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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Age
Commit message (
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Author
2016-01-03
WAGE: Leave room for input text in console
Eugene Sandulenko
2016-01-03
WAGE: Implement immediate text rendering to match original
Eugene Sandulenko
2016-01-03
WAGE: Implement console scrolling
Eugene Sandulenko
2016-01-03
WAGE: Fixed processMove operands
Eugene Sandulenko
2016-01-03
WAGE: Implement processMove()
Eugene Sandulenko
2016-01-03
WAGE: Remove redundant headers
Eugene Sandulenko
2016-01-03
WAGE: Refactored font querying
Eugene Sandulenko
2016-01-03
WAGE: Refactored coordinate manipulation
Eugene Sandulenko
2016-01-03
WAGE: More debug output
Eugene Sandulenko
2016-01-03
WAGE: Less intrusive stub
Eugene Sandulenko
2016-01-03
WAGE: Fix number parsing
Eugene Sandulenko
2016-01-03
WAGE: Fix ifClick conditional
Eugene Sandulenko
2016-01-03
WAGE; Fix stringOp reading
Eugene Sandulenko
2016-01-03
WAGE: Proper game start
Eugene Sandulenko
2016-01-02
WAGE: Implement evalClickCondition
Eugene Sandulenko
2016-01-02
WAGE: Redraw Gui parts on demand
Eugene Sandulenko
2016-01-02
WAGE: Fixed game loop
Eugene Sandulenko
2016-01-02
WAGE: Made Gui autosense scene change
Eugene Sandulenko
2016-01-02
WAGE: More work on object interaction
Eugene Sandulenko
2016-01-01
WAGE: Stub for object clicking
Eugene Sandulenko
2016-01-01
WAGE: Stub for rendering menu items
Eugene Sandulenko
2016-01-01
WAGE: Fix console output for empty lines
Eugene Sandulenko
2016-01-01
WAGE: Fix console padding
Eugene Sandulenko
2016-01-01
WAGE: Pad windows to match the original
Eugene Sandulenko
2016-01-01
WAGE: Stub for menu drawing
Eugene Sandulenko
2016-01-01
WAGE: Mac has roundrect on desktop. Render it
Eugene Sandulenko
2016-01-01
WAGE: Implement cursor drawing and handling
Eugene Sandulenko
2015-12-31
WAGE: Finished world reset
Eugene Sandulenko
2015-12-31
WAGE: Remove obsolete README
Eugene Sandulenko
2015-12-31
WAGE: Initialize class variables
Eugene Sandulenko
2015-12-31
WAGE: Fix random crash on start
Eugene Sandulenko
2015-12-31
WAGE: Hide noisy debug messages deeper
Eugene Sandulenko
2015-12-31
WAGE: Matched game screen size to Macintosh, fixed line spacing
Eugene Sandulenko
2015-12-31
WAGE: Use Mac fonts for rendering
Eugene Sandulenko
2015-12-31
WAGE: Load fonts from wage.dat
Eugene Sandulenko
2015-12-31
WAGE: Draw scene title
Eugene Sandulenko
2015-12-31
WAGE: Simplified border drawing API
Eugene Sandulenko
2015-12-31
WAGE: Implement console drawing
Eugene Sandulenko
2015-12-30
WAGE: Stub for console rendering
Eugene Sandulenko
2015-12-30
WAGE: Implement appendText()
Eugene Sandulenko
2015-12-30
WAGE: Draw console window border.
Eugene Sandulenko
2015-12-30
WAGE; Fix border drawing
Eugene Sandulenko
2015-12-29
WAGE: Implement design caching
Eugene Sandulenko
2015-12-29
WAGE: Draw checkered background to simulate desktop
Eugene Sandulenko
2015-12-28
WAGE: Increased startup speed
Eugene Sandulenko
2015-12-28
WAGE: Moved scene drawing calls to Gui class
Eugene Sandulenko
2015-12-27
WAGE: More debug output
Eugene Sandulenko
2015-12-27
WAGE: Implement font mapping
Eugene Sandulenko
2015-12-27
WAGE: More improvements to the border drawing
Eugene Sandulenko
2015-12-27
WAGE: Further work on border drawing
Eugene Sandulenko
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