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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2006-11-24
fixed bug #1602037 - TOUCHE: Map not shown correctly in Intro.
Gregory Montoir
2006-11-23
added details for another Touche version as reported in tracker item #1601818.
Gregory Montoir
2006-11-23
minor cleanup, _spritesTable is no more static
Gregory Montoir
2006-11-23
Fix for bug #1599393 - FOTAQ: clicks at the beginning of speech. English talk...
Gregory Montoir
2006-11-23
Only bring up the predictive dialog on left clicks, not just any event. (I.e.
Torbjörn Andersson
2006-11-23
Add German demo of Simon the Sorcerer 2 (DOS CC)
Travis Howell
2006-11-23
Remove left over debug code
Travis Howell
2006-11-23
Fix regression in OS Amiga demo.
Eugene Sandulenko
2006-11-23
Add missing dump script cases.
Eugene Sandulenko
2006-11-23
Fix crashes on unimplemented music/sfx in Amiga/Atari versions.
Eugene Sandulenko
2006-11-23
Fix Amiga/Atari-specific copy protection.
Eugene Sandulenko
2006-11-23
Dump global scripts too.
Eugene Sandulenko
2006-11-23
et up cursor palette. This fixes Amiga/Atari versions and makes cursor more
Eugene Sandulenko
2006-11-23
Fix bug #1599267: "FW: Ungraceful exit from copy protection screen"
Eugene Sandulenko
2006-11-23
Avoid compiler warnings
Travis Howell
2006-11-22
Add Hevrew version of Freddi Fish 1 for Windows
Travis Howell
2006-11-22
Don't crash in loadDict() if pred.txt is missing.
Torbjörn Andersson
2006-11-22
Fix MSVC2005 warnings. Please, review the changes.
Eugene Sandulenko
2006-11-21
- Fixed the crashes in Gob1 EGA and Gob2 Demo
Sven Hesse
2006-11-20
Fix for bug #1599113: SCUMM: Failed assertion in getBoxCoordinates()
Max Horn
2006-11-20
Fix regression which did not allow to enter save name.
Eugene Sandulenko
2006-11-20
Changed the way sprites-freeing is handled, now the menu sprites and window d...
Sven Hesse
2006-11-20
Add stopObjectCode() differences in SCUMM 1 - 5 games. The nested script stac...
Travis Howell
2006-11-19
Proper implementation of o1_allowSystemMenu()
Eugene Sandulenko
2006-11-19
Don't allow the F9 and F10 keys to open menus if a menu is already open. (Might
Torbjörn Andersson
2006-11-19
Added keyboard shortcuts for left and right mouse button.
Torbjörn Andersson
2006-11-19
Implemented (currently still endian-unsafe) save/load
Sven Hesse
2006-11-19
workaround bug #1599009
Gregory Montoir
2006-11-19
* Made Actor::_pos protected, added public Actor::getPos() method
Max Horn
2006-11-19
The script freezeCount isn't used by SCUMM 1/2 games at all
Travis Howell
2006-11-18
Implement o1_fadeToBlack()
Eugene Sandulenko
2006-11-18
Specify proper copyright line for AGI engine.
Eugene Sandulenko
2006-11-18
Make input string truly editable
Eugene Sandulenko
2006-11-18
Implement naming save games in cinE. See also FR #1579780: "FW: naming save
Eugene Sandulenko
2006-11-18
added game details for german version of Touche
Gregory Montoir
2006-11-18
added font data for french version (and probably all other localized versions)
Gregory Montoir
2006-11-18
fixed palette glitches during introduction/on restart, cleanup
Gregory Montoir
2006-11-16
Applied patch #1597800 to better support the Spanish end credits.
Torbjörn Andersson
2006-11-16
Applied my own patch #1594924 to work around bug #1324106 ("MI2 VGA: Music as
Torbjörn Andersson
2006-11-15
added dirty rects handling
Gregory Montoir
2006-11-15
added handler for flag 618 (cursor display on/off) and workaround a palette g...
Gregory Montoir
2006-11-15
Add inital pause code for Elvira 1/2 & WW, and cleanup
Travis Howell
2006-11-14
formatting.
Johannes Schickel
2006-11-14
Fixed the lock when leaving the menu
Sven Hesse
2006-11-14
Added per game target saves.
Eugene Sandulenko
2006-11-13
Reverted previous commit to keep FotAQ from crashing. The LineReader class
Torbjörn Andersson
2006-11-13
Implement reading font data from external files for OS.
Eugene Sandulenko
2006-11-13
cleanup
Max Horn
2006-11-13
Moved more SMUSH/Insane code from ScummEngine_v6 to ScummEngine_v7
Max Horn
2006-11-13
Patch from bug #1584888 (SMUSH: Too dependent on accurate timers). Watch out ...
Max Horn
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