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2007-02-10Select default render mode based on platform: Amiga mode for Amiga games, EGATorbjörn Andersson
mode for PC games. You can, of course, still override it. svn-id: r25457
2007-02-10remove redundant LSL1 DOSJoachim Eberhard
svn-id: r25456
2007-02-10Bugfix to clipping so player's feet aren't visible in the corner of the ↵Paul Gilbert
screen as the chute is exited svn-id: r25455
2007-02-10Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERAMax Horn
svn-id: r25454
2007-02-09SCUMM: Added preferredtarget supportMax Horn
svn-id: r25453
2007-02-09Turned two comments into doxygen commentsMax Horn
svn-id: r25451
2007-02-09fix warningMax Horn
svn-id: r25450
2007-02-09Fixed syntax error.Torbjörn Andersson
svn-id: r25449
2007-02-09Correct detection of Amiga versionsJoachim Eberhard
svn-id: r25448
2007-02-09Correct entry for mh1Joachim Eberhard
svn-id: r25447
2007-02-09Minor consistency improvementsJoachim Eberhard
svn-id: r25446
2007-02-09Added all info on games from SarienJoachim Eberhard
svn-id: r25445
2007-02-09minor cleanupGregory Montoir
svn-id: r25444
2007-02-09Removed redundant line used during testingPaul Gilbert
svn-id: r25443
2007-02-09Added 'room' command to show room informationPaul Gilbert
svn-id: r25442
2007-02-09Added new flag for blocked characters and extra checking of dynamic support ↵Paul Gilbert
records versus static schedule entry records svn-id: r25441
2007-02-09Improved character blocked/bumped handlingPaul Gilbert
svn-id: r25440
2007-02-09Removed use of static support data record for player to simplify save processPaul Gilbert
svn-id: r25439
2007-02-09Removed use of static support data record for player to simplify save processPaul Gilbert
svn-id: r25438
2007-02-09Add demo of Simon the Sorcerer 1 (DOS CD).Travis Howell
svn-id: r25437
2007-02-09Add cyx's patch for cleanup for planar conversion code, and support for 32 ↵Travis Howell
color planar graphics of Amiga ECS version of Simon the Sorcerer 1. svn-id: r25436
2007-02-08Convert planar images, only when required for drawing.Travis Howell
svn-id: r25433
2007-02-08fixed bug: dialogue questions don't clutter the screen anymore when user is ↵Nicola Mettifogo
selecting an answer svn-id: r25429
2007-02-08Instead of pre-rendering all subtitles and pre-loading all sounds for a movieTorbjörn Andersson
cutscene, render the text and play the speech when needed. It probably won't play as nicely from CD now, but using less memory seems more important to me. svn-id: r25428
2007-02-08fixed bug in dialogue parsing code: available answers now really depend on ↵Nicola Mettifogo
game flags svn-id: r25427
2007-02-08Don't rely on assert when calling functions.Johannes Schickel
svn-id: r25426
2007-02-08Fixed GUI strings in FM-Towns version.Johannes Schickel
svn-id: r25425
2007-02-08ops.Johannes Schickel
svn-id: r25424
2007-02-08- fixed crash in FM-Towns version when entering the grottoJohannes Schickel
- fixed some palette issues svn-id: r25423
2007-02-07Add md5s reported in bugreport #1654500 "AGI: Some MD5 checksums"Eugene Sandulenko
svn-id: r25422
2007-02-07fixed location script parsing error causing irritatingly inconsistent gameplayNicola Mettifogo
svn-id: r25421
2007-02-07changed multiplexed uint32 to const void* to avoid errors on 64 bits systemsNicola Mettifogo
svn-id: r25418
2007-02-07Fixed credits in FM-Towns version.Johannes Schickel
svn-id: r25417
2007-02-07Support for new kyra.dat, which includes static data from the fm-towns version.Johannes Schickel
svn-id: r25416
2007-02-07Patch #1543932: BASS: Missing music volume text in v303 french menuMax Horn
svn-id: r25413
2007-02-07should silence compiler warnings.Johannes Schickel
svn-id: r25412
2007-02-07The SoundHandle isn't stopped indirectly by AudioCD.play() anymore, so ↵Sven Hesse
removed the SoundHandle starting for each sample svn-id: r25411
2007-02-07Implemented little diff in o1_characterSays for fm-towns version.Johannes Schickel
svn-id: r25410
2007-02-07- Fixed another freeze in WeenSven Hesse
- Changed cursor visibility handling a bit svn-id: r25407
2007-02-06Corrected the goblins walking sound (#1621086)Sven Hesse
svn-id: r25404
2007-02-06Made Goblin::Gob_Object::order explicitely signed, should fix bug #1625292 ↵Sven Hesse
(Wrong sprite in foreground) svn-id: r25403
2007-02-06- Fixed Ween's inventory in the volcano (#1630113)Sven Hesse
- Added a range check to avoid invalid reads into _wayPoints in Map::checkDirectPath() svn-id: r25402
2007-02-06Implemented vertical scrollingSven Hesse
svn-id: r25401
2007-02-06Update HE version for French versions of a few HE games.Travis Howell
svn-id: r25399
2007-02-05typoGregory Montoir
svn-id: r25397
2007-02-05'fixed' o_blastText and updated a commentGregory Montoir
svn-id: r25396
2007-02-05Corrected the clipping of _pressedMapX/_pressedMapY, to avoid accessing ↵Sven Hesse
invalid memory (also possible fix for bug #1652551) svn-id: r25395
2007-02-05- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, ↵Sven Hesse
Mult::_multData2 and some of the loose variables in Mult - Added some missing MD5s/game versions (#1652352) svn-id: r25393
2007-02-05solved 64 bit casting issue from BUG #1648325Nicola Mettifogo
svn-id: r25391
2007-02-04- Moved the specific interrupt frequency of 80 Hz out of class Infogrames ↵Sven Hesse
into the GobEngine's Infogrames instances - Changed the 80 Hz to 75 Hz, which is more true to the original svn-id: r25389