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2008-12-23Enumerated the different actor directions and fixed spellingFilippos Karapetis
svn-id: r35496
2008-12-23Fixed bug #1970191 - "IHNM: Psychic Profile problem"Filippos Karapetis
svn-id: r35495
2008-12-23T7G: Fix the stuck mouse cursorJordi Vilalta Prat
svn-id: r35494
2008-12-23T7G: Don't wait for the CD track to endJordi Vilalta Prat
svn-id: r35493
2008-12-23Improve the palette fading (timing and factor calculation), which fixes the ↵Jordi Vilalta Prat
introduction synchronization as a result svn-id: r35492
2008-12-22Fixing the flow meter thingy in Urban RunnerSven Hesse
svn-id: r35491
2008-12-22logicalWidth -> widthFilippos Karapetis
logicalHeight -> height svn-id: r35488
2008-12-22Fixed GCC warning.Torbjörn Andersson
svn-id: r35487
2008-12-22Added game ID checks for the ITE puzzle in some places that I've missedFilippos Karapetis
svn-id: r35486
2008-12-22- Split the SAGA resource manager in 3 different ones, depending on the ↵Filippos Karapetis
resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub - Added detection for the voice file of FTA2 svn-id: r35484
2008-12-22Correct comment.Travis Howell
svn-id: r35483
2008-12-22Added Smacker support for the introduction and ending videos of FTA2Filippos Karapetis
svn-id: r35482
2008-12-22Cleanup.Travis Howell
svn-id: r35477
2008-12-21Added some more stubs for FTA2Filippos Karapetis
svn-id: r35475
2008-12-21Correct the number of speech available in Simon the Sorcerer 1 & 2.Travis Howell
svn-id: r35474
2008-12-21- Added some stubs for the SAGA2 games dino and fta2Filippos Karapetis
- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM) - Removed getDisplayWidth() and getDisplayHeight() svn-id: r35473
2008-12-21Move all video players to separate directoryEugene Sandulenko
svn-id: r35470
2008-12-21add detection for The 11th Hour demoMatthew Hoops
svn-id: r35469
2008-12-21Cleaned up the mess with game IDs and game types: removed game types, ↵Filippos Karapetis
reduced the game IDs and added game features where necessary svn-id: r35467
2008-12-21Moved more GfxObj management to Gfx object.Nicola Mettifogo
svn-id: r35466
2008-12-21Added a stub to dialogue parser, so that dialogue lines controlled by ↵Nicola Mettifogo
counters are displayed. svn-id: r35465
2008-12-21Reduced the memory allocated for DW1 and DW1 demo by 5MBFilippos Karapetis
svn-id: r35464
2008-12-21Fix warnings.Travis Howell
svn-id: r35463
2008-12-21fix wrong format string (bug tracker #2455138)Gregory Montoir
svn-id: r35459
2008-12-21Return exact frame rate in Smacker player, and minor cleanup.Travis Howell
svn-id: r35458
2008-12-21Add initial Smacker support for The Feeble Files.Travis Howell
svn-id: r35457
2008-12-21Disable loading from command line again, it seems it only worked for saves, ↵Johannes Schickel
which did a cd change in DW2 and I only tested those by chance. svn-id: r35456
2008-12-20- Added comment about error check when loading save on startupJohannes Schickel
- Updated code to properly test the last three digits of save filenames instead of only the last two svn-id: r35455
2008-12-20Implemented support for loading saves from launcher / via command line.Johannes Schickel
svn-id: r35454
2008-12-20Fixed loading Discworld 2 savegames from GMM.Johannes Schickel
svn-id: r35453
2008-12-20Added the demo version of The Last Dynasty (thanks to fac)Sven Hesse
svn-id: r35452
2008-12-20Cleanup.Johannes Schickel
svn-id: r35451
2008-12-20Partial fix for bug #2453189 - "ITE: mass adding results in incorrect ↵Filippos Karapetis
targets" (the Italian multiplatform fan translated version is still missing) svn-id: r35449
2008-12-20Fixed bug #2453183 - "IHNM: mass adding results in incorrect targets"Filippos Karapetis
svn-id: r35448
2008-12-20Moved mask creation/handling to Gfx.Nicola Mettifogo
svn-id: r35447
2008-12-19Allow quitting / returning to launcher while showing "selection boxes", e.g. theTorbjörn Andersson
pause game dialog. svn-id: r35445
2008-12-19Removed defaults which are set in base/commandLine.cppFilippos Karapetis
svn-id: r35444
2008-12-19Allow quitting/returning to launcher while in the save/load dialog. I don'tTorbjörn Andersson
know if there are other such spots that need to be fixed as well. svn-id: r35442
2008-12-19Clicking in the scrollbar always caused the save/load list to scroll down a ↵Torbjörn Andersson
page. Now it can scroll up a page again. svn-id: r35441
2008-12-19T7G: Add support for custom AdLib instrumentsJordi Vilalta Prat
svn-id: r35440
2008-12-19Removed the hasKey() hackery of my previous commit and used ↵Filippos Karapetis
ConfMan.registerDefault() instead. Changed sound_volume back to sfx_volume, which got changed with the GSoC merge and was the actual cause that the sound effects were off by default svn-id: r35437
2008-12-19Fixed bug #2424530 - "IHNM: SFX are no longer played", by assigning correct ↵Filippos Karapetis
default values for missing config manager settings svn-id: r35436
2008-12-19KYRA: fix mt-32 sysex loading for LOL floppyFlorian Kagerer
svn-id: r35434
2008-12-18KYRA1: fixed Serpent Cave/Malcolm scene (where Brandon would instantly get ↵Florian Kagerer
killed without having a chance to grab the dagger) svn-id: r35429
2008-12-18Fixed cursor palette when returning from GMM/Debugger. (Thanks to jvprat for ↵Johannes Schickel
testing) svn-id: r35428
2008-12-18Clean up cursor stack on engine quit properly.Johannes Schickel
svn-id: r35427
2008-12-18Cleanup.Johannes Schickel
svn-id: r35424
2008-12-18Note to self: Don't sleep-deprive and code, for it makes you daft as a broom ;)Sven Hesse
(Thanks to md5 for pointing this out to me) svn-id: r35423
2008-12-18Fixed some warningsFilippos Karapetis
svn-id: r35422
2008-12-18Preliminary save/load support for Urban RunnerSven Hesse
svn-id: r35418