Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-24 | GLK: TADS2: Fix uninitialized variable warnings | Paul Gilbert | |
2019-05-24 | GLK: TADS2: Further compilation fixes | Paul Gilbert | |
2019-05-24 | GLK: TADS2: Compilation fixes | dreammaster | |
2019-05-24 | GLK: TADS2: Fix os initialization | Paul Gilbert | |
2019-05-24 | GLK: Fix freeing closed windows | Paul Gilbert | |
2019-05-24 | GLK: TADS: Don't support RTL | Paul Gilbert | |
2019-05-24 | GLK: TADS2: Added plygo | Paul Gilbert | |
2019-05-24 | GLK: TADS2: Yet more volumous code additions | Paul Gilbert | |
2019-05-24 | GLK: TADS2: Soooo much more implementation | Paul Gilbert | |
2019-05-24 | GLK: TADS2: Added built in functions | Paul Gilbert | |
2019-05-24 | GLK: TADS2: More code files implemented | Paul Gilbert | |
2019-05-24 | GLK: TADS2: Added code for output, run, various miscellaneous | Paul Gilbert | |
2019-05-24 | GLK: TADS2: Added code for tokenizer & vocabulary | Paul Gilbert | |
2019-05-24 | GLK: TADS2: Adding headers | Paul Gilbert | |
2019-05-24 | GLK: TADS: Improved detection to detect TADS version | Paul Gilbert | |
2019-05-24 | GLK: HUGO: Move Hugo engine out of RELEASE_BUILD blocks | Paul Gilbert | |
2019-05-25 | BLADERUNNER: Fixes for UG18 Guzza scene cases | Thanasis Antoniou | |
2019-05-25 | BLADERUNNER: Fix path glitches in UG18 and UG13 | Thanasis Antoniou | |
2019-05-25 | BLADERUNNER: UG18 restored trains and Guzza overlays | Thanasis Antoniou | |
2019-05-24 | SCI: Fix QFG4 random revenant kopeks, bug #10966 | sluicebox | |
2019-05-23 | BLADERUNNER: Fix NR11 pathfinding | Thanasis Antoniou | |
Added new method to "remove" bad objects in a scene/nr11 Removed objects, and still there, but they are renamed to "REMOVEDxx" and they won't affect obstacles and paths | |||
2019-05-23 | SCI: Fix QFG4 Runes puzzle, bug #10965 | sluicebox | |
2019-05-23 | BLADERUNNER: Fix mouse in KIA after moonbus massacre ending | Thanasis Antoniou | |
2019-05-23 | BLADERUNNER: Debugger health command | Thanasis Antoniou | |
Needed mostly to heal McCoy, or un-retire some actors | |||
2019-05-23 | BLADERUNNER: Fix Dektora overlap issues, restore rattle | Thanasis Antoniou | |
2019-05-23 | BLADERUNNER: Fix for McCoy resuming combat resting pose | Thanasis Antoniou | |
In the original McCoy becomes "frozen" in a single targeting frame if shot at an enemy | |||
2019-05-23 | BLADERUNNER: debugger anim command sets the dmgflagifmoving too | Thanasis Antoniou | |
Mostly to compensate with some awry save games | |||
2019-05-22 | BLADERUNNER: Don't exit to desktop after end credits | Thanasis Antoniou | |
2019-05-21 | SHERLOCK: RT: Fix Spanish crash talking to lady in Tailor shop | Paul Gilbert | |
2019-05-21 | SCI: Add QFG4CD workaround for searching monsters | sluicebox | |
2019-05-22 | BLADERUNNER: Remove redundant call to playerGainsControl | Thanasis Antoniou | |
When Steele retires Izo in RC03 | |||
2019-05-22 | BLADERUNNER: Fixes for debugger draw command | Thanasis Antoniou | |
More intuitive functionality when drawing singled out objects | |||
2019-05-22 | BLADERUNNER: Fix combat music autosaved at start of Act 3 | Thanasis Antoniou | |
If player clicks fast through all the dialogue at BB roof top | |||
2019-05-21 | BLADERUNNER: Add methods to skip screen effects | Thanasis Antoniou | |
Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects | |||
2019-05-20 | BLADERUNNER: Officers and combat bugfixes part 1 | Thanasis Antoniou | |
The debug messages and comments will all be removed after this series of fixes | |||
2019-05-19 | BLADERUNNER: Cleanup and fix for NR03 dancer | Thanasis Antoniou | |
2019-05-19 | BLADERUNNER: Cleanup of police AI and fix for rat ai | Thanasis Antoniou | |
2019-05-18 | BLADERUNNER: Split game to two different versions | Peter Kohaut | |
first one is original game second one contains restored cut content | |||
2019-05-18 | WINTERMUTE: Fix fill rect area on endSaveLoad() | lolbot-iichan | |
2019-05-17 | KYRA: Add missing EOL on last line in POTFILES | Thierry Crozat | |
This caused the updatepot target to fail as it was concatenated with the first line of the lure engine POTFILES. | |||
2019-05-17 | BLADERUNNER: Howie Lee AI and Leary overlap fixes | Thanasis Antoniou | |
2019-05-16 | KYRA: update potfiles | athrxx | |
2019-05-16 | BLADERUNNER: Add POTFILES and encapsulate message strings | Thanasis Antoniou | |
2019-05-15 | GLK: HUGO: Support loading savegames from launcher | Paul Gilbert | |
2019-05-15 | GLK: HUGO: Fix reading savegame serial | Paul Gilbert | |
2019-05-15 | GLK: HUGO: Move savegame code | Paul Gilbert | |
2019-05-15 | GLK: HUGO: Fix handling of parse errors | Paul Gilbert | |
Care will really need to be taken in the future if there's any cleanup of fields to the proper 'bool' type. Hugo inconsistency mixes use of true/false in fields that can take non-bool values, such as for full_buffer | |||
2019-05-15 | GLK: HUGO: Fix initializing object size | Paul Gilbert | |
2019-05-15 | GLK: HUGO: Comment out the DEBUGGER define | Paul Gilbert | |
It's beter, since I don't know how to properly implement all the debugger methods that get called when it's turned on | |||
2019-05-15 | BLADERUNNER: Warning if loading restored cut content save in original mode | Thanasis Antoniou | |
And vice versa. The game won't exit, it will continue loading but adjust the mode accordingly Also added a incremental version number for the save games (as a global variable), for possible future use |