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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-12-12
ACCESS: Reduce the scope of a variable in Inventory
Strangerke
2014-12-12
ACCESS: Minor River cleanup
Strangerke
2014-12-12
ACCESS: Fix function key mapping for game icons
Paul Gilbert
2014-12-12
ACCESS: Minor river code clean up and saving fix
Paul Gilbert
2014-12-12
ACCESS: Add a debug channel for the sound & music handling
Strangerke
2014-12-12
ACCESS: Add a cheat mode which currently skips the guard in chapter 8
Strangerke
2014-12-12
ACCESS: Fix the end of the demo
Strangerke
2014-12-12
ACCESS: Simply river savegame fields
Paul Gilbert
2014-12-12
ACCESS: Cleaned up event handling for scene establish text display
Paul Gilbert
2014-12-12
ACCESS: Correct down-right player movement
Paul Gilbert
2014-12-12
ACCESS: Implement player keyboard movement
Paul Gilbert
2014-12-12
ACCESS: Clean up keyboard control
Paul Gilbert
2014-12-12
ACCESS: Fix the inventory behavior in the floppy and demo version
Strangerke
2014-12-12
ACCESS: Fix cmdDead for the demo
Strangerke
2014-12-12
ACCESS: Add some data for the character info used by the demo
Strangerke
2014-12-12
ACCESS: Further cleanup of river obstacles checks
Paul Gilbert
2014-12-12
ACCESS: Janitorial
Strangerke
2014-12-12
ACCESS: Fix the display in the floppy and demo version by removing the ↵
Strangerke
inventory pre-rendering
2014-12-12
ACCESS: Debounce any mouse press when showing death screen
Paul Gilbert
2014-12-12
ACCESS: Move river death flags from engine to River class
Paul Gilbert
2014-12-12
ACCESS: Fix display of rocks in the river arcade scene
Paul Gilbert
2014-12-12
ACCESS: Fix the formatting of a bunch of else statements
Paul Gilbert
2014-12-12
ACCESS: Remove misnamed duplicate _screenVirtX field
Paul Gilbert
2014-12-12
ACCESS: Fix definition of river data structures
Paul Gilbert
2014-12-12
ACCESS: Add some more Demo opcodes
Strangerke
2014-12-12
ACCESS: Rename cmdObject
Strangerke
2014-12-12
ACCESS: Implement loadNSound, add a warning about another special opcode ↵
Strangerke
used by the demo
2014-12-12
ACCESS: Add warnings about opcodes changed in the demo version
Strangerke
2014-12-12
ACCESS: Avoid the call to loadScreen in mWhileDownRiver
Strangerke
2014-12-12
ACCESS: Fix doEstablish for the floppy and for the demo versions
Strangerke
2014-12-12
ACCESS: Skip the end of the full intro in the demo
Strangerke
2014-12-12
ACCESS: Implement the demo logic in doTitle
Strangerke
2014-12-12
ACCESS: Skip the unknown midi file format used by the demo
Strangerke
2014-12-12
ACCESS: Fix RoomInfo for the demo version, fix a typo in a comment
Strangerke
2014-12-12
ACCESS: Add some code for the intro (WIP)
Strangerke
2014-12-12
ACCESS: Remove useless (and commented) code
Strangerke
2014-12-12
ACCESS: Fix the horizontal scrolling in intro, add some calls to clearEvents
Strangerke
2014-12-12
ACCESS: improve the sound during the title countdown
Strangerke
2014-12-12
ACCESS: Implement music player (WIP)
Strangerke
2014-12-12
ACCESS: Some rework in MusicManager
Strangerke
2014-12-12
ACCESS: Implement stopSound
Strangerke
2014-12-12
ACCESS: Rename _Eseg
Strangerke
2014-12-12
ACCESS: Remove two unused variables
Strangerke
2014-12-12
ACCESS: Split SoundManager and MusicManager
Strangerke
2014-12-12
ACCESS: First implementation of Sound playback for both CD and Floppy ↵
Strangerke
version. Courtesy of m_kiewitz
2014-12-12
ACCESS: Remove second character sprite in Dead command
Strangerke
2014-12-12
ACCESS: Replaced delayMilli calls to use pollEventsAndWait
Paul Gilbert
2014-12-12
ACCESS: Refactor opening scenes logic into Opening class
Paul Gilbert
2014-12-12
ACCESS: Add some code for VGA mode in cmdHelp
Strangerke
2014-12-12
ACCESS: Fix restoring game scene after using help
Paul Gilbert
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