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2013-09-27AVALANCHE: Misc minor polishingStrangerke
2013-09-27SCUMM: Add US Windows preview of Humongous Catalog.Kirben
2013-09-26TSAGE: Further bugfixes for R2R Protector confrontationPaul Gilbert
2013-09-27AVALANCHE: Merge Avalot and AvalancheEngineStrangerke
2013-09-27NEVERHOOD: Fix uninitialized member of the TextEditWidget class - CID 1022333Filippos Karapetis
2013-09-27NEVERHOOD: Fix uninitialized variable in Scene1303 - CID 1022323Filippos Karapetis
2013-09-27NEVERHOOD: Remove unused variable - CID 1022328Filippos Karapetis
2013-09-27NEVERHOOD: Fix uninitialized variable in AsScene1002OutsideDoorBackground - ↵Filippos Karapetis
CID 1022329
2013-09-27NEVERHOOD: Fix uninitialized variable in AsScene2810Rope - CID 1022310Filippos Karapetis
2013-09-27NEVERHOOD: Fix uninitialized members of the Palette class - CID 1022303, ↵Filippos Karapetis
1022304, 1022305, 1022306
2013-09-27NEVERHOOD: Fix uninitialized members of the Scene class and remove dead code ↵Filippos Karapetis
- CID 1022300
2013-09-27NEVERHOOD: Fix uninitialized members of the Screen class - CID 1022299Filippos Karapetis
2013-09-27NEVERHOOD: Fix uninitialized members of the AudioResourceManMusicItem class ↵Filippos Karapetis
- CID 1022298
2013-09-27NEVERHOOD: Fix uninitialized members of the SoundMan class - CID 1022297Filippos Karapetis
2013-09-27AVALANCHE: Move a couple of variables to Sequence, more private variablesStrangerke
2013-09-27SCI: script patch for sq1vga to fix gfx glitchMartin Kiewitz
when leaving Ulence Flats...
2013-09-27AVALANCHE: More function deduplication, remove a magic valueStrangerke
2013-09-27AVALANCHE: Rename Sequence functionsStrangerke
2013-09-26SWORD25: Fix copy-paste error. CID 1004130Eugene Sandulenko
2013-09-26AVALANCHE: Fix bug in Sequence.uruk
2013-09-26AVALANCHE: Objectify Sequence. This commit breaks savegames.Strangerke
2013-09-26AVALANCHE: Partially implement (there are still missing features: icon, ↵uruk
keyboard control) the last missing type of scrolls: dialogs. Move some functions/variables, remove unused code in order to do so.
2013-09-26WINTERMUTE: CleanupWillem Jan Palenstijn
2013-09-26NEVERHOOD: Fix uninitialized class members in AnimatedSprite - CID 1022296Filippos Karapetis
2013-09-26NEVERHOOD: Add a patch system for broken resources in Russian versionsFilippos Karapetis
Some translated resources in Russian versions have incorrect unpacked resource sizes. The original didn't perform checks for these, but we do, thus we'll need to patch the unpacked resource sizes for each case
2013-09-26NEVERHOOD: Expand the error thrown for broken resources in BLB archivesFilippos Karapetis
The Russian translated versions of Neverhood have invalid unpacked sizes for some compressed resources. This helps in identifying their resource parameters more easily
2013-09-26TSAGE: Minor renaming for R2RFilippos Karapetis
Rename the R2R character indexes to the corresponding character enum (i.e. R2_NONE, R2_QUINN, R2_SEEKER, R2_MIRANDA)
2013-09-25TSAGE: Renaming and bugfixes for R2R confrontationPaul Gilbert
2013-09-26WINTERMUTE: Remove ticket->_drawNumWillem Jan Palenstijn
2013-09-26WINTERMUTE: Remove left-over assertsWillem Jan Palenstijn
2013-09-26WINTERMUTE: Remove unnecessary loopWillem Jan Palenstijn
2013-09-26WINTERMUTE: No longer update ticket->_drawNumWillem Jan Palenstijn
2013-09-26WINTERMUTE: No longer use ticket->_drawNumWillem Jan Palenstijn
2013-09-26WINTERMUTE: Remove unnecessary re-iterationWillem Jan Palenstijn
2013-09-26WINTERMUTE: Mirror _drawNum with an iteratorWillem Jan Palenstijn
2013-09-26WINTERMUTE: Remove _tempDisableDirtyRectsWillem Jan Palenstijn
2013-09-26WINTERMUTE: Remove ticket batchingWillem Jan Palenstijn
2013-09-26WINTERMUTE: Fix warningWillem Jan Palenstijn
2013-09-25AVALANCHE: Janitorial - Use ++ and -- when possibleStrangerke
2013-09-25AVALANCHE: Move some variables to Animation, break savegame compatibilityStrangerke
2013-09-26FULLPIPE: Started implementation of MctlCompound::initMovGraph2()Eugene Sandulenko
2013-09-26FULLPIPE: Added MctlCompound object typeEugene Sandulenko
2013-09-26FULLPIPE: Prototyping for MctlCompoundEugene Sandulenko
2013-09-25ZVISION: Remove memory corrupting assignmentRichieSams
This was a code error left over from previous changes. We just create a new TextFramgment each time and hand it to List::push_back()
2013-09-25ZVISION: Only save a thumbnail of the backbuffer instead of the whole thingRichieSams
2013-09-25ZVISION: Set the state value at each frame of a return animationRichieSams
Some Puzzles trigger off the intermediate frames
2013-09-25AVALANCHE: rename a parameter, remove a useless (unitialized) variable, ↵Strangerke
disable some menu entries
2013-09-25AVALANCHE: use nullptr for empty pointersStrangerke
2013-09-25AVALANCHE: Simplify loadMouse()Strangerke
2013-09-25AVALANCHE: Reduce verbosity in Background, remove a useless variableStrangerke