Age | Commit message (Collapse) | Author |
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as discussed in patch #2122869
svn-id: r34854
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speech segment").
svn-id: r34853
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the in-game one. Only show savegames which actually have a corresponding save
file. (That's a trick the in-game dialog doesn't know yet.) The match isn't
perfect, though: The launcher lists the first save slot as 0, while the in-game
dialog lists it as 1. But changing the launcher one will make it set the wrong
"save_slot" value.
svn-id: r34851
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svn-id: r34848
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svn-id: r34846
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svn-id: r34845
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svn-id: r34843
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svn-id: r34840
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svn-id: r34839
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Operation Stealth.
svn-id: r34838
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SharedPtr usage".
svn-id: r34837
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svn-id: r34831
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svn-id: r34830
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But I suspect there are still bugs lurking in that code. I really dislike how
Broken Sword 1 handles savegames...
svn-id: r34829
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really appreciate it if someone would test it further, in case I missed
something. (Broken Sword 1 stores the names of the savegames in a separate file,
and that has to be in sync with the individual savegame files. In my experience,
that sort of thing can really attract bugs...)
svn-id: r34828
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svn-id: r34826
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svn-id: r34823
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svn-id: r34804
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Applied the patch as it is, thanks clone2727.
Now Apple IIGS AGI games don't crash anymore if the
instruments (They're in *.SYS16) or the instrument
samples (They're in SIERRASTANDARD) aren't found.
svn-id: r34798
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feature before. :-)
svn-id: r34796
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svn-id: r34793
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- fix bug in pc98 audio driver
svn-id: r34791
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savegames
exist at all. (The old method was to potentially try and open a hundred files,
though it would stop after finding the first one.)
svn-id: r34790
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made more robust some day, but until now I don't think anyone actually used it.
svn-id: r34787
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operation, which has to iterate the whole List, while empty() works in constant time)
svn-id: r34786
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svn-id: r34780
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svn-id: r34777
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svn-id: r34769
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svn-id: r34767
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svn-id: r34766
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svn-id: r34757
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svn-id: r34755
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https://tanoku@scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
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r34748 | dreammaster | 2008-10-05 12:25:35 +0200 (Sun, 05 Oct 2008) | 1 line
Changed NPC schedules to be loaded when an NPC is activated - this avoids an issue with the Castle Skorl's pre-activation room number being invalid room #99
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r34750 | fingolfin | 2008-10-05 14:18:16 +0200 (Sun, 05 Oct 2008) | 1 line
Fixed ambiguous 'else'
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svn-id: r34752
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Fixed theme loading to use the new ArchiveMember class.
Original SVNMerge.py log:
=====================
Merged revisions 34686,34688-34689,34691-34698,34700-34705,34707-34713,34715-34722,34725-34727,34731-34732,34734-34738,34746 via svnmerge from
https://tanoku@scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
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r34686 | cyx | 2008-09-29 21:09:56 +0200 (Mon, 29 Sep 2008) | 1 line
add constructor to SearchSet::Node for proper init of structure members with gcc 3.4.x (see tracker items #2120595, #2106292)
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r34688 | cyx | 2008-09-29 22:08:26 +0200 (Mon, 29 Sep 2008) | 1 line
restrict _heXmapNum to HE versions, should fix #2135822
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r34689 | eriktorbjorn | 2008-09-29 22:40:58 +0200 (Mon, 29 Sep 2008) | 4 lines
Since no one has come up with any better suggestion... this should fix #2123258
("COMI: Crash after video (SAN) play"). The eos() function won't return true
until we've tried to read *past* the end of the stream.
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r34691 | tanoku | 2008-09-30 00:29:07 +0200 (Tue, 30 Sep 2008) | 1 line
Ported ZipArchive::getAllNames() implementation from GUI branch.
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r34692 | fingolfin | 2008-09-30 11:07:03 +0200 (Tue, 30 Sep 2008) | 1 line
Order alphabetically
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r34693 | fingolfin | 2008-09-30 11:08:17 +0200 (Tue, 30 Sep 2008) | 1 line
SAGA: Removed patchesCount from SAGAGameDescription
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r34694 | fingolfin | 2008-09-30 11:09:39 +0200 (Tue, 30 Sep 2008) | 1 line
SCUMM HE: Use FilesystemNode::openForReading() instead of 'new Common::File' (didn't cover all instances, though)
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r34695 | fingolfin | 2008-09-30 11:11:25 +0200 (Tue, 30 Sep 2008) | 1 line
SAGA: Forgot to commit saga.h
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r34696 | fingolfin | 2008-09-30 11:12:02 +0200 (Tue, 30 Sep 2008) | 1 line
Added multiple new open() methods to Common::File, which make it possible to use this class as a generic convenience wrapper around all kinds of SeekableReadStream; also renamed the name() method to the less confusing getName()
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r34697 | fingolfin | 2008-09-30 13:33:43 +0200 (Tue, 30 Sep 2008) | 1 line
cleanup
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r34698 | tanoku | 2008-09-30 13:53:37 +0200 (Tue, 30 Sep 2008) | 1 line
Fixed functionality of ZipArchive::getAllNames(). Now it expects a possibly non-empty string list and returns the amount of new filenames added to it.
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r34700 | fingolfin | 2008-09-30 14:27:38 +0200 (Tue, 30 Sep 2008) | 1 line
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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r34701 | fingolfin | 2008-09-30 14:37:28 +0200 (Tue, 30 Sep 2008) | 1 line
cleanup
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r34702 | fingolfin | 2008-09-30 14:38:44 +0200 (Tue, 30 Sep 2008) | 1 line
AdvancedDetector: Do not (ab)use paths to keep track of files, rather, use FSNodes -- partial (?) fix for bug #2137680
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r34703 | fingolfin | 2008-09-30 14:58:27 +0200 (Tue, 30 Sep 2008) | 1 line
SAGA: Some code cleanup
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r34704 | fingolfin | 2008-09-30 14:59:29 +0200 (Tue, 30 Sep 2008) | 1 line
SKY: Fix detector to not (ab)use FSNode::getPath; if you want to open a FSNode, just pass it to File::open
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r34705 | thebluegr | 2008-09-30 15:19:14 +0200 (Tue, 30 Sep 2008) | 1 line
Fixed crash when starting IHNM, a regression from commit #34693
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r34707 | fingolfin | 2008-09-30 17:42:19 +0200 (Tue, 30 Sep 2008) | 1 line
Fixing ConfigManager::loadConfigFile
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r34708 | fingolfin | 2008-09-30 18:23:35 +0200 (Tue, 30 Sep 2008) | 1 line
AGI: Another case where it is better to use FSNodes directly, instead of converting them to path strings
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r34709 | fingolfin | 2008-09-30 18:34:38 +0200 (Tue, 30 Sep 2008) | 1 line
Modified FilePluginProvider to use FSNodes (instead of raw filenames / paths) in its API
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r34710 | fingolfin | 2008-09-30 18:38:46 +0200 (Tue, 30 Sep 2008) | 1 line
AGI: Got rid of yet another unwarranted use of FSNode::getPath
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r34711 | fingolfin | 2008-09-30 18:53:04 +0200 (Tue, 30 Sep 2008) | 1 line
AGI: Simplify WagFileParser by not reading data into a memory stream first (this was there to improve performance on systems with slow seeking; those systems should use another approach, see scummvm-devel)
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r34712 | thebluegr | 2008-09-30 18:55:10 +0200 (Tue, 30 Sep 2008) | 1 line
Fix crash when starting ITE, a regression from commit #34705
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r34713 | fingolfin | 2008-09-30 19:09:41 +0200 (Tue, 30 Sep 2008) | 1 line
Fix ThemeBrowser to use FSNodes, not getPath()
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r34715 | Kirben | 2008-10-02 16:41:50 +0200 (Thu, 02 Oct 2008) | 1 line
Correct HE version for Putt-Putt Enters the Race (French/Windows).
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r34716 | fingolfin | 2008-10-02 18:58:59 +0200 (Thu, 02 Oct 2008) | 1 line
Renamed FilesystemNode -> FSNode
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r34717 | fingolfin | 2008-10-02 19:08:15 +0200 (Thu, 02 Oct 2008) | 1 line
cleanup
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r34718 | fingolfin | 2008-10-02 19:17:18 +0200 (Thu, 02 Oct 2008) | 1 line
Ignore String::deleteLastChar when called on an empty string
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r34719 | fingolfin | 2008-10-02 19:20:21 +0200 (Thu, 02 Oct 2008) | 1 line
Fix for bug #2142743: Assertion on clicking "Theme" in Options
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r34720 | fingolfin | 2008-10-02 19:48:01 +0200 (Thu, 02 Oct 2008) | 7 lines
Engine class changed:
- Moved initCommonGFX() && GUIErrorMessage() out of class Engine
- got rid of the _autosavePeriod member (this prevented users from
changing the autosave period during runtime)
- Got rid of an evil 'using GUI::Dialog' statement
- Clarified some Doxygen comments
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r34721 | fingolfin | 2008-10-02 19:52:29 +0200 (Thu, 02 Oct 2008) | 1 line
Add the current dir to the global SearchSet, i.e. to SearchMan (this should fix the problems on Windows, and maybe other systems, see 'bug' #2137680)
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r34722 | fingolfin | 2008-10-02 19:55:08 +0200 (Thu, 02 Oct 2008) | 1 line
Forgot to mention yet another Engine class change: mainMenuDialog -> openMainMenuDialog; and also forgot to commit this related file :/
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r34725 | fingolfin | 2008-10-02 20:11:40 +0200 (Thu, 02 Oct 2008) | 1 line
typo
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r34726 | thebluegr | 2008-10-03 00:04:34 +0200 (Fri, 03 Oct 2008) | 1 line
Merged loadHotSpotsMads() and loadHotSpotsM4()
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r34727 | lordhoto | 2008-10-03 02:16:21 +0200 (Fri, 03 Oct 2008) | 2 lines
Fixed typos (thanks to Raziel^ for spotting them).
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r34731 | fingolfin | 2008-10-03 18:07:57 +0200 (Fri, 03 Oct 2008) | 1 line
Fixed Engine::hasFeature to use proper types (i.e., MetaEngine::MetaEngineFeature instead of int)
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r34732 | fingolfin | 2008-10-03 18:14:12 +0200 (Fri, 03 Oct 2008) | 1 line
SCUMM: Added french Monkey VGA variant, see bug #2129199
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r34734 | lordhoto | 2008-10-03 18:57:40 +0200 (Fri, 03 Oct 2008) | 2 lines
Committed slightly modified patch #2034983 "Case-insensitivy and directory handling for engines".
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r34735 | lordhoto | 2008-10-03 20:18:42 +0200 (Fri, 03 Oct 2008) | 2 lines
Check all 'kyra.dat' files in setup paths instead of only the first one found.
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r34736 | lordhoto | 2008-10-03 20:23:57 +0200 (Fri, 03 Oct 2008) | 2 lines
Cleanup.
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r34737 | dreammaster | 2008-10-04 13:10:25 +0200 (Sat, 04 Oct 2008) | 1 line
Bugfix to prevent NPC characters managing to walk beyond room exits without leaving the room, and thus getting stuck
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r34738 | fingolfin | 2008-10-04 15:09:01 +0200 (Sat, 04 Oct 2008) | 1 line
Renamed some MetaEngine feature flags; removed explicit numbers from this feature flag list (nothing should rely on their specific values, anyway); added a note that Engine::hasFeature should become independant of MetaEngine::hasFeature
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r34746 | john_doe | 2008-10-04 23:40:14 +0200 (Sat, 04 Oct 2008) | 3 lines
- Declared all stack functions as inline
- Sleep some ms after 500 opcodes to reduce CPU load
- Fixed odd bug in LGoP2 where text disappeared quickly without waiting for user input by returning 0x38 in sfShowPage
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svn-id: r34749
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issue with the Castle Skorl's pre-activation room number being invalid room #99
svn-id: r34748
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- Sleep some ms after 500 opcodes to reduce CPU load
- Fixed odd bug in LGoP2 where text disappeared quickly without waiting for user input by returning 0x38 in sfShowPage
svn-id: r34746
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feature flag list (nothing should rely on their specific values, anyway); added a note that Engine::hasFeature should become independant of MetaEngine::hasFeature
svn-id: r34738
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leaving the room, and thus getting stuck
svn-id: r34737
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svn-id: r34736
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svn-id: r34735
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handling for engines".
svn-id: r34734
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svn-id: r34732
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MetaEngine::MetaEngineFeature instead of int)
svn-id: r34731
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svn-id: r34726
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svn-id: r34725
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- Moved initCommonGFX() && GUIErrorMessage() out of class Engine
- got rid of the _autosavePeriod member (this prevented users from
changing the autosave period during runtime)
- Got rid of an evil 'using GUI::Dialog' statement
- Clarified some Doxygen comments
svn-id: r34720
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svn-id: r34717
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svn-id: r34716
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svn-id: r34715
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svn-id: r34712
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