Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-28 | SUPERNOVA2: Add sound to all rooms currently coded | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add some more generic interactoins | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add downtown street | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add load and save mechanism | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Fix of overlooked save pattern | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Fix airport message rendering | Jaromir Wysoglad | |
In the original game, the message or airport that all other passangers left gets rendered only if the intro isn't skipped. This commit does that. | |||
2019-07-28 | SUPERNOVA2: Finish taxi destination choosing | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Fix object indexing in taxi stand | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Fix dialog mouse hover color change | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Fix missing fadeout after intro skip | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Finish taxistand, add taxi | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add Dialogues from supernova engine | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add taxi stand room | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add interaction with room objects | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add drawMapExits from supernova | Jaromir Wysoglad | |
I am keeping there the TODO from the original code, which can be resolved pretty easily, but I want to leave the code as similar to supernova engine as possible so it could eventualy be merged together. | |||
2019-07-28 | SUPERNOVA2: Add starting items | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add airport objects | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Render GUI | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add gui element from supernova | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add room deletion to game manager | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add gui commands to game manager | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add inventory from supernova | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add intro animation | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Programm intro title screen | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Rewrite palette to 1 RGB color per row | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Remove code for rendering newspapers | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Begin intro animation | Jaromir Wysoglad | |
Copy and modify all the code needed for animation from supernova engine and display Mission Supernova logo. | |||
2019-07-28 | SUPERNOVA2: Add roughly translated room, object ID | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Finished copying of engine skeleton. | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add gamemanager skeleton | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: add loading of game strings | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Create engine skeleton for supernova 2 | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Remove detection of Mission Supernova 2 | Jaromir Wysoglad | |
2019-07-28 | SCI: Re-apply accidentially overwritten PQ3 EGA detection entry's extra field | Lothar Serra Mari | |
2019-07-28 | SCI: Add detection entry for debug version of Codename: Iceman | Lothar Serra Mari | |
This special debug build was salvaged by Clint Basinger ("LGR") from an IBM PCjr that was previously owned by Ken Williams from Sierra On-Line. | |||
2019-07-28 | BLADERUNNER: prevent seg fault in ESPER | Thanasis Antoniou | |
Also added CLIP to all getBasePtr() calls where it would seem appropriate/safer to do so | |||
2019-07-27 | GLK: FROTZ: Make missing MG1 or Blorbs for v6 games an error | Paul Gilbert | |
2019-07-27 | GLK: FROTZ: Fix reading placeholder rects from Blorb files | Paul Gilbert | |
2019-07-27 | GLK: FROTZ: Add detection for Infocom game Blorb files available at if-archive | Paul Gilbert | |
2019-07-26 | GLK: FROTZ: This reverts commit 10a5b70b0af167c1f154a4c9dbe8829fe966fffa. | Paul Gilbert | |
2019-07-26 | SCI: Fix MOTHERGOOSE Main menu crash | sluicebox | |
Fixes bug #9681 | |||
2019-07-25 | TITANIC: Fix gcc compiler warnings | Paul Gilbert | |
2019-07-25 | GLK: Fix uninitialized variable warning | Paul Gilbert | |
2019-07-25 | BLADERUNNER: Fix repeat of Izo apprehending and possible freeze | Thanasis Antoniou | |
2019-07-24 | GLK: Fixing some gcc 8 warnings | Paul Gilbert | |
2019-07-24 | GLK: Remove redundant function_table arrary and associated functions | Paul Gilbert | |
The functions have never been used by any of the existing interpreters. Even glulxe, which has dynamic function calling, usies gidispatch_call instead. | |||
2019-07-24 | CGE2: Fix GCC Warnings by Explicit Structure Initialization | D G Turner | |
This is as per the changes to the CGE engine. | |||
2019-07-24 | CGE: Fix GCC Warnings by Explicit Structure Initialization | D G Turner | |
Some of the members of the structures do not need this as they have constructors which do this implicitly. | |||
2019-07-24 | WINTERMUTE: Fix GCC Compilation Warnings | D G Turner | |
Have commented out rather than removed the lines causing unused variable warnings as they might be used again in future. | |||
2019-07-24 | SWORD25: LUA: Remove direct use of ctype.h functions | Cameron Cawley | |