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2013-09-29AVALANCHE: Move debug display of magic lines to debuggerStrangerke
2013-09-29FULLPIPE: Implement MovGraph::calcDistance()Eugene Sandulenko
2013-09-29AVALANCHE: Set drawArc privateStrangerke
2013-09-29TSAGE: Implemented proper R2R object/player shadingPaul Gilbert
2013-09-29SWORD25: Fix alpha/colormod blittingWillem Jan Palenstijn
This is a backport to sword25 of the wintermute commits e9cbda135bbc822009ff311cad6e420fb23cff82 and 2141ad285e0200f4773726a13504f960e382f13e Thanks to eriktorbjorn for noticing and testing.
2013-09-29AVALANCHE: Rework calcHand, move another function to GraphicsStrangerke
2013-09-29AVALANCHE: Move code from Menu to GraphicsStrangerke
2013-09-29AVALANCHE: Rename Graphics to avoid confusion, add drawBackgroundSprite(), ↵Strangerke
set _background private
2013-09-29AVALANCHE: Scrolls is now set to privateStrangerke
2013-09-29AVALANCHE: move some more functions to GraphicsStrangerke
2013-09-29AVALANCHE: Add some more graphic functionsStrangerke
2013-09-29SWORD25: int -> int32 correctnessEugene Sandulenko
2013-09-29SWORD25: Fix compilationEugene Sandulenko
2013-09-29SWORD25: Specify integer sizeEugene Sandulenko
2013-09-29SWORD25: int -> int32 correctnessEugene Sandulenko
2013-09-29SWORD25: Specifying int size to make Amiga happyEugene Sandulenko
2013-09-29SWORD25: Fix Amiga compilationEugene Sandulenko
2013-09-29SWORD25: Some more fixes for Amiga OS 4 compilation.D G Turner
2013-09-29SWORD25: And even more fixes for Amiga OS 4 compilation.D G Turner
2013-09-29SWORD25: Even more fixes for Amiga OS 4 compilation.D G Turner
2013-09-28SWORD25: Make Amiga compiler happierEugene Sandulenko
2013-09-28SWORD25: More int->int32 fixesEugene Sandulenko
2013-09-28SWORD25: Further fixes for AmigaEugene Sandulenko
2013-09-28SWORD25: More int <-> int32 correctionsEugene Sandulenko
2013-09-28SWORD25: Further fixes for Amiga compilationEugene Sandulenko
2013-09-28SWORD25: Fix Amiga compilationEugene Sandulenko
2013-09-28FULLPIPE: Fix compiler warningEugene Sandulenko
2013-09-28TSAGE: Fix R2R restart game to match the originalPaul Gilbert
2013-09-28AVALANCHE: Partially move drawScroll to GraphicsStrangerke
2013-09-28FULLPIPE: Implement Movement::calcSomeXY()Eugene Sandulenko
2013-09-28TSAGE: Bugfixes and renaming for R2R title screenPaul Gilbert
2013-09-28AVALANCHE: More rework on Graphic codeStrangerke
2013-09-28FULLPIPE: Implement MovGraph2::initDirections()Eugene Sandulenko
2013-09-28AVALANCHE: Set the Magic surface as private, some associated reworkStrangerke
2013-09-28FULLPIPE: Implement MovGraph2::addObject()Eugene Sandulenko
2013-09-28FULLPIPE: Implement MctlCompound::addObject()Eugene Sandulenko
2013-09-28AVALANCHE: Move some more functions to GraphicsStrangerke
2013-09-28FULLPIPE: Bug fix MctlCompound::load()Eugene Sandulenko
2013-09-28AVALANCHE: Use an enum for the Mouse cursor identifierStrangerke
2013-09-28AVALANCHE: Move mouse cursor display functions to GraphicsStrangerke
2013-09-28AVALANCHE: Move Digits and Directions to GraphicsStrangerke
2013-09-28TONY: Fix compilation on FreeBSD with C++-11 enabled.D G Turner
This is part of bug #3615056 and is due to NULL being defined as nullptr when C++-11 is enabled, which is not valid being assigned to a integer value.
2013-09-28TINSEL: Fix compilation on FreeBSD with C++-11 enabled.D G Turner
This is part of bug #3615056 and is due to NULL being defined as nullptr when C++-11 is enabled, which is not valid being assigned to a integer value.
2013-09-27TSAGE: Bugfixes and renaming for R2R teleport outsidePaul Gilbert
2013-09-27AVALANCHE: Move background loading to GraphicsStrangerke
2013-09-27AVALANCHE: Move Zoom to GraphicsStrangerke
2013-09-27AVALANCHE: Use the Color enum, remove some magic values, identify some dead ↵Strangerke
variables
2013-09-27FULLPIPE: Implemented MctlCompound::initMovGraph2()Eugene Sandulenko
2013-09-27SWORD25: Remove explictit #includesEugene Sandulenko
Makes Coverity happier.
2013-09-27AVALANCHE: Remove a couple of unused variablesStrangerke