Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-11-07 | MOHAWK: Convert all printf to debugN calls | Max Horn | |
This involves some nasty decisions, like mixing debugN and DebugPrintf calls in the RivenConsole. I added FIXME comments about this. svn-id: r54107 | |||
2010-11-07 | LURE: Remove all uses of (f)printf; cleanup | Max Horn | |
svn-id: r54106 | |||
2010-11-07 | ENGINES: Unify code layout of all ADParams instances | Max Horn | |
svn-id: r54105 | |||
2010-11-07 | HUGO: Move fonts to display.cpp | Arnaud Boutonné | |
Some cleanup svn-id: r54103 | |||
2010-11-06 | HUGO: Move _palette to display.cpp | Arnaud Boutonné | |
svn-id: r54102 | |||
2010-11-06 | HUGO: Implement REMAPPAL. | Arnaud Boutonné | |
Palettes in H3 Win intro are now correct svn-id: r54100 | |||
2010-11-05 | PLUGINS: improved one-at-a-time plugin code | Yotam Barnoy | |
I reduced memory fragmentation using 2 principles: Plugins should be loaded for as little time as possible, and long lasting memory allocations should be allocated before plugins are loaded. There might still be a little fragmentation left. Note that command line settings that require plugins to be loaded don't work yet, but they didn't work (properly) before either. svn-id: r54097 | |||
2010-11-05 | HUGO: Silent GCC warning introduced in r54087 | Arnaud Boutonné | |
svn-id: r54095 | |||
2010-11-05 | SCI: Fix blend rounding, style | Willem Jan Palenstijn | |
svn-id: r54093 | |||
2010-11-05 | COMMON/GUI/SCI: Changes to the EGA dithering checkbox | Filippos Karapetis | |
- Changed the new dithering checkbox to be more generic (i.e. relevant for all engines that may support such a feature in the future) - Changed the checkbox to be unchecked by default. As discussed on -devel, game enhancements in ScummVM should be off by default, and opt-in - Changed the option from "sci_undither" to "disable_dithering" - Changed theme version style to X.Y.Z and bumped it to 0.8.2 svn-id: r54090 | |||
2010-11-05 | HUGO: Suppress useless case in processRoute() | Arnaud Boutonné | |
svn-id: r54087 | |||
2010-11-05 | HUGO: Suppress status variables related to playback | Arnaud Boutonné | |
svn-id: r54086 | |||
2010-11-05 | TOOL: Fix bug in data in Hugo2 Dos | Arnaud Boutonné | |
svn-id: r54085 | |||
2010-11-05 | AGOS: Display item names and descriptions via GUImessage, in Swampy ↵ | Travis Howell | |
Adventures for now. svn-id: r54084 | |||
2010-11-05 | SCUMM/FM-TOWNS JAPANESE: fix out of bounds text drawing | Florian Kagerer | |
(could cause invalid memory access in MI1) svn-id: r54079 | |||
2010-11-05 | SCI: Add a default case to a switch statement to silence some compiler warnings. | Johannes Schickel | |
svn-id: r54078 | |||
2010-11-04 | SCI: Renamed findBlock() to findBlockSCI0() | Filippos Karapetis | |
svn-id: r54077 | |||
2010-11-04 | TOON: Fix sound effect archive destroy | Sylvain Dupont | |
Variable not initialized. Crashed when no sound effects were present in the room (Bug fixed thanks to Thomas) svn-id: r54076 | |||
2010-11-04 | TOON: Fix ambient audio destroy in chapter 2 | Sylvain Dupont | |
(Thanks to Thomas) svn-id: r54075 | |||
2010-11-04 | SCI: Fix precedence error in comment | Willem Jan Palenstijn | |
svn-id: r54071 | |||
2010-11-04 | SCI: Set undither to on by default again, like it was. | Filippos Karapetis | |
From our current stance, this is a game enhancement, and should be on by default, like the rest of the game enhancements (AGI mouse, save/load replacement etc) svn-id: r54070 | |||
2010-11-04 | SCI: Use gamma 2.2 for blending undithered colours | Willem Jan Palenstijn | |
svn-id: r54069 | |||
2010-11-04 | SCI: adding force to memorial area for SQ3/intro | Martin Kiewitz | |
makes the view getting fully undithered svn-id: r54068 | |||
2010-11-04 | SCI/SCUMMVM: Added an option to enable the dithering removal algorithm (so ↵ | Filippos Karapetis | |
called "undithering") in the graphics options tab. The algorithm is now disabled by default, after popular demand. In retrospect, we really shouldn't have made it default, in order to preserve the authenticity of the graphics in early SCI EGA games, and allow the user to opt in and enable the option if needed. Unfortunately, the lack of an easy way to modify the option made it hard to do so. svn-id: r54066 | |||
2010-11-04 | TOOL: Fix ticks per seconds for H1 Dos | Arnaud Boutonné | |
svn-id: r54063 | |||
2010-11-04 | GOB: Extended workaround for Goblin Stuck On Reload to cover bug #3065914 | David Turner | |
This generalises the workaround added for bug #3018918 i.e. UOTODDV issue, to cover the ICVGCGT case and hopefully all future cases, by executing the variable correction during the reload after Game Over and using the variable read by the script triggering the movement lock, rather than the movement lock variable (59) itself as this may not be set until a later script. svn-id: r54061 | |||
2010-11-04 | LUA: Tweak lua_ident to not conflict with SVN keywords (since this is not ↵ | Max Horn | |
used at all, only used to 'mark' binaries compiling Lua in, I think we could safely remove it, too) svn-id: r54056 | |||
2010-11-04 | Trying to fix weird keyword expansion quirk | Max Horn | |
svn-id: r54055 | |||
2010-11-03 | HUGO: Fix 'exit' command in DOS versions | Arnaud Boutonné | |
svn-id: r54054 | |||
2010-11-03 | Merge from gsoc2010-plugins | Yotam Barnoy | |
This merge was extremely difficult to carry out. It wasn't entirely SVN's fault -- there were several merges to the branch that were done by hand. Please check for any issues and regressions. Also note that the DS makefile was not copied over since the "one at a time" plugin mode currently has too much fragmentation ie. it doesn't work. svn-id: r54051 | |||
2010-11-03 | M4: Changed debug calls to debugCN since they all have newlines | Paul Gilbert | |
svn-id: r54047 | |||
2010-11-03 | SWORD25: cleanup | Max Horn | |
svn-id: r54045 | |||
2010-11-02 | HUGO: Fix typo... sorry | Arnaud Boutonné | |
svn-id: r54044 | |||
2010-11-02 | HUGO: Fix cypher for v1 Dos | Arnaud Boutonné | |
svn-id: r54043 | |||
2010-11-02 | SCI: Properly cast the results of kTimesSin and kTimesCos to 16-bit integers | Filippos Karapetis | |
svn-id: r54042 | |||
2010-11-02 | SWORD25: Convert printf to debugN | Max Horn | |
svn-id: r54040 | |||
2010-11-02 | M4: Convert last few printfs to debug | Max Horn | |
svn-id: r54039 | |||
2010-11-02 | M4: Remove redundant fflush calls | Max Horn | |
svn-id: r54038 | |||
2010-11-02 | SCI: Remove any use of printf | Max Horn | |
svn-id: r54037 | |||
2010-11-02 | MADE Remove now redundant fflush call | Max Horn | |
svn-id: r54036 | |||
2010-11-02 | M4: Converted all printf's to debug | Paul Gilbert | |
svn-id: r54035 | |||
2010-11-02 | M4: Added function pointers to the the script engine data map list | Paul Gilbert | |
svn-id: r54034 | |||
2010-11-02 | M4: Reworked dumpFile to use Common::DumpFile | Paul Gilbert | |
svn-id: r54033 | |||
2010-11-01 | KYRA: Pause engine when the debugger is open. | Johannes Schickel | |
svn-id: r54032 | |||
2010-11-01 | ENGINES: Replace many printfs by warning/debug/debugN | Max Horn | |
svn-id: r54031 | |||
2010-11-01 | TINSEL: Correcting my previous commit, oops | Max Horn | |
svn-id: r54030 | |||
2010-11-01 | TINSEL: Fix a leak in DW2, and a potential OOB in NextTaggedActor | Max Horn | |
svn-id: r54029 | |||
2010-11-01 | TINSEL: Fixed two places that weren't reset when exiting to the launcher and ↵ | Filippos Karapetis | |
reentering the game. There could be (and most likely are) others as well svn-id: r54028 | |||
2010-11-01 | TINSEL: Explain why exactly RTL is disabled | Max Horn | |
The very same issue probably affects more engines, possibly even some which have RTL enabled. svn-id: r54027 | |||
2010-11-01 | GOB: Fix a map cleanup regression | Sven Hesse | |
svn-id: r54025 |