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2013-09-04FULLPIPE: Add gameobj.h from the German versionjohndoe123
2013-07-06TSAGE: Fix to show player on top of maze correctly in R2R scene 1200Paul Gilbert
2013-07-06TSAGE: Fix for player rotating north to south in R2R scene 1200Paul Gilbert
2013-07-06TSAGE: Fix for refreshing background and vertical sprite flipping in R2R scen...Paul Gilbert
2013-07-06SCUMM: Fix initGM() buffer overflow (CID 1032513)Torbjörn Andersson
2013-07-05TSAGE: Bugfix for disappearing player in R2R scene 1200Paul Gilbert
2013-07-05TSAGE: Added enumeration for crawling direction in R2R scene 1200Paul Gilbert
2013-07-05Merge pull request #343 from clone2727/mpeg2-aviclone2727
2013-07-04TSAGE: Bugfixes for laser panel in R2R scene 1200Paul Gilbert
2013-07-04TSAGE: Beginnings of proper movement in R2R scene 1200Paul Gilbert
2013-07-04Merge branch 'master' into tsage_r2rPaul Gilbert
2013-07-04Merge pull request #331 from sev-/gsoc2012-eventsrecorderEugene Sandulenko
2013-07-04NEVERHOOD: Move the TODO into our wikiFilippos Karapetis
2013-07-03TSAGE: Fix for moving east in R2R maze scene 3500Paul Gilbert
2013-07-03TSAGE: Bugfix for leaving R2R scene 3500Paul Gilbert
2013-07-03TSAGE: Renaming maze Ui field in R2R scene 1200Paul Gilbert
2013-07-03NEVERHOOD: Add a new console command, "playsound"Filippos Karapetis
2013-07-03NEVERHOOD: Fix typo in variable nameFilippos Karapetis
2013-07-02TSAGE: Fixes for moving south in R2R maze scene 3500Paul Gilbert
2013-07-03NEVERHOOD: Fix save slot selectionFilippos Karapetis
2013-07-02SAGA: Fix odd memcmp() conditions, as reported by clangFilippos Karapetis
2013-07-01KYRA: Fix (a few) font checks for systems with unsigend char.Johannes Schickel
2013-07-01NEVERHOOD: Fix cursor glitch before looking down the lowered bridgeFilippos Karapetis
2013-07-01NEVERHOOD: Fix mouse cursor in the statue screen with the ladder buttonFilippos Karapetis
2013-07-01NEVERHOOD: Fix sound effect heard when the castle elevator door opensFilippos Karapetis
2013-07-01NEVERHOOD: Fix display of the dynamites on shelves in the dynamite roomFilippos Karapetis
2013-07-01NEVERHOOD: Slight cleanup to the navigation scene codeFilippos Karapetis
2013-07-01NEVERHOOD: Fix the second tape sprite in the whale roomFilippos Karapetis
2013-06-30TSAGE: Corrected starting to maze again after rotating in mazePaul Gilbert
2013-06-30TSAGE: Fix for rotating in R2R maze scenesPaul Gilbert
2013-06-30TSAGE: Rearranged some of the R2R scene 3500 methods to group themPaul Gilbert
2013-06-30TSAGE: Added extra entries for diagonals to MazeDirection enumPaul Gilbert
2013-06-30GOB: Add hypothetical 32bpp supportSven Hesse
2013-06-30TSAGE: Set up a maze direction enum for R2R mazesPaul Gilbert
2013-06-30TSAGE: Fix moving past intersection in R2R scene 3500 mazePaul Gilbert
2013-06-30TSAGE: Starting to move in R2R scene 3500 mazePaul Gilbert
2013-06-30TSAGE: Fix to display R2R maze map correctlyPaul Gilbert
2013-06-30TSAGE: Fix handle leak in resource managerPaul Gilbert
2013-06-30TSAGE: R2R Maze UI now partially showing mapPaul Gilbert
2013-06-29TSAGE: Renaming of derived R2R scene 3500 Maze UIPaul Gilbert
2013-06-29TSAGE: Further renaming of R2R Maze UIPaul Gilbert
2013-06-29TSAGE: Beginnings of renamings of R2R Maze UIPaul Gilbert
2013-06-29TSAGE: Fix for object initialisatioon in R2R scene 3500Paul Gilbert
2013-06-30TOON: Fix bug #3611869 - Drew sometimes ends up stuck walking foreversylvaintv
2013-06-29TSAGE: Implemented R2R MazeUI::draw methodPaul Gilbert
2013-06-29TSAGE: Further cleanup of existing R2R MazeUI codePaul Gilbert
2013-06-29TSAGE: Beginnings of implementing R2R maze UIPaul Gilbert
2013-06-28NEVERHOOD: Handle invalid save_slot more gracefully on startupTorbjörn Andersson
2013-06-28NEVERHOOD: Fix incorrect checks for the waterfall soundsFilippos Karapetis
2013-06-28NEVERHOOD: Use the ScummVM dialogs for saving/loadingFilippos Karapetis