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2019-07-28SUPERNOVA2: Add sound to all rooms currently codedJaromir Wysoglad
2019-07-28SUPERNOVA2: Add some more generic interactoinsJaromir Wysoglad
2019-07-28SUPERNOVA2: Add downtown streetJaromir Wysoglad
2019-07-28SUPERNOVA2: Add load and save mechanismJaromir Wysoglad
2019-07-28SUPERNOVA2: Fix of overlooked save patternJaromir Wysoglad
2019-07-28SUPERNOVA2: Fix airport message renderingJaromir Wysoglad
In the original game, the message or airport that all other passangers left gets rendered only if the intro isn't skipped. This commit does that.
2019-07-28SUPERNOVA2: Finish taxi destination choosingJaromir Wysoglad
2019-07-28SUPERNOVA2: Fix object indexing in taxi standJaromir Wysoglad
2019-07-28SUPERNOVA2: Fix dialog mouse hover color changeJaromir Wysoglad
2019-07-28SUPERNOVA2: Fix missing fadeout after intro skipJaromir Wysoglad
2019-07-28SUPERNOVA2: Finish taxistand, add taxiJaromir Wysoglad
2019-07-28SUPERNOVA2: Add Dialogues from supernova engineJaromir Wysoglad
2019-07-28SUPERNOVA2: Add taxi stand roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add interaction with room objectsJaromir Wysoglad
2019-07-28SUPERNOVA2: Add drawMapExits from supernovaJaromir Wysoglad
I am keeping there the TODO from the original code, which can be resolved pretty easily, but I want to leave the code as similar to supernova engine as possible so it could eventualy be merged together.
2019-07-28SUPERNOVA2: Add starting itemsJaromir Wysoglad
2019-07-28SUPERNOVA2: Add airport objectsJaromir Wysoglad
2019-07-28SUPERNOVA2: Render GUIJaromir Wysoglad
2019-07-28SUPERNOVA2: Add gui element from supernovaJaromir Wysoglad
2019-07-28SUPERNOVA2: Add room deletion to game managerJaromir Wysoglad
2019-07-28SUPERNOVA2: Add gui commands to game managerJaromir Wysoglad
2019-07-28SUPERNOVA2: Add inventory from supernovaJaromir Wysoglad
2019-07-28SUPERNOVA2: Add intro animationJaromir Wysoglad
2019-07-28SUPERNOVA2: Programm intro title screenJaromir Wysoglad
2019-07-28SUPERNOVA2: Rewrite palette to 1 RGB color per rowJaromir Wysoglad
2019-07-28SUPERNOVA2: Remove code for rendering newspapersJaromir Wysoglad
2019-07-28SUPERNOVA2: Begin intro animationJaromir Wysoglad
Copy and modify all the code needed for animation from supernova engine and display Mission Supernova logo.
2019-07-28SUPERNOVA2: Add roughly translated room, object IDJaromir Wysoglad
2019-07-28SUPERNOVA2: Finished copying of engine skeleton.Jaromir Wysoglad
2019-07-28SUPERNOVA2: Add gamemanager skeletonJaromir Wysoglad
2019-07-28SUPERNOVA2: add loading of game stringsJaromir Wysoglad
2019-07-28SUPERNOVA2: Create engine skeleton for supernova 2Jaromir Wysoglad
2019-07-28SUPERNOVA: Remove detection of Mission Supernova 2Jaromir Wysoglad
2019-07-28SCI: Re-apply accidentially overwritten PQ3 EGA detection entry's extra fieldLothar Serra Mari
2019-07-28SCI: Add detection entry for debug version of Codename: IcemanLothar Serra Mari
This special debug build was salvaged by Clint Basinger ("LGR") from an IBM PCjr that was previously owned by Ken Williams from Sierra On-Line.
2019-07-28BLADERUNNER: prevent seg fault in ESPERThanasis Antoniou
Also added CLIP to all getBasePtr() calls where it would seem appropriate/safer to do so
2019-07-27GLK: FROTZ: Make missing MG1 or Blorbs for v6 games an errorPaul Gilbert
2019-07-27GLK: FROTZ: Fix reading placeholder rects from Blorb filesPaul Gilbert
2019-07-27GLK: FROTZ: Add detection for Infocom game Blorb files available at if-archivePaul Gilbert
2019-07-26GLK: FROTZ: This reverts commit 10a5b70b0af167c1f154a4c9dbe8829fe966fffa.Paul Gilbert
2019-07-26SCI: Fix MOTHERGOOSE Main menu crashsluicebox
Fixes bug #9681
2019-07-25TITANIC: Fix gcc compiler warningsPaul Gilbert
2019-07-25GLK: Fix uninitialized variable warningPaul Gilbert
2019-07-25BLADERUNNER: Fix repeat of Izo apprehending and possible freezeThanasis Antoniou
2019-07-24GLK: Fixing some gcc 8 warningsPaul Gilbert
2019-07-24GLK: Remove redundant function_table arrary and associated functionsPaul Gilbert
The functions have never been used by any of the existing interpreters. Even glulxe, which has dynamic function calling, usies gidispatch_call instead.
2019-07-24CGE2: Fix GCC Warnings by Explicit Structure InitializationD G Turner
This is as per the changes to the CGE engine.
2019-07-24CGE: Fix GCC Warnings by Explicit Structure InitializationD G Turner
Some of the members of the structures do not need this as they have constructors which do this implicitly.
2019-07-24WINTERMUTE: Fix GCC Compilation WarningsD G Turner
Have commented out rather than removed the lines causing unused variable warnings as they might be used again in future.
2019-07-24SWORD25: LUA: Remove direct use of ctype.h functionsCameron Cawley