-05-27MADS: Initialize some variables in FontManagerStrangerke
2014-05-27MADS: Remove another double-init in MADSActionStrangerke
2014-05-27MADS: Avoid double-initialization in EventsManagerStrangerke
2014-05-27MADS: Initialize some variables in EventsManagerStrangerke
2014-05-27MADS: Initialize some variables in MADSActionStrangerke
2014-05-27MADS: Initialize _srcSize in SpriteAssetStrangerke
2014-05-26MADS: Fix missing initialization in EventsManager class.D G Turner
2014-05-26MADS: Fix missing initialization in MADSAction class.D G Turner
2014-05-26MADS: Better handle resource index decompression flags like originalPaul Gilbert
2014-05-27MADS: Add more friendly names for action verbs and nounsFilippos Karapetis
2014-05-26MADS: Initialize a variable in ScreenDialogStrangerke
2014-05-26MADS: Fix a couple of out of bound access in ASound7 and ASound8Strangerke
2014-05-26MADS: Fix stupid bug in scene 501Strangerke
2014-05-26MADS: Remove dead code in scene 608, some reworkStrangerke
2014-05-26MADS: Remove obsolete comment in scene 608Strangerke
2014-05-26MADS: Remove unused field from SpriteAsset class.D G Turner
2014-05-26MADS: Add more friendly names for action verbs and nounsFilippos Karapetis
2014-05-26MADS: Fix missing initialization in Nebular dialogs class.D G Turner
2014-05-26MADS: Implement the recipe showing functionalityFilippos Karapetis
2014-05-26MADS: Fix issue in KernelMessages::processText()Strangerke
2014-05-26VOYEUR: Make engine pointer in graphics class private.D G Turner
2014-05-26MADS: Add more friendly names for action verbs and nounsFilippos Karapetis
2014-05-26VOYEUR: Fix showing credits in the introductionPaul Gilbert
2014-05-26MADS: Fix spelling of Rex Alternate detection entryPaul Gilbert