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2008-01-16clarify warningPaweł Kołodziejski
svn-id: r30518
2008-01-16Confirmed that Amiga version of King's Quest III (v1.01 1986-11-08) using ↵Kari Salminen
Amiga AGI 2.090 uses value 5 for v20 (i.e. the computer type variable). Thanks to Raziel for the info! svn-id: r30516
2008-01-16Added code fragment to correctly set the walk to position for Goewin (for ↵Paul Gilbert
interacting with her) both when she's in the Apothecary and when she's out walking svn-id: r30515
2008-01-15Set the number of speech segments in The Feeble File.Travis Howell
svn-id: r30508
2008-01-15Fixed bad memory access. (Wrong index variable when reading sound->marker[].)Torbjörn Andersson
svn-id: r30506
2008-01-15Use scumm_stricmp() instead of plain stricmp().Torbjörn Andersson
svn-id: r30505
2008-01-15opsPaweł Kołodziejski
svn-id: r30504
2008-01-15implement dimuse transition 12, not tested yetPaweł Kołodziejski
svn-id: r30503
2008-01-15Fixed warnings.Torbjörn Andersson
svn-id: r30502
2008-01-15Since the mixer uses 'delete' to free memory, we should allocate it with 'new'.Torbjörn Andersson
I don't know if I got all cases, but I no longer get any Valgrind warnings at the beginning of CoMI when using the original sound/music files. svn-id: r30501
2008-01-15opsPaweł Kołodziejski
svn-id: r30500
2008-01-15fix last commit to release, and add version 2 fallback for compressed filesPaweł Kołodziejski
svn-id: r30499
2008-01-15Initialise _lastTableWidth. (Fixes Valgrind warning.)Torbjörn Andersson
svn-id: r30497
2008-01-15forgot release string in the 'marker'Paweł Kołodziejski
svn-id: r30495
2008-01-15implement loading markers "exit". dumped version 3 for compressed bun files, ↵Paweł Kołodziejski
compress tools are not ready svn-id: r30494
2008-01-15back to previous way of copying stream, so it continue old streamPaweł Kołodziejski
svn-id: r30491
2008-01-15if track sound data is compressed reset data offset to beginning of region. ↵Paweł Kołodziejski
we need implement seek in stream anyway or drop support svn-id: r30490
2008-01-14implement force flush old fadeTrack. fixed trackId in new fadeTrack, it ↵Paweł Kołodziejski
wasn't set properly, caused switching regions. svn-id: r30489
2008-01-14revert last experimental dimuse change, force flushPaweł Kołodziejski
svn-id: r30488
2008-01-14experimental force flush fade track if it's in usePaweł Kołodziejski
svn-id: r30487
2008-01-14put 'break' here too, only one music in non fade tracks allowedPaweł Kołodziejski
svn-id: r30486
2008-01-14i forgot 'break' in the loopPaweł Kołodziejski
svn-id: r30485
2008-01-14implement special case for playing music with beginning offset where other ↵Paweł Kołodziejski
one stopped svn-id: r30483
2008-01-14Workaround for bug #1660424 (KQ4: Zombie bug) which is a script bug present ↵Kari Salminen
in the original game. svn-id: r30482
2008-01-14fixed setting hookId for music, it doesn't worked beforePaweł Kołodziejski
svn-id: r30481
2008-01-13correction fade out music times in comi demoPaweł Kołodziejski
svn-id: r30480
2008-01-13not need call refreshScripts in demo version of comiPaweł Kołodziejski
svn-id: r30479
2008-01-13IndentationKari Salminen
svn-id: r30478
2008-01-13Indentation.Torbjörn Andersson
svn-id: r30477
2008-01-13Removed unnecessary semi-colons.Torbjörn Andersson
svn-id: r30476
2008-01-13revert updateFadeMusicTrackPaweł Kołodziejski
svn-id: r30475
2008-01-13revert experimental hackPaweł Kołodziejski
svn-id: r30466
2008-01-13fixed fadeOutMusic in transitionsPaweł Kołodziejski
svn-id: r30465
2008-01-13additional missing stoppingSequence to music transitions.Paweł Kołodziejski
svn-id: r30464
2008-01-13added missing stoppingSequence to music transitions. still i'm not sure if ↵Paweł Kołodziejski
it trigger properly in our imuse implementation svn-id: r30463
2008-01-12refreshScripts should check for music state not sequence. it will create ↵Paweł Kołodziejski
regressions in comi :) that part need more investigation. svn-id: r30462
2008-01-12seqId 4 should pass fadeout music not silence ignorePaweł Kołodziejski
svn-id: r30461
2008-01-12The dummy ("narration only") cutscene player misbehaved a bit if the cutsceneTorbjörn Andersson
soundtrack was present. It should work better now. svn-id: r30455
2008-01-12Added function to encapsulate/protect manipulation of background.Nicola Mettifogo
svn-id: r30441
2008-01-12Removed warning in Screen::getOverlayPtr for now.Johannes Schickel
svn-id: r30440
2008-01-12Use getMousePos in checkInput.Johannes Schickel
svn-id: r30439
2008-01-12Commit patch #1869749 "KYRA: HoF Towns Audio fix".Johannes Schickel
svn-id: r30438
2008-01-12Commit patch #1869747 "KYRA: HoF sjis patch".Johannes Schickel
svn-id: r30437
2008-01-12Bugfix for actors getting stuck (losing their schedule)Paul Gilbert
svn-id: r30435
2008-01-12Removed old copyright 2005-2006 line from several files so that their ↵Paul Gilbert
headers are consistant with the other files svn-id: r30433
2008-01-11Work around bug #1324106 again. Apparently, I was mistaken the other day when ITorbjörn Andersson
said the timer changes fixed it. This time, I've made the workaround a bit simpler to understand, though. svn-id: r30429
2008-01-11The SCUMM timer fix makes the workaround for bug #1324106 obsoleteMax Horn
svn-id: r30419
2008-01-11Fixed bug #1861582 (COMI: Banjo duel seems harder than in the original) by ↵Max Horn
changing the way SCUMM updates the timer vars (matches disasm now). Beware of regressions\! svn-id: r30418
2008-01-11CleanupFilippos Karapetis
svn-id: r30412
2008-01-11Fixed capitalizationFilippos Karapetis
svn-id: r30411