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2018-06-28PINK: fix updating cursor when mouse isn't movingwhiterandrek
2018-06-28PINK: fix playing of sprites which have incorrect stopFramewhiterandrek
2018-06-28PINK: fix ActionTalk sound balance. Thanks Henke37 for bugreportwhiterandrek
2018-06-28PINK: add some debug output to simplify communication with testerswhiterandrek
2018-06-28PINK: add missing objs to module.mk. Pointed by Henke37.whiterandrek
2018-06-28PINK: add Hokus Pokus scripting systemwhiterandrek
2018-06-28PINK: fix namingwhiterandrek
2018-06-28PINK: rework CursorMgrwhiterandrek
2018-06-28PINK: file code cleanupwhiterandrek
2018-06-28PINK: rework LeadActor stateswhiterandrek
2018-06-28PINK: fix playing looped ActionPlayWithSfxwhiterandrek
2018-06-28PINK: fix rewinding of CEL files which have 1 frame.whiterandrek
2018-06-28PINK: fix pausing when click on panther with empty inventorywhiterandrek
2018-06-28PINK: rework changing page routinewhiterandrek
2018-06-28PINK: Engine class code cleanupwhiterandrek
2018-06-28PINK: update engine descriptionwhiterandrek
2018-06-28PINK: implement AudioInfoManagerwhiterandrek
2018-06-28PINK: rewrite onLeftButtonClickwhiterandrek
2018-06-28PINK: fix inventory openingwhiterandrek
2018-06-28PINK: add soundSettings syncingwhiterandrek
2018-06-28PINK: implemented skipping of walkwhiterandrek
2018-06-28PINK: move the same code to function setReadyAfterWalkwhiterandrek
2018-06-28PINK: move same code to startInventory functionwhiterandrek
2018-06-28PINK: move the same code to functions(getInventoryMgr and getActorByPoint)whiterandrek
2018-06-28PINK: add init method to InventoryActorwhiterandrek
2018-06-28PINK: fix toConsole methodwhiterandrek
2018-06-28PINK: fix CEL rewindingwhiterandrek
2018-06-28PINK: remove sprite unnecessary updating by another hackwhiterandrek
2018-06-28PINK: fix drawing of some sprites after setting framewhiterandrek
2018-06-28PINK: fix ActionLoop Randomwhiterandrek
2018-06-28PINK: fix item movingwhiterandrek
2018-06-28PINK: fix determination of Actor by pointwhiterandrek
2018-06-28PINK: reworked sprite class(ActionCEL) and his inheritors.whiterandrek
2018-06-28PINK: remove observing of looped soundswhiterandrek
2018-06-28PINK: inline small functionswhiterandrek
2018-06-28PINK: inline one line archive functions; remove stream getterswhiterandrek
2018-06-28PINK: fix condition of miniGamewhiterandrek
2018-06-28PINK: fix playing looped soundswhiterandrek
2018-06-28PINK: fix game page destruction after savingwhiterandrek
2018-06-28PINK: fix loading empty page from savewhiterandrek
2018-06-28PINK: fix mem leakswhiterandrek
2018-06-28PINK: implement sound balancewhiterandrek
2018-06-28PINK: fix accessing non-existent pixelswhiterandrek
2018-06-28PINK: rework sound systemwhiterandrek
2018-06-28PINK: fix ending of ActionCELwhiterandrek
2018-06-28PINK: add check to startFrame because it can be greater than sprite's frames ...whiterandrek
2018-06-28PINK: remove redundant adding sprite to scene, which doesn't need to be drawnwhiterandrek
2018-06-28PINK: change drawing methodwhiterandrek
2018-06-28PINK: add saving/loading for PDAwhiterandrek
2018-06-28PINK: add proper implementation of Actor init functionwhiterandrek