Age | Commit message (Collapse) | Author |
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svn-id: r54153
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These corrections close a number of leaks reported by running Valgrind with --leak-check=full option, but some still remain, mainly in the image loading and caching.
svn-id: r54152
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currently). Fixes bug #3038686.
(SCI Fanmade - Circus Quest: Crash when starting).
svn-id: r54150
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svn-id: r54148
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This commit contains the AudioCDManager changes from the gsoc2010-opengl
branch. The other changes in that branch are restricted to the backends
directory only (plus configure).
The Nintendo DS and Dreamcast ports still need to be ported over to
the new Audio CD system, but that should be fairly easy to do.
svn-id: r54147
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svn-id: r54143
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- Changed the SCI1 EGA games workaround in kGraphDrawLine() to match the ones in kGraphFillBoxAny() and kNewWindow, updating the relevant comments
- Added some comments in kSetShowStyle()
svn-id: r54142
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Tucker does not currently use Debug Channels, but this does provide a base for adding them along with any other debugging commands.
svn-id: r54141
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SWORD1 does not currently use Debug Channels, but this does provide a base for adding them along with any other debugging commands.
svn-id: r54140
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MADE does not currently use Debug Channels, but this does provide a base for adding them along with any other debugging commands.
svn-id: r54139
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svn-id: r54138
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Since TOUCHE uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands.
svn-id: r54137
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These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a significant number still remain.
svn-id: r54136
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Get the English versions of objects and methods when checking for script
workarounds, as the objects/methods could be translated. Fixes bug #3104623,
"PQ3: Crash when click on City map"
svn-id: r54134
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- Maintain the state of the string heap space in saved games
- Merged SegManager::reconstructScripts() inside SegManager::saveLoadWithSerializer()
- Disabled a now unnecessary script patch for the cipher puzzle in Castle of Dr. Brain, and performed some cleanup for another disabled patch
- Removed direct access to the _baseObj variable of objects
svn-id: r54133
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svn-id: r54132
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svn-id: r54131
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svn-id: r54130
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svn-id: r54129
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svn-id: r54128
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These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option.
svn-id: r54127
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svn-id: r54126
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svn-id: r54125
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svn-id: r54124
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Since Toon uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands.
However, the hotkey for this is currently disabled as it causes a segfault. Not sure why.
svn-id: r54123
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* names now comply to our naming conventions
* the function computeStreamMD5AsString which computes the MD5
as a hex string now returns it as a Common::String
* add doxygen comments
svn-id: r54121
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Also add a FIXME regarding the fact that we don't handle the case that a
file is listed as a regular file and as one with resource fork.
svn-id: r54120
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svn-id: r54119
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Also fix some typos, and minor tweaks
svn-id: r54118
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Since HUGO uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands.
svn-id: r54117
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Since DRACI uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands.
svn-id: r54116
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Since CINE uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands.
svn-id: r54115
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svn-id: r54109
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Exception: The "decompiler" code still uses fopen/fprintf etc.
but it is disabled by default, hence I am ignoring it for now.
svn-id: r54108
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This involves some nasty decisions, like mixing debugN and DebugPrintf
calls in the RivenConsole. I added FIXME comments about this.
svn-id: r54107
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svn-id: r54106
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svn-id: r54105
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Some cleanup
svn-id: r54103
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svn-id: r54102
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Palettes in H3 Win intro are now correct
svn-id: r54100
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I reduced memory fragmentation using 2 principles: Plugins should be loaded for as little time as possible, and long lasting memory allocations should be allocated before plugins are loaded. There might still be a little fragmentation left.
Note that command line settings that require plugins to be loaded don't work yet, but they didn't work (properly) before either.
svn-id: r54097
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svn-id: r54095
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svn-id: r54093
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- Changed the new dithering checkbox to be more generic (i.e. relevant for all engines that may support such a feature in the future)
- Changed the checkbox to be unchecked by default. As discussed on -devel, game enhancements in ScummVM should be off by default, and opt-in
- Changed the option from "sci_undither" to "disable_dithering"
- Changed theme version style to X.Y.Z and bumped it to 0.8.2
svn-id: r54090
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svn-id: r54087
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svn-id: r54086
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svn-id: r54085
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Adventures for now.
svn-id: r54084
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(could cause invalid memory access in MI1)
svn-id: r54079
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svn-id: r54078
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