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2014-12-12ACCESS: Reduce the scope of a variable in InventoryStrangerke
2014-12-12ACCESS: Minor River cleanupStrangerke
2014-12-12ACCESS: Fix function key mapping for game iconsPaul Gilbert
2014-12-12ACCESS: Minor river code clean up and saving fixPaul Gilbert
2014-12-12ACCESS: Add a debug channel for the sound & music handlingStrangerke
2014-12-12ACCESS: Add a cheat mode which currently skips the guard in chapter 8Strangerke
2014-12-12ACCESS: Fix the end of the demoStrangerke
2014-12-12ACCESS: Simply river savegame fieldsPaul Gilbert
2014-12-12ACCESS: Cleaned up event handling for scene establish text displayPaul Gilbert
2014-12-12ACCESS: Correct down-right player movementPaul Gilbert
2014-12-12ACCESS: Implement player keyboard movementPaul Gilbert
2014-12-12ACCESS: Clean up keyboard controlPaul Gilbert
2014-12-12ACCESS: Fix the inventory behavior in the floppy and demo versionStrangerke
2014-12-12ACCESS: Fix cmdDead for the demoStrangerke
2014-12-12ACCESS: Add some data for the character info used by the demoStrangerke
2014-12-12ACCESS: Further cleanup of river obstacles checksPaul Gilbert
2014-12-12ACCESS: JanitorialStrangerke
2014-12-12ACCESS: Fix the display in the floppy and demo version by removing the ↵Strangerke
inventory pre-rendering
2014-12-12ACCESS: Debounce any mouse press when showing death screenPaul Gilbert
2014-12-12ACCESS: Move river death flags from engine to River classPaul Gilbert
2014-12-12ACCESS: Fix display of rocks in the river arcade scenePaul Gilbert
2014-12-12ACCESS: Fix the formatting of a bunch of else statementsPaul Gilbert
2014-12-12ACCESS: Remove misnamed duplicate _screenVirtX fieldPaul Gilbert
2014-12-12ACCESS: Fix definition of river data structuresPaul Gilbert
2014-12-12ACCESS: Add some more Demo opcodesStrangerke
2014-12-12ACCESS: Rename cmdObjectStrangerke
2014-12-12ACCESS: Implement loadNSound, add a warning about another special opcode ↵Strangerke
used by the demo
2014-12-12ACCESS: Add warnings about opcodes changed in the demo versionStrangerke
2014-12-12ACCESS: Avoid the call to loadScreen in mWhileDownRiverStrangerke
2014-12-12ACCESS: Fix doEstablish for the floppy and for the demo versionsStrangerke
2014-12-12ACCESS: Skip the end of the full intro in the demoStrangerke
2014-12-12ACCESS: Implement the demo logic in doTitleStrangerke
2014-12-12ACCESS: Skip the unknown midi file format used by the demoStrangerke
2014-12-12ACCESS: Fix RoomInfo for the demo version, fix a typo in a commentStrangerke
2014-12-12ACCESS: Add some code for the intro (WIP)Strangerke
2014-12-12ACCESS: Remove useless (and commented) codeStrangerke
2014-12-12ACCESS: Fix the horizontal scrolling in intro, add some calls to clearEventsStrangerke
2014-12-12ACCESS: improve the sound during the title countdownStrangerke
2014-12-12ACCESS: Implement music player (WIP)Strangerke
2014-12-12ACCESS: Some rework in MusicManagerStrangerke
2014-12-12ACCESS: Implement stopSoundStrangerke
2014-12-12ACCESS: Rename _EsegStrangerke
2014-12-12ACCESS: Remove two unused variablesStrangerke
2014-12-12ACCESS: Split SoundManager and MusicManagerStrangerke
2014-12-12ACCESS: First implementation of Sound playback for both CD and Floppy ↵Strangerke
version. Courtesy of m_kiewitz
2014-12-12ACCESS: Remove second character sprite in Dead commandStrangerke
2014-12-12ACCESS: Replaced delayMilli calls to use pollEventsAndWaitPaul Gilbert
2014-12-12ACCESS: Refactor opening scenes logic into Opening classPaul Gilbert
2014-12-12ACCESS: Add some code for VGA mode in cmdHelpStrangerke
2014-12-12ACCESS: Fix restoring game scene after using helpPaul Gilbert