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2009-12-27SCI/new music code:Filippos Karapetis
2009-12-27Fix regression in SCI1/1.1 wave sound from r46660. I knew it was a bad omen t...Matthew Hoops
2009-12-27SCI/newmusic: fixed warningMartin Kiewitz
2009-12-27wCompressed is still a uint16 in SCI32, so correct the vol version detection.Matthew Hoops
2009-12-27Add support for external wave files used as audio resources in the ResourceMa...Matthew Hoops
2009-12-27fix resource refactor regressionAndrew Kurushin
2009-12-27SCI/newmusic: Accept WAVE files as audio resources (needed for gk1 title musi...Martin Kiewitz
2009-12-27Implement kPlatform subfunctions 0 and 2, and stub 1 and 3 (CD speed and CD c...Matthew Hoops
2009-12-27SCI/newmusic: fix getting of mastervolume. cause of rounding we will otherwis...Martin Kiewitz
2009-12-27implemented fade in/out effectsVladimir Menshakov
2009-12-27Fixed priority bugFilippos Karapetis
2009-12-27SCI/newmusic: Fixed fading (fixes intro of castle of brain)Martin Kiewitz
2009-12-27Removed _hasNodePtrFilippos Karapetis
2009-12-27Added some currently disabled code to be used when sound fading is done (need...Filippos Karapetis
2009-12-27cmdGetPolyphony always returns true in SCI0, according to specsFilippos Karapetis
2009-12-27SCI/new music code:Filippos Karapetis
2009-12-27Renamed gameName -> gameId, to keep the same vocabulary everywhereFilippos Karapetis
2009-12-27SCI/newmusic: moving commented assertMartin Kiewitz
2009-12-27SCI/newmusic: now playing sample data for sci0 games (this also fixes sq3 ami...Martin Kiewitz
2009-12-27Really fixed compilationFilippos Karapetis
2009-12-27SCI/newmusic: now adding digital sample data as separate channel for sci0 gam...Martin Kiewitz
2009-12-27Hopefully fixed compilationFilippos Karapetis
2009-12-27Changed some commentsFilippos Karapetis
2009-12-27SCI/new music code: Filippos Karapetis
2009-12-27SCI32: Partially implemented kOnMe. Now the main menu in GK1 worksFilippos Karapetis
2009-12-27Turned some unimplemented debug related kernel functions into dummy functionsFilippos Karapetis
2009-12-27Silenced a chatty console debug messageFilippos Karapetis
2009-12-27SCI/new music code: split the MidiParser class into a separate fileFilippos Karapetis
2009-12-27The state selector is only available in SCI0 gamesFilippos Karapetis
2009-12-27Now using m_kiewitz's picture code to show pictures in SCI32. Also took some ...Filippos Karapetis
2009-12-26SCI/newmusic: added state change to sample play as wellMartin Kiewitz
2009-12-26SCI/newmusic: Update state when music is done playing (fixes sq3)Martin Kiewitz
2009-12-26SCI: Added #ifdefs for sci32 picture format codeMartin Kiewitz
2009-12-26SCI: added TODO priority map of sci32 picturesMartin Kiewitz
2009-12-26SCI: support for "no compression" pictures in sci32Martin Kiewitz
2009-12-26SCI: support for sci32 picture resource dataMartin Kiewitz
2009-12-26LOL: - added workaround for portrait speech animations which would sometimes ...Florian Kagerer
2009-12-26SCI/newgui: Added support for draw_pic commandMartin Kiewitz
2009-12-26Throw a warning when we're trying to invoke a variable selector, instead of s...Filippos Karapetis
2009-12-26SCI2: Figured out the screen coordinates of views. Now, part of the interface...Filippos Karapetis
2009-12-26SCI2: Implemented kListEachElementDo (a more advanced version of SciGuiAnimat...Filippos Karapetis
2009-12-26Removed the file and line parameters from the selector handling functionsFilippos Karapetis
2009-12-26LOL: fixed minor bug in lamp codeFlorian Kagerer
2009-12-26Kernel function 0x26 is empty in SCI1.1 games, and it has been set to kPortra...Filippos Karapetis
2009-12-26Case kSciAudioLanguage in kDoAudio always checks for audio capability in SCI1...Filippos Karapetis
2009-12-26Fixed graphics functions detection in an old version of SQ3 - my initial thou...Filippos Karapetis
2009-12-26Hopefully fixed the freezes/deadlocks in the new music code (e.g. in LSL5 and...Filippos Karapetis
2009-12-26- Made the music playlist privateFilippos Karapetis
2009-12-26Restored the mutexes in onTimer, and removed them from soundKill - fixes the ...Filippos Karapetis
2009-12-26Change teenagent engine to use CursorMan instead of using OSystem directly.Johannes Schickel