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2011-09-15TSAGE: Implemented Scene 342 - Marina (Alternate)Paul Gilbert
2011-09-15CGE: Transform some static and globals into class membersStrangerke
2011-09-15TSAGE: Silence GCC warningsTorbjörn Andersson
2011-09-15TSAGE: Fix problem with UI disappearing after using mapPaul Gilbert
2011-09-15TSAGE: Implemented Blue Force scene 340 - Marina, Domestic DisturbancePaul Gilbert
2011-09-14GOB: Tell Geisha that we have no AdLibSven Hesse
The title music is then played from SND files instead of MDY/TBR files (that we still don't yet support).
2011-09-14GOB: Play the shooting sound in the Diving minigameSven Hesse
2011-09-14GOB: Randomize the evil fish typesSven Hesse
2011-09-14GOB: Add EvilFish::mutate()Sven Hesse
Changing a fish into a different fish type
2011-09-14GOB: Implement the fish shooting part of the Diving minigameSven Hesse
2011-09-14GOB: Add ANIObject::rewind()Sven Hesse
2011-09-14GOB: Add ANIObject animation modeSven Hesse
Play the animation continuously or only once.
2011-09-14GOB: Init "Diving" cursorSven Hesse
2011-09-14GOB: Add stubby "Diving" white pearl drawingSven Hesse
2011-09-14GOB: Add stubby "Diving" black pearl drawingSven Hesse
2011-09-14GOB: Add ANIObject::setPause()Sven Hesse
2011-09-14GOB: More const correctnessSven Hesse
2011-09-14CGE: Rename cave into sceneStrangerke
2011-09-14CGE: Remove useless functionStrangerke
2011-09-14CGE4: Remove useless variableStrangerke
Thanks DrMcCoy for reporting it
2011-09-14CGE: Rewrite fileIOStrangerke
2011-09-13TSAGE: Implemented Scene 330 - Approaching MarinaPaul Gilbert
2011-09-13TSAGE: Bugfix for correctly displaying radio conversation dialogPaul Gilbert
2011-09-13TSAGE: Further UI visibility fixes for Scene 50 (Map)Paul Gilbert
2011-09-13TSAGE: Fix graphic glitch when writing ticket in scene 800Paul Gilbert
2011-09-13TSAGE: Synchronise UI fields in savegames so it is correctly shown when ↵Paul Gilbert
restoring
2011-09-13CGE: Remove dead code reported by clang++Strangerke
Thanks LordHoto and salty-horse for reporting the problem
2011-09-13CGE: Some more cleanup in fileIoStrangerke
2011-09-13CGE: Remove IoBuf and CFileStrangerke
2011-09-12CGE: Fix crash when newRandom is called with a range set to 0Strangerke
2011-09-12CGE: Readded a line that was removed by mistake in r94db561Filippos Karapetis
2011-09-12CGE: Removed snddrv.hFilippos Karapetis
2011-09-12CGE: Removed a leftover goto statementFilippos Karapetis
2011-09-12COMPOSER: Silence a false positive warning in MSVCFilippos Karapetis
2011-09-12SKY: fix bug #3149412: Invalid Mode when giving shades to travel agentJoost Peters
2011-09-12TSAGE: Fixed saving game in scene 60Paul Gilbert
2011-09-12TSAGE: Implemented Scene 800 - Jamison & RyanPaul Gilbert
2011-09-12CGE: Build fixes for WinCE.Alyssa Milburn
Rename 'near' to 'nearList' (and the same for 'take' to be consistent). Also, replace a silly cast with memset to squish a warning.
2011-09-12CGE: Remove debug messages, fix a warningStrangerke
2011-09-12CGE: Remove VFile classStrangerke
2011-09-11CGE: Fix formatting of operator overloadingStrangerke
2011-09-11CGE: Remove a useless structureStrangerke
2011-09-11CGE: Remove some more VFilesStrangerke
2011-09-11CGE: Remove some more uses of VFile. Fix a shadowed variableStrangerke
2011-09-11Merge branch 'cge'Willem Jan Palenstijn
This adds the CGE engine for the game Soltys. It is based on pull request https://github.com/scummvm/scummvm/pull/81 .
2011-09-11CGE: Talk now uses EncryptedStream. Clean up of EncryptedStreamStrangerke
2011-09-11CGE: Remove noisy debug messageStrangerke
2011-09-11CGE: Use EncryptedStream in Text: rewrite caching, remove some methods.Strangerke
2011-09-11CGE: Add EncryptedStream class, remove seed parameter from XCrypt()Strangerke
2011-09-11TSAGE: Implemented Scene 666 - Death ScenePaul Gilbert