Age | Commit message (Collapse) | Author |
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Thanks to salty-horse for the report. The new sizes are
the ones that were replaced by sizeof in 399b59a583b.
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Thanks to salty-horse for the reports.
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added modifychar stub
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The GMM mouse cursor bug has now been fixed inside the GMM and CursorMan code.
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(Savegames now get loaded after GMM dialogue execution. This avoids mouse cursor glitches (e.g. mouse cursors which get changed during loadGameState() being popped when the dialogue closes).
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Plus some minor cleanup
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(Thanks to [md5] for pointing it out.)
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Taken from bug reports #3328251, #3328262 and #3328257.
Thanks to omer_mor for reporting these
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- Move entry-related functions to separate class
- Move enumeration to shared header and rename FlagType to SoundFlag
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In order for it to work properly, updateQueue() should be unstubbed.
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This read of 1 byte past the end of the buffer has existed since
the dragonMove() function was implemented, but since the change
in bfb0986c to use ByteArray, this now causes an assertion due to
the stricter bounds checking.
This commit corrects the original issue.
Thanks to fuzzie for this fix.
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This fixes a potential problem with passing char values that would be sign-extended and yield unexpected results.
See http://msdn.microsoft.com/en-us/library/ms245348.aspx
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