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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2019-09-03
HDB: Add _fadeInfo struct
Nipun Garg
2019-09-03
HDB: Process cineFadeIn() and cineFadeOut()
Nipun Garg
2019-09-03
HDB: Add cineFadeIn() and cineFadeOut()
Nipun Garg
2019-09-03
HDB: Move the _map and _ai code into the game loop
Nipun Garg
2019-09-03
HDB: Complete stubs: cineWait + cineWaitUntilDone
Nipun Garg
2019-09-03
HDB: Complete the cineMoveCamera stub
Nipun Garg
2019-09-03
HDB: Complete the cineResetCamera stub
Nipun Garg
2019-09-03
HDB: Complete the SetCamera stub in lua-script.cpp
Nipun Garg
2019-09-03
HDB: Fill out the cineStart stub in lua-script.cpp
Nipun Garg
2019-09-03
HDB: Add checkParameters() to LuaScript
Nipun Garg
2019-09-03
HDB: Fix units in delay in processCines - C_WAIT
Nipun Garg
2019-09-03
HDB: Add default case to processCines()
Nipun Garg
2019-09-03
HDB: Sort module.mk MODULE_OBJS alphabetically
Nipun Garg
2019-09-03
HDB: Add the AI class to hdb.cpp
Nipun Garg
2019-09-03
HDB: Stub out AI::init()
Nipun Garg
2019-09-03
HDB: Fill out centerMapXY stubs
Nipun Garg
2019-09-03
HDB: Add the centerMapXY to center the map
Nipun Garg
2019-09-03
HDB: Add getMapBGTileIndex() + getMapFGTileIndex()
Nipun Garg
2019-09-03
HDB: Add getter-setter for _mapX and _mapY
Nipun Garg
2019-09-03
HDB: Process cineWait and cineWaitUntilDone
Nipun Garg
2019-09-03
HDB: Add cineWait() and cineWaitUntilDone()
Nipun Garg
2019-09-03
HDB: Add processCines to execute the CineCommands
Nipun Garg
2019-09-03
HDB: Complete the cineStart function
Nipun Garg
2019-09-03
HDB: Add the AI class
Nipun Garg
2019-09-03
HDB: Call level_loaded Lua function from hdb.cpp
Nipun Garg
2019-09-03
HDB: Add support to call Lua functions
Nipun Garg
2019-09-03
HDB: Fixed order of msmHeader
Eugene Sandulenko
2019-09-03
HDB: Do not blit whole screen
Eugene Sandulenko
2019-09-03
HDB: Optimise blitting code
Eugene Sandulenko
2019-09-03
HDB: Complete draw3DStarsLeft
Nipun Garg
2019-09-03
HDB: Call fTile->drawMasked from Map::draw
Nipun Garg
2019-09-03
HDB: Add Tile::drawMasked for masked Blitting
Nipun Garg
2019-09-03
HDB: Implement workaround for edge blitting
Nipun Garg
2019-09-03
HDB: Clip before passing to copyRectToSurface
Nipun Garg
2019-09-03
HDB: Make _globalSurface Back Buffer
Nipun Garg
2019-09-03
HDB: Complete draw3DStars
Nipun Garg
2019-09-03
HDB: Add Picture::drawMasked for masked blitting
Nipun Garg
2019-09-03
HDB: Change _mapX and _mapY to hero position
Nipun Garg
2019-09-03
HDB: Lessen noise on the empty tiles
Eugene Sandulenko
2019-09-03
HDB: Fix crash with -d5
Eugene Sandulenko
2019-09-03
HDB: Fix isSky to return correct skyIndex
Nipun Garg
2019-09-03
HDB: Change getTileIndex using Common::matchString
Nipun Garg
2019-09-03
HDB: Fix the _tileSkyClouds filename
Nipun Garg
2019-09-03
HDB: Add assert to check _numTiles
Nipun Garg
2019-09-03
HDB: Call DrawMan::drawSky from hdb.cpp
Nipun Garg
2019-09-03
HDB: Complete setSky() and drawSky()
Nipun Garg
2019-09-03
HDB: Fill out draw3DStars() and draw3DStarsLeft()
Nipun Garg
2019-09-03
HDB: Add fillScreen() for Fill operation
Nipun Garg
2019-09-03
HDB: Change filenames to full-game versions
Nipun Garg
2019-09-03
HDB: Add the Detector entry for hyperspace.mpc
Nipun Garg
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