Age | Commit message (Collapse) | Author |
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S_OK is a system define in the WinCE toolchain library headers, so this
conflicts. Renamed to S_OKAY in the engine code to avoid this.
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This is due to NULL being used. Switching to nullptr which is equivalent
i.e. 0 should silence this.
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The LANG_* symbols were colliding with defined symbols in the WinCE
system headers. Renamed to avoid this.
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For some reason, the top left nsRect coordinates get swapped in the GK1
inventory screen, investigate why
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New Engine : Mortevielle
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way _cfiphBuffer is read/written
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This bug was also in the original
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different sizes of the Amiga and Atari versions
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alternate filename in loading code
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(Clang static-analyzer issue)
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setRandomPresenceRoom9
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per character
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