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2016-01-12VOYEUR: Fix formatting in sound.cpp.Johannes Schickel
2016-01-12VOYEUR: Reduce variable scope, fix typo in commentStrangerke
2016-01-12VOYEUR: Add a safeguard in getVOCFileNameStrangerke
2016-01-12MOHAWK: Add a comment about suspicious dead code in o_changeBackgroundSoundStrangerke
2016-01-11SHERLOCK: Remove empty destructor for WidgetFiles.Johannes Schickel
2016-01-11AVALANCE: Fix out of bounds array access.Johannes Schickel
2016-01-11MADS: Rename "interface" variable to "idx".Johannes Schickel
2016-01-11MADS: Check 'dialog' earlier to avoid untested null dereferenceStrangerke
2016-01-11MADS: dragonsphere - Remove dead code in Scene102::step()Strangerke
2016-01-11MADS: Initialize some variables in player codeStrangerke
2016-01-11MADS: Initialize some variables in conversation codeStrangerke
2016-01-11LAB: Prevent duplicate processing of inputFilippos Karapetis
2016-01-11LAB: Prevent excessive screen updates when checking for eventsFilippos Karapetis
2016-01-10MADS: Fix a bug noticed by eriktorbjorn in the camera codeStrangerke
2016-01-11MADS: Implement conversation dialog scripts loadingPaul Gilbert
2016-01-10SCI: Fix compilation when SCI32 is disabledWillem Jan Palenstijn
2016-01-10SCUMM: Add detection for Russian MM fan-demoEugene Sandulenko
2016-01-10SCUMM: Add support for Russian MMEugene Sandulenko
2016-01-10TINSEL: Added detection for DW1 fan translationEugene Sandulenko
2016-01-10SAGA: Add support for Russian fan-translation of IHNMEugene Sandulenko
2016-01-10MADS: Implement GameConversations::updatePaul Gilbert
2016-01-09MADS: Hook up calls to conversation update where necessaryPaul Gilbert
2016-01-09MADS: Set up conversation mode enum, change hold fields to use itPaul Gilbert
2016-01-09MADS: Implement bulk of remaining conversation setup and support methodsPaul Gilbert
2016-01-08SCI: Fix the math in applyFade(), and simplify setFade()Filippos Karapetis
2016-01-08SCI: *Really* fix the logic in applyFade()Filippos Karapetis
2016-01-08SCI: Fix the logic in applyFade()Filippos Karapetis
2016-01-08SCI: Renamed one more function name to conform to our guidelinesFilippos Karapetis
2016-01-08SCI: Make GfxPalette32 conform to out formatting guidelinesFilippos Karapetis
2016-01-08SCI: SCI32 palette cyclers are disjoint, so use a single palette copyFilippos Karapetis
2016-01-08SCI: Simplify the SCI32 palette cycling codeFilippos Karapetis
2016-01-08SCI: Initialize kString properly for SCI2 gamesFilippos Karapetis
2016-01-08SCI: Fix compilationFilippos Karapetis
2016-01-08Merge pull request #644 from csnover/sci32-kPalCycleFilippos Karapetis
2016-01-08MADS: Further conversation cleanup, start of conv CND file loadingPaul Gilbert
2016-01-08MADS: Implement GameConversations::run methodPaul Gilbert
2016-01-08MADS: Cleanup of existing converstations skeleton codePaul Gilbert
2016-01-08LAB: Bugfixes for the lowres DOS versionFilippos Karapetis
2016-01-08LAB: Remove superfluous class variablesFilippos Karapetis
2016-01-08LAB: Use the same text rect in monitors for DOS and Windows versionsFilippos Karapetis
2016-01-07SCI: Remove unused member property _palCycleToColorColin Snover
2016-01-07SCI32: Add kFrameOut stub codeColin Snover
2016-01-07SCI32: Add kSetPalStyleRange stub codeColin Snover
2016-01-07SCI32: Add initial support for palette cycling (kPalCycle) and fading (kPalFade)Colin Snover
2016-01-07JANITORIAL: Fix clang printf warningsOri Avtalion
2016-01-07MADS: Phantom: Flesh out walk triggersPaul Gilbert
2016-01-06LAB: Use cursor manager to set, show and hide the cursorTorbjörn Andersson
2016-01-05LAB: Fix switching between texts in monitorWillem Jan Palenstijn
2016-01-05LAB: Fix end-of-text detection in monitorWillem Jan Palenstijn
2016-01-05LAB: Ignore clicks in empty region in monitorWillem Jan Palenstijn