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2018-03-28XEEN: Added override specifierEugene Sandulenko
2018-03-28SCI: Added overried specifiersEugene Sandulenko
2018-03-28PEGASUS: Add override specifierEugene Sandulenko
2018-03-28MOHAWK: Added override clausesEugene Sandulenko
2018-03-28MACVENTURE: Fix meta engine class definitionEugene Sandulenko
2018-03-28KYRA: Add method override statementsEugene Sandulenko
2018-03-28FULLPIPE: Remove unneeded variableEugene Sandulenko
2018-03-28SCUMM: Mark methods as overrideEugene Sandulenko
2018-03-27XEEN: Simplify debugger map commandPaul Gilbert
2018-03-27XEEN: Change Map _loadDarkSide bool to int _loadCcNumPaul Gilbert
2018-03-27XEEN: Fix display of Use icon for Items dialog MiscellaneousPaul Gilbert
2018-03-27XEEN: Fixes for the buttons in the Items dialogPaul Gilbert
2018-03-27XEEN: Added Swords of Xeen endgame screenPaul Gilbert
2018-03-28BLADERUNNER: Switch to doubles in AudStream::getLength() calculationsEugene Sandulenko
Since we have everything in samples, and we have 44kHz, we easily get overflows. Use doubles for calculating the length in milliseconds more accurately.
2018-03-28BLADERUNNER: Allow quit credits on windows closingEugene Sandulenko
2018-03-27BLADERUNNER: Implemented EndCreditsEugene Sandulenko
2018-03-27BLADERUNNER: Initialize Scores variableEugene Sandulenko
2018-03-27BLADERUNNER: Added skeleton for EndCreditsEugene Sandulenko
2018-03-26XEEN: Fix non-physical monster attacks causing damagePaul Gilbert
2018-03-27BLADERUNNER: Complete Scores functionalityEugene Sandulenko
2018-03-27BLADERUNNER: Implement Scores::tick()Eugene Sandulenko
2018-03-26FULLPIPE: fix #10321 "Hardlock when stepping onto stool"dm33tri
Scene 22 now doesn't freeze when pulling lever with stool under it
2018-03-26PLUMBERS: Remove unused parameterEugene Sandulenko
2018-03-25XEEN: Add custom engine option for showing inventory item costsPaul Gilbert
This first new option displays the effective cost of items when viewing in the standard character inventory. This makes it easier to compare the value (and thus relative power) of items against either other
2018-03-25XEEN: Fix right border face after getting temple blessingPaul Gilbert
2018-03-25XEEN: Fix giving temple blessings, display in char infoPaul Gilbert
2018-03-25XEEN: Update Character Info text after returning from inventoryPaul Gilbert
2018-03-25XEEN: Fix accessory and misc item descriptionsPaul Gilbert
2018-03-25XEEN: Fix capitalization of item descriptions in the inventoryPaul Gilbert
2018-03-25XEEN: Fix leaving the deposit/withdrawl sub-dialog in the bankPaul Gilbert
2018-03-26COMPOSER: Be strict about matching digits in savegame filenamesAdrian Frühwirth
2018-03-26XEEN: Be strict about matching digits in savegame filenamesAdrian Frühwirth
2018-03-26MORTEVIELLE: Let listSaves return list sorted on slot numbersAdrian Frühwirth
2018-03-26SHERLOCK: Let listSaves return list sorted on slot numbersAdrian Frühwirth
2018-03-26PRINCE: Let listSaves return list sorted on slot numbersAdrian Frühwirth
2018-03-26COMPOSER: Let listSaves return list sorted on slot numbersAdrian Frühwirth
2018-03-26XEEN: Let listSaves return list sorted on slot numbersAdrian Frühwirth
2018-03-26BLADERUNNER: Implemented Scores closingEugene Sandulenko
2018-03-26BLADERUNNER: Implemented Scores::open()Eugene Sandulenko
2018-03-26BLADERUNNER: Fully plug the Scores into the engineEugene Sandulenko
2018-03-25DM: Fix drawSquareD0L() to match original rebuilt sourcesAdrian Frühwirth
The current implementation is shite ((c) Strangerke), so here is one which matches the rebuilt sources :-) Given that drawSquareD0R() is identical to the rebuilt sources already it's safe to assume that no refactoring has been done which could explain why drawSquareD0L() looks different. While we're at it, mark that (now correct) fallthrough as intentional to silence the current gcc7 warning.
2018-03-25XEEN: Add portrait effect when gaining skillPaul Gilbert
2018-03-25XEEN: Slightly increase delay between giving multiple treasure itemsPaul Gilbert
2018-03-25BLADERUNNER: Added skeleton for Scores classEugene Sandulenko
2018-03-25BLADERUNNER: Added missing initializon of scene objectsPeter Kohaut
2018-03-25BLADERUNNER: Fixed compilation warningsPeter Kohaut
2018-03-25BLADERUNNER: Implement mouse jitterEugene Sandulenko
2018-03-25XEEN: Fix loop limit when drawing monsters attackingPaul Gilbert
2018-03-24XEEN: Handle weapon elemental category like original doesPaul Gilbert
2018-03-24XEEN: Fix showing training costs for next levelPaul Gilbert